fixed linux build once again
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b6159188bd
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3eb7668aa9
2 changed files with 11 additions and 9 deletions
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@ -52,7 +52,7 @@ endif
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LINK += -m32 -lm -ldl
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CFLAGS += -DHAVE_STDINT_H -D__extern_always_inline=inline -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -fno-strict-aliasing -m32 -Wall -Werror -Wno-uninitialized -Wno-unused -Wno-switch -Wno-c++11-compat-deprecated-writable-strings
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CFLAGS += -DHAVE_STDINT_H -D__extern_always_inline=inline -D_strdup=strdup -Dstricmp=strcasecmp -Dstrcmpi=strcasecmp -fno-strict-aliasing -m32 -Wall -Werror -Wno-uninitialized -Wno-unused -Wno-switch -Wno-c++11-compat-deprecated-writable-strings
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CPPFLAGS += -Wno-invalid-offsetof -fno-exceptions -fno-rtti
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BINARY = $(PROJECT).$(LIB_EXT)
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@ -52,36 +52,38 @@ bool Bot::IsEnemyHiddenByRendering (edict_t *enemy)
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return false;
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entvars_t &v = enemy->v;
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bool enemyHasGun = (v.weapons & WEAPON_SECONDARY) || (v.weapons & WEAPON_SECONDARY);
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if ((v.renderfx == kRenderFxExplode || (v.effects & EF_NODRAW)) && !(v.oldbuttons & IN_ATTACK) || !enemyHasGun)
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bool enemyHasGun = (v.weapons & WEAPON_SECONDARY) || (v.weapons & WEAPON_SECONDARY);
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bool enemyGunfire = (v.button & IN_ATTACK) || (v.oldbuttons & IN_ATTACK);
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if ((v.renderfx == kRenderFxExplode || (v.effects & EF_NODRAW)) && (!enemyGunfire || !enemyHasGun))
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return true;
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else if ((v.renderfx == kRenderFxExplode || (v.effects & EF_NODRAW)) && (v.oldbuttons & IN_ATTACK) && enemyHasGun)
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if ((v.renderfx == kRenderFxExplode || (v.effects & EF_NODRAW)) && enemyGunfire && enemyHasGun)
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return false;
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else if (v.renderfx != kRenderFxHologram && v.renderfx != kRenderFxExplode && v.rendermode != kRenderNormal)
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if (v.renderfx != kRenderFxHologram && v.renderfx != kRenderFxExplode && v.rendermode != kRenderNormal)
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{
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if (v.renderfx == kRenderFxGlowShell)
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{
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if (v.renderamt <= 20.0f && v.rendercolor.x <= 20.0f && v.rendercolor.y <= 20.f && v.rendercolor.z <= 20.f)
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{
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if (!(v.oldbuttons & IN_ATTACK) || !enemyHasGun)
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if (!enemyGunfire || !enemyHasGun)
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return true;
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return false;
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}
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else if (v.renderamt <= 60.0f && v.rendercolor.x <= 60.f && v.rendercolor.y <= 60.0f && v.rendercolor.z <= 60.0f)
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else if (!enemyGunfire && v.renderamt <= 60.0f && v.rendercolor.x <= 60.f && v.rendercolor.y <= 60.0f && v.rendercolor.z <= 60.0f)
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return true;
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}
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else if (v.renderamt <= 20.0f)
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{
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if (!(v.oldbuttons & IN_ATTACK) || !enemyHasGun)
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if (!enemyGunfire || !enemyHasGun)
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return true;
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return false;
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}
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else if (v.renderamt <= 60.0f)
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else if (!enemyGunfire && v.renderamt <= 60.0f)
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return true;
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}
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return false;
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