aim fix: conditions for failure in enemy prediction
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8ac9b6c379
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405955d03f
3 changed files with 3 additions and 3 deletions
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@ -205,7 +205,7 @@ public:
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int getFarest (const Vector &origin, const float maxRange = 32.0);
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int getForAnalyzer (const Vector &origin, const float maxRange);
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int getNearest (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, float nearestDistanceSq = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getEditorNearest (const float maxRange = 50.0f);
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int clearConnections (int index);
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int getBspSize ();
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@ -1773,7 +1773,7 @@ void Bot::syncUpdatePredictedIndex () {
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}
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void Bot::updatePredictedIndex () {
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if (m_lastEnemyOrigin.empty ()) {
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if (m_lastEnemyOrigin.empty () || !vistab.isReady () || !util.isAlive (m_lastEnemy)) {
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return; // do not run task if no last enemy
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}
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@ -506,7 +506,7 @@ void Bot::setAimDirection () {
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auto predictNode = m_lastPredictIndex;
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auto isPredictedIndexApplicable = [&] () -> bool {
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if (!vistab.visible (m_currentNodeIndex, predictNode) || !vistab.visible (m_previousNodes[0], predictNode)) {
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if (!vistab.visible (m_currentNodeIndex, predictNode)) {
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predictNode = kInvalidNodeIndex;
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pathLength = kInfiniteDistanceLong;
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}
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