aim fix: conditions for failure in enemy prediction
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8ac9b6c379
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405955d03f
3 changed files with 3 additions and 3 deletions
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@ -205,7 +205,7 @@ public:
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int getFarest (const Vector &origin, const float maxRange = 32.0);
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int getForAnalyzer (const Vector &origin, const float maxRange);
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int getNearest (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, float nearestDistanceSq = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getEditorNearest (const float maxRange = 50.0f);
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int clearConnections (int index);
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int getBspSize ();
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