fixed rare crashbug in ClientUserInfoChanged

fixed chatter ignores yb_communication_type
fixed waypoint display distance, when host entity is alive
fixed bomber choose most longest route to bombplant (in middle of round).
This commit is contained in:
jeefo 2016-01-05 20:29:34 +03:00
commit 4204f4e9f2
4 changed files with 34 additions and 31 deletions

View file

@ -1557,15 +1557,15 @@ void Waypoint::Think (void)
m_facingAtIndex = GetFacingIndex ();
// reset the minimal distance changed before
nearestDistance = 99999.0f;
nearestDistance = 999999.0f;
// now iterate through all waypoints in a map, and draw required ones
for (int i = 0; i < g_numWaypoints; i++)
{
float distance = (m_paths[i]->origin - g_hostEntity->v.origin).GetLengthSquared ();
float distance = (m_paths[i]->origin - g_hostEntity->v.origin).GetLength ();
// check if waypoint is whitin a distance, and is visible
if (distance < GET_SQUARE (500.0f) && ((::IsVisible (m_paths[i]->origin, g_hostEntity) && IsInViewCone (m_paths[i]->origin, g_hostEntity)) || !IsAlive (g_hostEntity) || distance < 2500.0f))
if (distance < 1024.0f && ((::IsVisible (m_paths[i]->origin, g_hostEntity) && IsInViewCone (m_paths[i]->origin, g_hostEntity)) || !IsAlive (g_hostEntity) || distance < 512.0f))
{
// check the distance
if (distance < nearestDistance)
@ -1656,7 +1656,7 @@ void Waypoint::Think (void)
Path *path = m_paths[nearestIndex];
// draw a paths, camplines and danger directions for nearest waypoint
if (nearestDistance < 4096.0f && m_pathDisplayTime <= GetWorldTime ())
if (nearestDistance <= 56.0f && m_pathDisplayTime <= GetWorldTime ())
{
m_pathDisplayTime = GetWorldTime () + 1.0f;