crlib: reworked dictionary to hashmap.
linkage: another fix to dynamic linkage. cpp: fixed msvc warning about placement new.
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12 changed files with 291 additions and 312 deletions
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@ -4938,45 +4938,45 @@ void Bot::showDebugOverlay () {
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static float timeDebugUpdate = 0.0f;
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static int index, goal, taskID;
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static Dictionary <int32, String, IntHash <int32>> tasks;
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static Dictionary <int32, String, IntHash <int32>> personalities;
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static Dictionary <int32, String, IntHash <int32>> flags;
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static HashMap <int32, String> tasks;
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static HashMap <int32, String> personalities;
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static HashMap <int32, String> flags;
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if (tasks.empty ()) {
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tasks.push (Task::Normal, "Normal");
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tasks.push (Task::Pause, "Pause");
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tasks.push (Task::MoveToPosition, "Move");
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tasks.push (Task::FollowUser, "Follow");
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tasks.push (Task::PickupItem, "Pickup");
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tasks.push (Task::Camp, "Camp");
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tasks.push (Task::PlantBomb, "PlantBomb");
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tasks.push (Task::DefuseBomb, "DefuseBomb");
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tasks.push (Task::Attack, "Attack");
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tasks.push (Task::Hunt, "Hunt");
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tasks.push (Task::SeekCover, "SeekCover");
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tasks.push (Task::ThrowExplosive, "ThrowHE");
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tasks.push (Task::ThrowFlashbang, "ThrowFL");
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tasks.push (Task::ThrowSmoke, "ThrowSG");
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tasks.push (Task::DoubleJump, "DoubleJump");
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tasks.push (Task::EscapeFromBomb, "EscapeFromBomb");
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tasks.push (Task::ShootBreakable, "DestroyBreakable");
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tasks.push (Task::Hide, "Hide");
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tasks.push (Task::Blind, "Blind");
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tasks.push (Task::Spraypaint, "Spray");
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tasks[Task::Normal] = "Normal";
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tasks[Task::Pause] = "Pause";
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tasks[Task::MoveToPosition] = "Move";
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tasks[Task::FollowUser] = "Follow";
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tasks[Task::PickupItem] = "Pickup";
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tasks[Task::Camp] = "Camp";
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tasks[Task::PlantBomb] = "PlantBomb";
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tasks[Task::DefuseBomb] = "DefuseBomb";
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tasks[Task::Attack] = "Attack";
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tasks[Task::Hunt] = "Hunt";
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tasks[Task::SeekCover] = "SeekCover";
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tasks[Task::ThrowExplosive] = "ThrowHE";
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tasks[Task::ThrowFlashbang] = "ThrowFL";
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tasks[Task::ThrowSmoke] = "ThrowSG";
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tasks[Task::DoubleJump] = "DoubleJump";
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tasks[Task::EscapeFromBomb] = "EscapeFromBomb";
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tasks[Task::ShootBreakable] = "DestroyBreakable";
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tasks[Task::Hide] = "Hide";
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tasks[Task::Blind] = "Blind";
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tasks[Task::Spraypaint] = "Spray";
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personalities.push (Personality::Rusher, "Rusher");
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personalities.push (Personality::Normal, "Normal");
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personalities.push (Personality::Careful, "Careful");
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personalities[Personality::Rusher] = "Rusher";
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personalities[Personality::Normal] = "Normal";
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personalities[Personality::Careful] = "Careful";
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flags.push (AimFlags::Nav, "Nav");
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flags.push (AimFlags::Camp, "Camp");
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flags.push (AimFlags::PredictPath, "Predict");
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flags.push (AimFlags::LastEnemy, "LastEnemy");
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flags.push (AimFlags::Entity, "Entity");
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flags.push (AimFlags::Enemy, "Enemy");
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flags.push (AimFlags::Grenade, "Grenade");
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flags.push (AimFlags::Override, "Override");
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flags.push (AimFlags::Danger, "Danger");
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flags[AimFlags::Nav] = "Nav";
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flags[AimFlags::Camp] = "Camp";
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flags[AimFlags::PredictPath] = "Predict";
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flags[AimFlags::LastEnemy] = "LastEnemy";
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flags[AimFlags::Entity] = "Entity";
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flags[AimFlags::Enemy] = "Enemy";
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flags[AimFlags::Grenade] = "Grenade";
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flags[AimFlags::Override] = "Override";
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flags[AimFlags::Danger] = "Danger";
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}
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if (m_tasks.empty ()) {
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@ -5401,11 +5401,13 @@ Vector Bot::calcThrow (const Vector &start, const Vector &stop) {
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else if (time > 2.0f) {
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time = 1.2f;
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}
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float half = time * 0.5f;
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velocity = velocity * (1.0f / time);
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velocity.z += gravity * time * 0.5f;
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velocity.z += gravity * half;
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Vector apex = start + (stop - start) * 0.5f;
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apex.z += 0.5f * gravity * (time * 0.5f) * (time * 0.5f);
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apex.z += 0.5f * gravity * half * half;
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game.testHull (start, apex, TraceIgnore::None, head_hull, ent (), &tr);
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