passing some of the vectors by reference, instead of copying
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02fe78ceee
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44512457c8
5 changed files with 44 additions and 38 deletions
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@ -15,7 +15,7 @@ ConVar yb_csdm_mode ("yb_csdm_mode", "0", VT_NOSERVER);
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ConVar mp_friendlyfire ("mp_friendlyfire", NULL, VT_NOREGISTER);
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int Bot::GetNearbyFriendsNearPosition (Vector origin, int radius)
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int Bot::GetNearbyFriendsNearPosition (const Vector &origin, int radius)
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{
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int count = 0;
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@ -30,7 +30,7 @@ int Bot::GetNearbyFriendsNearPosition (Vector origin, int radius)
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return count;
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}
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int Bot::GetNearbyEnemiesNearPosition (Vector origin, int radius)
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int Bot::GetNearbyEnemiesNearPosition (const Vector &origin, int radius)
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{
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int count = 0;
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@ -1406,7 +1406,7 @@ void Bot::CommandTeam (void)
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m_timeTeamOrder = GetWorldTime () + Random.Float (5.0, 30.0);
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}
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bool Bot::IsGroupOfEnemies (Vector location, int numEnemies, int radius)
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bool Bot::IsGroupOfEnemies (const Vector &location, int numEnemies, int radius)
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{
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int numPlayers = 0;
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