passing some of the vectors by reference, instead of copying

This commit is contained in:
Dmitry 2015-06-10 23:41:55 +03:00
commit 44512457c8
5 changed files with 44 additions and 38 deletions

View file

@ -1715,7 +1715,7 @@ void Bot::DeleteSearchNodes (void)
m_chosenGoalIndex = -1;
}
int Bot::GetAimingWaypoint (Vector targetOriginPos)
int Bot::GetAimingWaypoint (const Vector &to)
{
// return the most distant waypoint which is seen from the Bot to the Target and is within count
@ -1723,7 +1723,7 @@ int Bot::GetAimingWaypoint (Vector targetOriginPos)
ChangeWptIndex (g_waypoint->FindNearest (pev->origin));
int srcIndex = m_currentWaypointIndex;
int destIndex = g_waypoint->FindNearest (targetOriginPos);
int destIndex = g_waypoint->FindNearest (to);
int bestIndex = srcIndex;
PathNode *node = new PathNode;
@ -2022,7 +2022,7 @@ int Bot::ChooseBombWaypoint (void)
return goal;
}
int Bot::FindDefendWaypoint (Vector origin)
int Bot::FindDefendWaypoint (const Vector &origin)
{
// this function tries to find a good position which has a line of sight to a position,
// provides enough cover point, and is far away from the defending position
@ -2887,17 +2887,17 @@ bool Bot::CheckWallOnRight (void)
return false;
}
bool Bot::IsDeadlyDrop (Vector targetOriginPos)
bool Bot::IsDeadlyDrop (const Vector &to)
{
// this function eturns if given location would hurt Bot with falling damage
Vector botPos = pev->origin;
TraceResult tr;
Vector move ((targetOriginPos - botPos).ToYaw (), 0, 0);
Vector move ((to - botPos).ToYaw (), 0, 0);
MakeVectors (move);
Vector direction = (targetOriginPos - botPos).Normalize (); // 1 unit long
Vector direction = (to - botPos).Normalize (); // 1 unit long
Vector check = botPos;
Vector down = botPos;
@ -2911,7 +2911,7 @@ bool Bot::IsDeadlyDrop (Vector targetOriginPos)
float height;
float lastHeight = tr.flFraction * 1000.0; // height from ground
float distance = (targetOriginPos - check).GetLength (); // distance from goal
float distance = (to - check).GetLength (); // distance from goal
while (distance > 16.0)
{
@ -2931,7 +2931,7 @@ bool Bot::IsDeadlyDrop (Vector targetOriginPos)
return true;
lastHeight = height;
distance = (targetOriginPos - check).GetLength (); // distance from goal
distance = (to - check).GetLength (); // distance from goal
}
return false;
}
@ -3236,11 +3236,11 @@ void Bot::FacePosition (void)
pev->angles.z = pev->v_angle.z = 0.0; // ignore Z component
}
void Bot::SetStrafeSpeed (Vector moveDir, float strafeSpeed)
void Bot::SetStrafeSpeed (const Vector &moveDir, float strafeSpeed)
{
MakeVectors (pev->angles);
Vector los = (moveDir - pev->origin).Normalize2D ();
const Vector &los = (moveDir - pev->origin).Normalize2D ();
float dot = los | g_pGlobals->v_forward.SkipZ ();
if (dot > 0 && !CheckWallOnRight ())