aim: force offset-based enemy part detection in hearing code

fix: engine pvs checking isn't do anything
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jeefo 2024-06-05 23:56:35 +03:00
commit 4743d52d96
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2 changed files with 4 additions and 4 deletions

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@ -4042,7 +4042,7 @@ void Bot::updateHearing () {
}
// check if heard enemy can be seen
if (checkBodyParts (m_hearedEnemy)) {
if (checkBodyPartsWithOffsets (m_hearedEnemy)) {
m_enemy = m_hearedEnemy;
m_lastEnemy = m_hearedEnemy;
m_lastEnemyOrigin = m_enemyOrigin;