Fixed shaky-camera, when bot gets killed.
Make use short bot name here and there. Minor tweaks.
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parent
c793ab9ee1
commit
47fefabe66
6 changed files with 14 additions and 6 deletions
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@ -507,7 +507,7 @@ void checkWelcome (void) {
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if (!(g_gameFlags & (GAME_MOBILITY | GAME_XASH_ENGINE))) {
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engine.execCmd ("speak \"%s\"", sentences.random ().chars ());
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}
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engine.chatPrint ("----- %s v%s (Build: %u), {%s}, (c) %s, by %s (%s)-----", PRODUCT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_DATE, PRODUCT_END_YEAR, PRODUCT_AUTHOR, PRODUCT_URL);
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engine.chatPrint ("----- %s v%s (Build: %u), {%s}, (c) %s, by %s (%s)-----", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_DATE, PRODUCT_END_YEAR, PRODUCT_AUTHOR, PRODUCT_URL);
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MessageWriter (MSG_ONE, SVC_TEMPENTITY, Vector::null (), g_hostEntity)
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.writeByte (TE_TEXTMESSAGE)
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@ -527,7 +527,7 @@ void checkWelcome (void) {
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.writeShort (MessageWriter::fu16 (2.0f, 1 << 8))
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.writeShort (MessageWriter::fu16 (6.0f, 1 << 8))
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.writeShort (MessageWriter::fu16 (0.1f, 1 << 8))
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.writeString (format ("\nServer is running YaPB v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_VERSION, buildNumber (), PRODUCT_AUTHOR, waypoints.getAuthor ()));
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.writeString (format ("\nServer is running %s v%s (Build: %u)\nDeveloped by %s\n\n%s", PRODUCT_SHORT_NAME, PRODUCT_VERSION, buildNumber (), PRODUCT_AUTHOR, waypoints.getAuthor ()));
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receiveTime = 0.0;
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messageSent = true;
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@ -594,7 +594,7 @@ void logEntry (bool outputToConsole, int logLevel, const char *format, ...) {
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time_t tickTime = time (&tickTime);
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tm *time = localtime (&tickTime);
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fp.writeFormat ("%02d:%02d:%02d --> %s%s", time->tm_hour, time->tm_min, time->tm_sec, levelString, buffer);
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fp.writeFormat ("%02d:%02d:%02d --> %s%s\n", time->tm_hour, time->tm_min, time->tm_sec, levelString, buffer);
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fp.close ();
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if (logLevel == LL_FATAL) {
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