nav: allow null-velocity jump links
nav: fix: bots failure to switch weapon back after jump refactor: re-organize some sources
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10 changed files with 2245 additions and 2208 deletions
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@ -635,7 +635,7 @@ public:
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}
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bool hasNext () const {
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return length () > m_cursor;
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return length () - m_cursor > 1;
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}
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bool empty () const {
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@ -749,7 +749,6 @@ private:
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float m_playServerTime {}; // time bot spent in the game
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float m_changeViewTime {}; // timestamp to change look at while at freezetime
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float m_breakableTime {}; // breakeble acquired time
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float m_jumpDistance {}; // last jump distance
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bool m_moveToGoal {}; // bot currently moving to goal??
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bool m_isStuck {}; // bot is stuck
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@ -770,7 +769,6 @@ private:
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bool m_moveToC4 {}; // ct is moving to bomb
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bool m_grenadeRequested {}; // bot requested change to grenade
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bool m_needToSendWelcomeChat {}; // bot needs to greet people on server?
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bool m_switchedToKnifeDuringJump {}; // bot needs to revert weapon after jump?
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bool m_isCreature {}; // bot is not a player, but something else ? zombie ?
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Pickup m_pickupType {}; // type of entity which needs to be used/picked up
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@ -1302,6 +1300,7 @@ extern ConVar cv_graph_url;
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extern ConVar cv_graph_url_upload;
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extern ConVar cv_graph_auto_save_count;
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extern ConVar cv_graph_analyze_max_jump_height;
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extern ConVar cv_spraypaints;
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extern ConVar mp_freezetime;
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extern ConVar mp_roundtime;
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