refactor: use squared distance if possible
refactor: add some const-correctness to code
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24 changed files with 579 additions and 567 deletions
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@ -216,9 +216,6 @@ public:
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// search entities in sphere
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void searchEntities (const Vector &position, float radius, EntitySearch functor);
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// this function is checking that pointed by ent pointer obstacle, can be destroyed
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bool isShootableBreakable (edict_t *ent);
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// print the version to server console on startup
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void printBotVersion ();
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