refactor: use squared distance if possible
refactor: add some const-correctness to code
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24 changed files with 579 additions and 567 deletions
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@ -199,10 +199,10 @@ public:
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public:
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int getFacingIndex ();
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int getFarest (const Vector &origin, float maxDistance = 32.0);
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int getForAnalyzer (const Vector &origin, float maxDistance);
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int getNearest (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
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int getFarest (const Vector &origin, const float maxRange = 32.0);
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int getForAnalyzer (const Vector &origin, const float maxRange);
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int getNearest (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getEditorNearest ();
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int clearConnections (int index);
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int getBspSize ();
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