refactor: use squared distance if possible

refactor: add some const-correctness to code
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jeefo 2023-06-24 02:36:51 +03:00
commit 4a35a87b25
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24 changed files with 579 additions and 567 deletions

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@ -199,10 +199,10 @@ public:
public:
int getFacingIndex ();
int getFarest (const Vector &origin, float maxDistance = 32.0);
int getForAnalyzer (const Vector &origin, float maxDistance);
int getNearest (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
int getNearestNoBuckets (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
int getFarest (const Vector &origin, const float maxRange = 32.0);
int getForAnalyzer (const Vector &origin, const float maxRange);
int getNearest (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
int getNearestNoBuckets (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
int getEditorNearest ();
int clearConnections (int index);
int getBspSize ();