bot: improved logic when in freezetime
fix: full reset entvars of fakeclient upon entity creation fix: high skilled bots can't shoot with sniper weapons on short distances (ref #582) fix: fill server will not overflow number of bots anymore fix: do not treat dormant entites as valid clients for bots mgr: : single bot kick is now working in non-sequential order Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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9 changed files with 195 additions and 68 deletions
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@ -230,6 +230,9 @@ public:
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// ensure prosperous gaming environment as per: https://github.com/yapb/yapb/issues/575
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void ensureHealthyGameEnvironment ();
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// creates a fake client's a nd resets all the entvars
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edict_t *createFakeClient (StringRef name);
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// public inlines
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public:
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// get the current time on server
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