bot: improved logic when in freezetime
fix: full reset entvars of fakeclient upon entity creation fix: high skilled bots can't shoot with sniper weapons on short distances (ref #582) fix: fill server will not overflow number of bots anymore fix: do not treat dormant entites as valid clients for bots mgr: : single bot kick is now working in non-sequential order Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
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9 changed files with 195 additions and 68 deletions
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@ -202,7 +202,7 @@ void Bot::prepareChatMessage (StringRef message) {
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};
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// get bot's victim
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auto getMyVictim = [&] () -> String {;
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auto getMyVictim = [&] () -> String {
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return humanizedName (game.indexOfPlayer (m_lastVictim));
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};
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