bot: improved logic when in freezetime

fix: full reset entvars of  fakeclient upon entity creation
fix: high skilled bots can't shoot with sniper weapons on short distances (ref #582)
fix: fill server will not overflow number of bots anymore
fix: do  not treat dormant  entites as valid clients for bots
mgr: : single bot kick is now working in non-sequential order
Co-Authored-By: Max <161382234+dyspose@users.noreply.github.com>
This commit is contained in:
jeefo 2024-06-01 10:57:57 +03:00
commit 4aa6aff8b6
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9 changed files with 195 additions and 68 deletions

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@ -202,7 +202,7 @@ void Bot::prepareChatMessage (StringRef message) {
};
// get bot's victim
auto getMyVictim = [&] () -> String {;
auto getMyVictim = [&] () -> String {
return humanizedName (game.indexOfPlayer (m_lastVictim));
};