removed useless things
merged changes for xash csdm into master
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parent
579971c5ff
commit
4b8c18001d
11 changed files with 102 additions and 334 deletions
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@ -980,6 +980,7 @@ int Spawn (edict_t *ent)
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}
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else if (strcmp (STRING (ent->v.classname), "player_weaponstrip") == 0 && (STRING (ent->v.target))[0] == '0')
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ent->v.target = ent->v.targetname = ALLOC_STRING ("fake");
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#ifndef XASH_CSDM
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else if (strcmp (STRING (ent->v.classname), "info_player_start") == 0)
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{
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SET_MODEL (ent, ENGINE_STR ("models/player/urban/urban.mdl"));
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@ -1005,6 +1006,7 @@ int Spawn (edict_t *ent)
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ent->v.renderamt = 127; // set its transparency amount
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ent->v.effects |= EF_NODRAW;
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}
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#endif
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else if (strcmp (STRING (ent->v.classname), "func_vip_safetyzone") == 0 || strcmp (STRING (ent->v.classname), "info_vip_safetyzone") == 0)
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g_mapType |= MAP_AS; // assassination map
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@ -3029,7 +3031,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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#endif
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char gameDLLName[256];
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snprintf (gameDLLName, sizeof (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), GAME_SERVER_DLL);
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snprintf (gameDLLName, SIZEOF_CHAR (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), GAME_SERVER_DLL);
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g_gameLib = new Library (gameDLLName);
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@ -3051,6 +3053,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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{ "czero", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero", CSV_CZERO },
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{ "czero", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero (Newer)", CSV_CZERO },
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{ "csv15", "cs_i386.so", "cs.dylib", "mp.dll", "CS 1.5 for Steam", CSV_OLD },
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{ "csdm", "cs_i386.so", "cs.dylib", "mp.dll", "CSDM for Windows", CSV_OLD },
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{ "cs13", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.3", CSV_OLD }, // assume cs13 = cs15
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};
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