removed useless things

merged changes for xash csdm into master
This commit is contained in:
jeefo 2015-12-26 17:19:20 +03:00
commit 4b8c18001d
11 changed files with 102 additions and 334 deletions

View file

@ -151,6 +151,11 @@ public:
m_matchPosition = 0;
m_matchLength = 0;
memset (m_textBuffer, 0, sizeof (m_textBuffer));
memset (m_right, 0, sizeof (m_right));
memset (m_left, 0, sizeof (m_right));
memset (m_parent, 0, sizeof (m_parent));
}
~Compressor (void)
@ -160,6 +165,11 @@ public:
m_matchPosition = 0;
m_matchLength = 0;
memset (m_textBuffer, 0, sizeof (m_textBuffer));
memset (m_right, 0, sizeof (m_right));
memset (m_left, 0, sizeof (m_left));
memset (m_parent, 0, sizeof (m_parent));
}
int InternalEncode (const char *fileName, byte *header, int headerSize, byte *buffer, int bufferSize)

View file

@ -358,6 +358,7 @@ enum ChatterMessage
// counter-strike weapon id's
enum Weapon
{
#ifndef XASH_CSDM
WEAPON_P228 = 1,
WEAPON_SHIELD = 2,
WEAPON_SCOUT = 3,
@ -391,6 +392,41 @@ enum Weapon
WEAPON_ARMOR = 31,
WEAPON_ARMORHELM = 32,
WEAPON_DEFUSER = 33
#else
WEAPON_KNIFE = 1,
WEAPON_USP = 2,
WEAPON_GLOCK = 3,
WEAPON_EXPLOSIVE = 4,
WEAPON_FLASHBANG = 5,
WEAPON_SMOKE = 6,
WEAPON_M4A1 = 7,
WEAPON_AK47 = 8,
WEAPON_AWP = 9,
WEAPON_GALIL = 10,
WEAPON_FAMAS = 11,
WEAPON_DEAGLE = 12,
WEAPON_AUG = 13,
WEAPON_SG552 = 14,
WEAPON_MP5 = 15,
WEAPON_M3 = 16,
WEAPON_C4 = 17,
WEAPON_SCOUT = 18,
WEAPON_MAC10 = 19,
WEAPON_M249 = 20,
WEAPON_FIVESEVEN = 21,
WEAPON_UMP45 = 22,
WEAPON_TMP = 23,
WEAPON_G3SG1 = 24,
WEAPON_SG550 = 25,
WEAPON_ELITE = 26,
WEAPON_P228 = 27,
WEAPON_SHIELD = 28,
WEAPON_XM1014 = 29,
WEAPON_P90 = 30,
WEAPON_ARMOR = 31,
WEAPON_ARMORHELM = 32,
WEAPON_DEFUSER = 33
#endif
};
// defines for pickup items
@ -1473,7 +1509,6 @@ private:
float m_pathDisplayTime;
float m_arrowDisplayTime;
float m_waypointDisplayTime[MAX_WAYPOINTS];
float m_goalsScore[MAX_WAYPOINTS];
int m_findWPIndex;
int m_facingAtIndex;
char m_infoBuffer[256];
@ -1545,10 +1580,8 @@ public:
const char *GetWaypointInfo (int id);
char *GetInfo (void) { return m_infoBuffer; }
int AddGoalScore (int index, int other[4]);
void SetFindIndex (int index);
void SetLearnJumpWaypoint (void);
void ClearGoalScore (void);
bool IsGoalVisited (int index);
void SetGoalVisited (int index);

View file

@ -1644,6 +1644,7 @@ protected:
HashItem (void)
{
m_next = NULL;
m_index = 0;
}
HashItem (int index, HashItem *next)
@ -1948,291 +1949,6 @@ public:
}
};
//
// Class: HashTable
// Represents Hash Table container.
//
template <class K, class V> class HashTable
{
protected:
struct HashItem
{
public:
K m_key;
int m_index;
public:
HashItem (void) { m_index = 0; }
HashItem (const K &key, int index) { m_key = key; m_index = index; }
};
int m_hashSize;
Array <HashItem> *m_table;
Array <V> m_symTable;
V *InternalGet (const K &keyName, bool create)
{
int index = GetIndex (keyName, create);
if (index < 0)
return 0;
return &m_symTable[index];
}
// Group: (Con/De)structors
public:
//
// Function: HashTable
// Default hash table container constructor.
//
// Parameters:
// hashSize - Initial hash size.
//
HashTable (int hashSize = 36)
{
m_hashSize = hashSize;
m_table = new Array <HashItem> [hashSize];
}
//
// Function: ~HashTable
// Default hash table container destructor.
//
virtual ~HashTable (void)
{
RemoveAll ();
delete [] m_table;
}
//
// Function: IsEmpty
// Checks whether container is empty.
//
// Returns:
// True if no elements in container, false otherwise.
//
bool IsEmpty (void)
{
return m_symTable.GetSize () == 0;
}
//
// Function: SetupHashTable
// Setups the hash table.
//
// Parameters:
// hashSize - Initial hash size.
//
void SetupHashTable (int hashSize)
{
m_hashSize = hashSize;
m_table = new Array <HashItem> [hashSize];
}
//
// Function: IsExists
// Checks whether element exists in container.
//
// Parameters:
// keyName - Key name of element, that should be checked.
//
// Returns:
// True if element exists, false otherwise.
//
bool IsExists (const K &keyName)
{
return InternalGet (keyName, false) != 0;
}
//
// Function: GetSize
// Gets the size of container.
//
// Returns:
// Number of elements in container.
//
int GetSize (void)
{
return m_symTable.GetSize ();
}
V &operator [] (const K &keyName)
{
return *InternalGet (keyName, true);
}
//
// Function: Get
// Gets the value, by it's index.
//
// Parameters:
// index - Index of element.
//
// Returns:
// Reference to element.
//
V &Get (int index)
{
return m_symTable[index];
}
//
// Function: GetElements
// Gets the all elements of container.
//
// Returns:
// Array of elements, containing inside container.
//
// See Also:
// <Array>
//
const Array <V> &GetElements (void) const
{
return m_symTable;
}
//
// Function: Find
// Finds element by his key name.
//
// Parameters:
// keyName - Key name to be searched.
// element - Holder for element object.
//
// Returns:
// True if element found, false otherwise.
//
bool Find (const K &keyName, V &element) const
{
V *hashPtr = const_cast <HashTable <K, V> *> (this)->InternalGet (keyName, false);
if (hashPtr != NULL)
{
element = *hashPtr;
return true;
}
return false;
}
//
// Function: Find
// Finds element by his key name.
//
// Parameters:
// keyName - Key name to be searched.
// elementPtr - Holder for element pointer.
//
// Returns:
// True if element found, false otherwise.
//
bool Find (const K &keyName, V *&elementPtr) const
{
V *hashPtr = const_cast <HashTable <K, V> *> (this)->InternalGet (keyName, false);
if (hashPtr != NULL)
{
elementPtr = hashPtr;
return true;
}
return false;
}
//
// Function: Remove
// Removes element from container.
//
// Parameters:
// keyName - Key name of element, that should be removed.
//
// Returns:
// Removed element.
//
V Remove (const K &keyName)
{
V removeResult;
int hashId = Hash <K> (keyName) % m_hashSize;
Array <HashItem> &bucket = m_table[hashId];
for (int i = 0; i < bucket.GetSize (); i++)
{
const HashItem &item = bucket[i];
if (item.m_key == keyName)
{
int index = item.m_index;
removeResult = m_symTable.RemoveAt (index);
bucket.RemoveAt (i);
for (hashId = 0; hashId < m_hashSize; hashId++)
{
Array <HashItem> &bucket = m_table[hashId];
for (int j = 0; j < bucket.GetSize (); j++)
{
const HashItem &item = bucket[j];
if (item.m_index > index)
item.m_index--;
}
}
return removeResult;
}
}
return removeResult;
}
//
// Function: GetIndex
// Gets index of element.
//
// Parameters:
// keyName - Key of element.
// create - If true and no element found by a keyName, create new element.
//
// Returns:
// Either found index, created index, or -1 in case of error.
//
int GetIndex (const K &keyName, bool create)
{
int hashId = Hash <K> (keyName) % m_hashSize;
Array <HashItem> &bucket = m_table[hashId];
for (int i = 0; i < bucket.GetSize (); i++)
{
const HashItem &item = bucket[i];
if (item.m_key == keyName)
return item.m_index;
}
if (create)
{
int symSize = m_symTable.GetSize ();
m_symTable.SetSize (static_cast <int> (symSize + 1));
bucket.Push (HashItem (keyName, symSize));
return symSize;
}
return -1;
}
//
// Function: RemoveAll
// Removes all elements from container.
//
void RemoveAll (void)
{
for (int i = 0; i < m_hashSize; ++i)
m_table[i].RemoveAll ();
m_symTable.RemoveAll ();
}
};
//
// Class: String
// Reference counted string class.

View file

@ -124,5 +124,9 @@ static inline bool IsEntityNull (const edict_t *ent)
static inline int GetTeam (edict_t *ent)
{
#ifndef XASH_CSDM
return g_clients[IndexOfEntity (ent) - 1].team;
#else
return g_clients[IndexOfEntity (ent) - 1].team = ent->v.team == 1 ? TEAM_TF : TEAM_CF;
#endif
}

View file

@ -1240,7 +1240,7 @@ void Bot::CheckMessageQueue (void)
}
}
if (m_radioSelect != Radio_ReportingIn && g_radioInsteadVoice || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || g_gameVersion == CSV_OLD)
if (m_radioSelect != Radio_ReportingIn || g_radioInsteadVoice || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || g_gameVersion == CSV_OLD)
{
if (m_radioSelect < Radio_GoGoGo)
FakeClientCommand (GetEntity (), "radio1");
@ -2964,6 +2964,11 @@ void Bot::ThinkDelayed (void)
else if (m_notKilled && m_buyingFinished && !(pev->maxspeed < 10.0f && GetTaskId () != TASK_PLANTBOMB && GetTaskId () != TASK_DEFUSEBOMB) && !yb_freeze_bots.GetBool ())
botMovement = true;
#ifdef XASH_CSDM
if (m_notKilled)
botMovement = true;
#endif
CheckMessageQueue (); // check for pending messages
// remove voice icon

View file

@ -980,6 +980,7 @@ int Spawn (edict_t *ent)
}
else if (strcmp (STRING (ent->v.classname), "player_weaponstrip") == 0 && (STRING (ent->v.target))[0] == '0')
ent->v.target = ent->v.targetname = ALLOC_STRING ("fake");
#ifndef XASH_CSDM
else if (strcmp (STRING (ent->v.classname), "info_player_start") == 0)
{
SET_MODEL (ent, ENGINE_STR ("models/player/urban/urban.mdl"));
@ -1005,6 +1006,7 @@ int Spawn (edict_t *ent)
ent->v.renderamt = 127; // set its transparency amount
ent->v.effects |= EF_NODRAW;
}
#endif
else if (strcmp (STRING (ent->v.classname), "func_vip_safetyzone") == 0 || strcmp (STRING (ent->v.classname), "info_vip_safetyzone") == 0)
g_mapType |= MAP_AS; // assassination map
@ -3029,7 +3031,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
#endif
char gameDLLName[256];
snprintf (gameDLLName, sizeof (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), GAME_SERVER_DLL);
snprintf (gameDLLName, SIZEOF_CHAR (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), GAME_SERVER_DLL);
g_gameLib = new Library (gameDLLName);
@ -3051,6 +3053,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
{ "czero", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero", CSV_CZERO },
{ "czero", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero (Newer)", CSV_CZERO },
{ "csv15", "cs_i386.so", "cs.dylib", "mp.dll", "CS 1.5 for Steam", CSV_OLD },
{ "csdm", "cs_i386.so", "cs.dylib", "mp.dll", "CSDM for Windows", CSV_OLD },
{ "cs13", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.3", CSV_OLD }, // assume cs13 = cs15
};

View file

@ -38,6 +38,7 @@ BotManager::BotManager (void)
m_maintainTime = 0.0f;
m_creationTab.RemoveAll ();
m_killerEntity = NULL;
}
BotManager::~BotManager (void)
@ -1181,6 +1182,29 @@ void Bot::StartGame (void)
{
// this function handles the selection of teams & class
#ifdef XASH_CSDM
m_wantedTeam = Random.Long (1, 2);
FakeClientCommand (GetEntity (), "jointeam %d", m_wantedTeam);
if (m_wantedTeam == 2)
{
SET_MODEL (GetEntity (), ENGINE_STR ("models/player/Counter-Terrorists/Counter-Terrorists.mdl"));
SET_CLIENT_KEYVALUE (GetIndex (), GET_INFOKEYBUFFER (GetEntity ()), "model", "Counter-Terrorists");
}
else
{
SET_MODEL (GetEntity (), ENGINE_STR ("models/player/Terrorists/Terrorists.mdl"));
SET_CLIENT_KEYVALUE (GetIndex (), GET_INFOKEYBUFFER (GetEntity ()), "model", "Terrorists");
}
if (Random.Long (0, 100) < 20)
ChatMessage (CHAT_WELCOME);
m_notStarted = false;
return;
#endif
// handle counter-strike stuff here...
if (m_startAction == GSM_TEAM_SELECT)
{

View file

@ -431,14 +431,14 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
// collision check allowed if not flying through the air
if (IsOnFloor () || IsOnLadder () || IsInWater ())
{
char state[MAX_COLLIDE_MOVES * 2];
char state[MAX_COLLIDE_MOVES * 2 + 1];
int i = 0;
// first 4 entries hold the possible collision states
state[i++] = COLLISION_STRAFELEFT;
state[i++] = COLLISION_STRAFERIGHT;
state[i++] = COLLISION_JUMP;
// state[i++] = COLLISION_DUCK;
// state[i++] = COLLISION_DUCK;
if (bits & PROBE_STRAFE)
{

View file

@ -461,17 +461,21 @@ void NetworkMsg::Execute (void *p)
case 4:
if (playerIndex >= 0 && playerIndex <= GetMaxClients ())
{
#ifndef XASH_CSDM
Client &cl = g_clients[playerIndex - 1];
if (PTR_TO_INT (p) == 1)
g_clients[playerIndex - 1].realTeam = TEAM_TF;
cl.realTeam = TEAM_TF;
else if (PTR_TO_INT (p) == 2)
g_clients[playerIndex - 1].realTeam = TEAM_CF;
cl.realTeam = TEAM_CF;
else
g_clients[playerIndex - 1].realTeam = TEAM_SPEC;
cl.realTeam = TEAM_SPEC;
if (yb_csdm_mode.GetInt () == 2)
g_clients[playerIndex - 1].team = playerIndex;
cl.team = playerIndex;
else
g_clients[playerIndex - 1].team = g_clients[playerIndex - 1].realTeam;
cl.team = g_clients[playerIndex - 1].realTeam;
#endif
}
break;
}

View file

@ -12,7 +12,12 @@
ConVar yb_listenserver_welcome ("yb_listenserver_welcome", "1", VT_NOSERVER);
ConVar mp_roundtime ("mp_roundtime", NULL, VT_NOREGISTER);
#ifndef XASH_CSDM
ConVar mp_freezetime ("mp_freezetime", NULL, VT_NOREGISTER);
#else
ConVar mp_freezetime ("mp_freezetime", "0", VT_NOSERVER);
#endif
void TraceLine (const Vector &start, const Vector &end, bool ignoreMonsters, bool ignoreGlass, edict_t *ignoreEntity, TraceResult *ptr)
{
@ -742,7 +747,6 @@ void RoundInit (void)
g_radioSelect[i] = 0;
}
waypoints.SetBombPosition (true);
waypoints.ClearGoalScore ();
g_bombSayString = false;
g_timeBombPlanted = 0.0f;

View file

@ -2446,41 +2446,6 @@ void Waypoint::SetFindIndex (int index)
m_findWPIndex = -1;
}
int Waypoint::AddGoalScore (int index, int other[4])
{
Array <int> left;
if (m_goalsScore[index] < 1024.0f)
left.Push (index);
for (int i = 0; i < 3; i++)
{
if (m_goalsScore[other[i]] < 1024.0f)
left.Push (other[i]);
}
if (left.IsEmpty ())
index = other[Random.Long (0, 3)];
else
index = left.GetRandomElement ();
if (m_paths[index]->flags & FLAG_GOAL)
m_goalsScore[index] += 384.0f;
else if (m_paths[index]->flags & (FLAG_CF_ONLY | FLAG_TF_ONLY))
m_goalsScore[index] += 768.0f;
else if (m_paths[index]->flags & FLAG_CAMP)
m_goalsScore[index] += 1024.0f;
return index;
}
void Waypoint::ClearGoalScore (void)
{
// iterate though all waypoints
for (int i = 0; i < MAX_WAYPOINTS; i++)
m_goalsScore[i] = 0.0f;
}
Waypoint::Waypoint (void)
{
m_waypointPaths = false;