removed useless things
merged changes for xash csdm into master
This commit is contained in:
parent
579971c5ff
commit
4b8c18001d
11 changed files with 102 additions and 334 deletions
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@ -151,6 +151,11 @@ public:
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m_matchPosition = 0;
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m_matchLength = 0;
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memset (m_textBuffer, 0, sizeof (m_textBuffer));
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memset (m_right, 0, sizeof (m_right));
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memset (m_left, 0, sizeof (m_right));
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memset (m_parent, 0, sizeof (m_parent));
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}
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~Compressor (void)
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@ -160,6 +165,11 @@ public:
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m_matchPosition = 0;
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m_matchLength = 0;
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memset (m_textBuffer, 0, sizeof (m_textBuffer));
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memset (m_right, 0, sizeof (m_right));
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memset (m_left, 0, sizeof (m_left));
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memset (m_parent, 0, sizeof (m_parent));
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}
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int InternalEncode (const char *fileName, byte *header, int headerSize, byte *buffer, int bufferSize)
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@ -358,6 +358,7 @@ enum ChatterMessage
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// counter-strike weapon id's
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enum Weapon
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{
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#ifndef XASH_CSDM
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WEAPON_P228 = 1,
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WEAPON_SHIELD = 2,
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WEAPON_SCOUT = 3,
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@ -391,6 +392,41 @@ enum Weapon
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WEAPON_ARMOR = 31,
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WEAPON_ARMORHELM = 32,
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WEAPON_DEFUSER = 33
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#else
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WEAPON_KNIFE = 1,
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WEAPON_USP = 2,
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WEAPON_GLOCK = 3,
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WEAPON_EXPLOSIVE = 4,
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WEAPON_FLASHBANG = 5,
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WEAPON_SMOKE = 6,
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WEAPON_M4A1 = 7,
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WEAPON_AK47 = 8,
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WEAPON_AWP = 9,
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WEAPON_GALIL = 10,
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WEAPON_FAMAS = 11,
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WEAPON_DEAGLE = 12,
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WEAPON_AUG = 13,
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WEAPON_SG552 = 14,
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WEAPON_MP5 = 15,
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WEAPON_M3 = 16,
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WEAPON_C4 = 17,
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WEAPON_SCOUT = 18,
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WEAPON_MAC10 = 19,
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WEAPON_M249 = 20,
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WEAPON_FIVESEVEN = 21,
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WEAPON_UMP45 = 22,
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WEAPON_TMP = 23,
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WEAPON_G3SG1 = 24,
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WEAPON_SG550 = 25,
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WEAPON_ELITE = 26,
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WEAPON_P228 = 27,
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WEAPON_SHIELD = 28,
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WEAPON_XM1014 = 29,
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WEAPON_P90 = 30,
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WEAPON_ARMOR = 31,
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WEAPON_ARMORHELM = 32,
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WEAPON_DEFUSER = 33
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#endif
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};
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// defines for pickup items
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@ -1473,7 +1509,6 @@ private:
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float m_pathDisplayTime;
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float m_arrowDisplayTime;
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float m_waypointDisplayTime[MAX_WAYPOINTS];
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float m_goalsScore[MAX_WAYPOINTS];
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int m_findWPIndex;
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int m_facingAtIndex;
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char m_infoBuffer[256];
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@ -1545,10 +1580,8 @@ public:
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const char *GetWaypointInfo (int id);
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char *GetInfo (void) { return m_infoBuffer; }
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int AddGoalScore (int index, int other[4]);
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void SetFindIndex (int index);
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void SetLearnJumpWaypoint (void);
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void ClearGoalScore (void);
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bool IsGoalVisited (int index);
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void SetGoalVisited (int index);
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@ -1644,6 +1644,7 @@ protected:
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HashItem (void)
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{
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m_next = NULL;
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m_index = 0;
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}
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HashItem (int index, HashItem *next)
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@ -1948,291 +1949,6 @@ public:
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}
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};
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//
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// Class: HashTable
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// Represents Hash Table container.
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//
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template <class K, class V> class HashTable
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{
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protected:
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struct HashItem
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{
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public:
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K m_key;
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int m_index;
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public:
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HashItem (void) { m_index = 0; }
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HashItem (const K &key, int index) { m_key = key; m_index = index; }
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};
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int m_hashSize;
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Array <HashItem> *m_table;
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Array <V> m_symTable;
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V *InternalGet (const K &keyName, bool create)
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{
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int index = GetIndex (keyName, create);
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if (index < 0)
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return 0;
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return &m_symTable[index];
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}
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// Group: (Con/De)structors
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public:
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//
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// Function: HashTable
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// Default hash table container constructor.
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//
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// Parameters:
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// hashSize - Initial hash size.
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//
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HashTable (int hashSize = 36)
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{
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m_hashSize = hashSize;
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m_table = new Array <HashItem> [hashSize];
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}
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//
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// Function: ~HashTable
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// Default hash table container destructor.
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//
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virtual ~HashTable (void)
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{
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RemoveAll ();
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delete [] m_table;
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}
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//
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// Function: IsEmpty
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// Checks whether container is empty.
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//
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// Returns:
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// True if no elements in container, false otherwise.
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//
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bool IsEmpty (void)
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{
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return m_symTable.GetSize () == 0;
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}
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//
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// Function: SetupHashTable
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// Setups the hash table.
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//
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// Parameters:
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// hashSize - Initial hash size.
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//
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void SetupHashTable (int hashSize)
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{
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m_hashSize = hashSize;
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m_table = new Array <HashItem> [hashSize];
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}
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//
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// Function: IsExists
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// Checks whether element exists in container.
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//
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// Parameters:
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// keyName - Key name of element, that should be checked.
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//
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// Returns:
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// True if element exists, false otherwise.
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//
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bool IsExists (const K &keyName)
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{
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return InternalGet (keyName, false) != 0;
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}
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//
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// Function: GetSize
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// Gets the size of container.
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//
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// Returns:
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// Number of elements in container.
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//
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int GetSize (void)
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{
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return m_symTable.GetSize ();
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}
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V &operator [] (const K &keyName)
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{
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return *InternalGet (keyName, true);
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}
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//
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// Function: Get
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// Gets the value, by it's index.
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//
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// Parameters:
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// index - Index of element.
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//
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// Returns:
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// Reference to element.
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//
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V &Get (int index)
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{
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return m_symTable[index];
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}
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//
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// Function: GetElements
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// Gets the all elements of container.
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//
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// Returns:
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// Array of elements, containing inside container.
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//
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// See Also:
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// <Array>
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//
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const Array <V> &GetElements (void) const
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{
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return m_symTable;
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}
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//
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// Function: Find
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// Finds element by his key name.
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//
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// Parameters:
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// keyName - Key name to be searched.
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// element - Holder for element object.
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//
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// Returns:
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// True if element found, false otherwise.
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//
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bool Find (const K &keyName, V &element) const
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{
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V *hashPtr = const_cast <HashTable <K, V> *> (this)->InternalGet (keyName, false);
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if (hashPtr != NULL)
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{
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element = *hashPtr;
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return true;
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}
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return false;
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}
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//
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// Function: Find
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// Finds element by his key name.
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//
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// Parameters:
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// keyName - Key name to be searched.
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// elementPtr - Holder for element pointer.
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//
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// Returns:
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// True if element found, false otherwise.
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//
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bool Find (const K &keyName, V *&elementPtr) const
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{
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V *hashPtr = const_cast <HashTable <K, V> *> (this)->InternalGet (keyName, false);
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if (hashPtr != NULL)
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{
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elementPtr = hashPtr;
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return true;
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}
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return false;
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}
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//
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// Function: Remove
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// Removes element from container.
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//
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// Parameters:
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// keyName - Key name of element, that should be removed.
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//
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// Returns:
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// Removed element.
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//
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V Remove (const K &keyName)
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{
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V removeResult;
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int hashId = Hash <K> (keyName) % m_hashSize;
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Array <HashItem> &bucket = m_table[hashId];
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for (int i = 0; i < bucket.GetSize (); i++)
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{
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const HashItem &item = bucket[i];
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if (item.m_key == keyName)
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{
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int index = item.m_index;
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removeResult = m_symTable.RemoveAt (index);
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bucket.RemoveAt (i);
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for (hashId = 0; hashId < m_hashSize; hashId++)
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{
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Array <HashItem> &bucket = m_table[hashId];
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for (int j = 0; j < bucket.GetSize (); j++)
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{
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const HashItem &item = bucket[j];
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if (item.m_index > index)
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item.m_index--;
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}
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}
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return removeResult;
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}
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}
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return removeResult;
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}
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//
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// Function: GetIndex
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// Gets index of element.
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//
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// Parameters:
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// keyName - Key of element.
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// create - If true and no element found by a keyName, create new element.
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//
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// Returns:
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// Either found index, created index, or -1 in case of error.
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//
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int GetIndex (const K &keyName, bool create)
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{
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int hashId = Hash <K> (keyName) % m_hashSize;
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Array <HashItem> &bucket = m_table[hashId];
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for (int i = 0; i < bucket.GetSize (); i++)
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{
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const HashItem &item = bucket[i];
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if (item.m_key == keyName)
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return item.m_index;
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}
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if (create)
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{
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int symSize = m_symTable.GetSize ();
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m_symTable.SetSize (static_cast <int> (symSize + 1));
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bucket.Push (HashItem (keyName, symSize));
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return symSize;
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}
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return -1;
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}
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//
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// Function: RemoveAll
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// Removes all elements from container.
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//
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void RemoveAll (void)
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{
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for (int i = 0; i < m_hashSize; ++i)
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m_table[i].RemoveAll ();
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m_symTable.RemoveAll ();
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}
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};
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//
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// Class: String
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// Reference counted string class.
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@ -124,5 +124,9 @@ static inline bool IsEntityNull (const edict_t *ent)
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static inline int GetTeam (edict_t *ent)
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{
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#ifndef XASH_CSDM
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return g_clients[IndexOfEntity (ent) - 1].team;
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#else
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return g_clients[IndexOfEntity (ent) - 1].team = ent->v.team == 1 ? TEAM_TF : TEAM_CF;
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#endif
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}
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@ -1240,7 +1240,7 @@ void Bot::CheckMessageQueue (void)
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}
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}
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if (m_radioSelect != Radio_ReportingIn && g_radioInsteadVoice || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || g_gameVersion == CSV_OLD)
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if (m_radioSelect != Radio_ReportingIn || g_radioInsteadVoice || yb_communication_type.GetInt () != 2 || g_chatterFactory[m_radioSelect].IsEmpty () || g_gameVersion == CSV_OLD)
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{
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if (m_radioSelect < Radio_GoGoGo)
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FakeClientCommand (GetEntity (), "radio1");
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@ -2964,6 +2964,11 @@ void Bot::ThinkDelayed (void)
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else if (m_notKilled && m_buyingFinished && !(pev->maxspeed < 10.0f && GetTaskId () != TASK_PLANTBOMB && GetTaskId () != TASK_DEFUSEBOMB) && !yb_freeze_bots.GetBool ())
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botMovement = true;
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#ifdef XASH_CSDM
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if (m_notKilled)
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botMovement = true;
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#endif
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CheckMessageQueue (); // check for pending messages
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// remove voice icon
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@ -980,6 +980,7 @@ int Spawn (edict_t *ent)
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}
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else if (strcmp (STRING (ent->v.classname), "player_weaponstrip") == 0 && (STRING (ent->v.target))[0] == '0')
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ent->v.target = ent->v.targetname = ALLOC_STRING ("fake");
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#ifndef XASH_CSDM
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else if (strcmp (STRING (ent->v.classname), "info_player_start") == 0)
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{
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SET_MODEL (ent, ENGINE_STR ("models/player/urban/urban.mdl"));
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@ -1005,6 +1006,7 @@ int Spawn (edict_t *ent)
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ent->v.renderamt = 127; // set its transparency amount
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ent->v.effects |= EF_NODRAW;
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}
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#endif
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else if (strcmp (STRING (ent->v.classname), "func_vip_safetyzone") == 0 || strcmp (STRING (ent->v.classname), "info_vip_safetyzone") == 0)
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g_mapType |= MAP_AS; // assassination map
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@ -3029,7 +3031,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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#endif
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char gameDLLName[256];
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snprintf (gameDLLName, sizeof (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), GAME_SERVER_DLL);
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snprintf (gameDLLName, SIZEOF_CHAR (gameDLLName), "%s/%s", getenv ("XASH3D_GAMELIBDIR"), GAME_SERVER_DLL);
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g_gameLib = new Library (gameDLLName);
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@ -3051,6 +3053,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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{ "czero", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero", CSV_CZERO },
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{ "czero", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero (Newer)", CSV_CZERO },
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{ "csv15", "cs_i386.so", "cs.dylib", "mp.dll", "CS 1.5 for Steam", CSV_OLD },
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{ "csdm", "cs_i386.so", "cs.dylib", "mp.dll", "CSDM for Windows", CSV_OLD },
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{ "cs13", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.3", CSV_OLD }, // assume cs13 = cs15
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};
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@ -38,6 +38,7 @@ BotManager::BotManager (void)
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m_maintainTime = 0.0f;
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m_creationTab.RemoveAll ();
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m_killerEntity = NULL;
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}
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BotManager::~BotManager (void)
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@ -1181,6 +1182,29 @@ void Bot::StartGame (void)
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{
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// this function handles the selection of teams & class
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#ifdef XASH_CSDM
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m_wantedTeam = Random.Long (1, 2);
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FakeClientCommand (GetEntity (), "jointeam %d", m_wantedTeam);
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if (m_wantedTeam == 2)
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{
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SET_MODEL (GetEntity (), ENGINE_STR ("models/player/Counter-Terrorists/Counter-Terrorists.mdl"));
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SET_CLIENT_KEYVALUE (GetIndex (), GET_INFOKEYBUFFER (GetEntity ()), "model", "Counter-Terrorists");
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}
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else
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{
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SET_MODEL (GetEntity (), ENGINE_STR ("models/player/Terrorists/Terrorists.mdl"));
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SET_CLIENT_KEYVALUE (GetIndex (), GET_INFOKEYBUFFER (GetEntity ()), "model", "Terrorists");
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}
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if (Random.Long (0, 100) < 20)
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ChatMessage (CHAT_WELCOME);
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m_notStarted = false;
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return;
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#endif
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// handle counter-strike stuff here...
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if (m_startAction == GSM_TEAM_SELECT)
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{
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|||
|
|
@ -431,14 +431,14 @@ void Bot::CheckTerrain (float movedDistance, const Vector &dirNormal)
|
|||
// collision check allowed if not flying through the air
|
||||
if (IsOnFloor () || IsOnLadder () || IsInWater ())
|
||||
{
|
||||
char state[MAX_COLLIDE_MOVES * 2];
|
||||
char state[MAX_COLLIDE_MOVES * 2 + 1];
|
||||
int i = 0;
|
||||
|
||||
// first 4 entries hold the possible collision states
|
||||
state[i++] = COLLISION_STRAFELEFT;
|
||||
state[i++] = COLLISION_STRAFERIGHT;
|
||||
state[i++] = COLLISION_JUMP;
|
||||
// state[i++] = COLLISION_DUCK;
|
||||
// state[i++] = COLLISION_DUCK;
|
||||
|
||||
if (bits & PROBE_STRAFE)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -461,17 +461,21 @@ void NetworkMsg::Execute (void *p)
|
|||
case 4:
|
||||
if (playerIndex >= 0 && playerIndex <= GetMaxClients ())
|
||||
{
|
||||
#ifndef XASH_CSDM
|
||||
Client &cl = g_clients[playerIndex - 1];
|
||||
|
||||
if (PTR_TO_INT (p) == 1)
|
||||
g_clients[playerIndex - 1].realTeam = TEAM_TF;
|
||||
cl.realTeam = TEAM_TF;
|
||||
else if (PTR_TO_INT (p) == 2)
|
||||
g_clients[playerIndex - 1].realTeam = TEAM_CF;
|
||||
cl.realTeam = TEAM_CF;
|
||||
else
|
||||
g_clients[playerIndex - 1].realTeam = TEAM_SPEC;
|
||||
cl.realTeam = TEAM_SPEC;
|
||||
|
||||
if (yb_csdm_mode.GetInt () == 2)
|
||||
g_clients[playerIndex - 1].team = playerIndex;
|
||||
cl.team = playerIndex;
|
||||
else
|
||||
g_clients[playerIndex - 1].team = g_clients[playerIndex - 1].realTeam;
|
||||
cl.team = g_clients[playerIndex - 1].realTeam;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,12 @@
|
|||
ConVar yb_listenserver_welcome ("yb_listenserver_welcome", "1", VT_NOSERVER);
|
||||
|
||||
ConVar mp_roundtime ("mp_roundtime", NULL, VT_NOREGISTER);
|
||||
|
||||
#ifndef XASH_CSDM
|
||||
ConVar mp_freezetime ("mp_freezetime", NULL, VT_NOREGISTER);
|
||||
#else
|
||||
ConVar mp_freezetime ("mp_freezetime", "0", VT_NOSERVER);
|
||||
#endif
|
||||
|
||||
void TraceLine (const Vector &start, const Vector &end, bool ignoreMonsters, bool ignoreGlass, edict_t *ignoreEntity, TraceResult *ptr)
|
||||
{
|
||||
|
|
@ -742,7 +747,6 @@ void RoundInit (void)
|
|||
g_radioSelect[i] = 0;
|
||||
}
|
||||
waypoints.SetBombPosition (true);
|
||||
waypoints.ClearGoalScore ();
|
||||
|
||||
g_bombSayString = false;
|
||||
g_timeBombPlanted = 0.0f;
|
||||
|
|
|
|||
|
|
@ -2446,41 +2446,6 @@ void Waypoint::SetFindIndex (int index)
|
|||
m_findWPIndex = -1;
|
||||
}
|
||||
|
||||
int Waypoint::AddGoalScore (int index, int other[4])
|
||||
{
|
||||
Array <int> left;
|
||||
|
||||
if (m_goalsScore[index] < 1024.0f)
|
||||
left.Push (index);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
if (m_goalsScore[other[i]] < 1024.0f)
|
||||
left.Push (other[i]);
|
||||
}
|
||||
|
||||
if (left.IsEmpty ())
|
||||
index = other[Random.Long (0, 3)];
|
||||
else
|
||||
index = left.GetRandomElement ();
|
||||
|
||||
if (m_paths[index]->flags & FLAG_GOAL)
|
||||
m_goalsScore[index] += 384.0f;
|
||||
else if (m_paths[index]->flags & (FLAG_CF_ONLY | FLAG_TF_ONLY))
|
||||
m_goalsScore[index] += 768.0f;
|
||||
else if (m_paths[index]->flags & FLAG_CAMP)
|
||||
m_goalsScore[index] += 1024.0f;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void Waypoint::ClearGoalScore (void)
|
||||
{
|
||||
// iterate though all waypoints
|
||||
for (int i = 0; i < MAX_WAYPOINTS; i++)
|
||||
m_goalsScore[i] = 0.0f;
|
||||
}
|
||||
|
||||
Waypoint::Waypoint (void)
|
||||
{
|
||||
m_waypointPaths = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue