fix: update immediately on player connect and disconnect
This commit is contained in:
parent
ae9beff151
commit
4d82de8375
1 changed files with 6 additions and 0 deletions
|
|
@ -157,6 +157,9 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
|
|||
}
|
||||
}
|
||||
|
||||
// refresh clients immediately
|
||||
util.updateClients ();
|
||||
|
||||
if (game.is (GameFlags::Metamod)) {
|
||||
RETURN_META_VALUE (MRES_IGNORED, 0);
|
||||
}
|
||||
|
|
@ -183,6 +186,9 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
|
|||
}
|
||||
}
|
||||
|
||||
// refresh clients immediately
|
||||
util.updateClients ();
|
||||
|
||||
// clear the graph editor upon disconnect
|
||||
if (ent == graph.getEditor ()) {
|
||||
graph.setEditor (nullptr);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue