refactor: change comparison order in weapon pickup code
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parent
51c645172a
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5104508665
3 changed files with 11 additions and 11 deletions
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@ -90,7 +90,7 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>ClangCL</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<EnableASAN>false</EnableASAN>
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@ -98,7 +98,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>ClangCL</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<EnableASAN>false</EnableASAN>
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</PropertyGroup>
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@ -170,7 +170,7 @@
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<DisableLanguageExtensions>false</DisableLanguageExtensions>
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<LanguageStandard>stdcpp14</LanguageStandard>
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<LanguageStandard>Default</LanguageStandard>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<ResourceCompile>
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@ -251,7 +251,7 @@
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<StringPooling>true</StringPooling>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<LanguageStandard>stdcpp14</LanguageStandard>
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<LanguageStandard>Default</LanguageStandard>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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