reduced lag, when killing bots all together
a little housekeeping
This commit is contained in:
parent
b159d3c7f9
commit
533cd8a93c
5 changed files with 63 additions and 43 deletions
|
|
@ -1242,10 +1242,10 @@ public:
|
|||
inline Vector EyePosition (void) { return pev->origin + pev->view_ofs; };
|
||||
|
||||
// the main function that decides intervals of running bot ai
|
||||
void ThinkMain (void);
|
||||
void Think (void);
|
||||
|
||||
/// the things that can be executed while skipping frames
|
||||
void Think (void);
|
||||
void ThinkDelayed (void);
|
||||
|
||||
void NewRound (void);
|
||||
void EquipInBuyzone (int buyCount);
|
||||
|
|
@ -1319,6 +1319,7 @@ private:
|
|||
|
||||
// holds currently active grenades in the map
|
||||
Array <entity_t> m_activeGrenades;
|
||||
edict_t *m_killerEntity; // killer entity for bots
|
||||
|
||||
protected:
|
||||
int CreateBot (const String &name, int difficulty, int personality, int team, int member);
|
||||
|
|
@ -1346,6 +1347,10 @@ public:
|
|||
void Think (void);
|
||||
void PeriodicThink (void);
|
||||
|
||||
void CreateKillerEntity (void);
|
||||
void DestroyKillerEntity (void);
|
||||
void TouchWithKillerEntity (Bot *bot);
|
||||
|
||||
void Free (void);
|
||||
void Free (int index);
|
||||
void CheckAutoVacate (void);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue