reduced lag, when killing bots all together
a little housekeeping
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parent
b159d3c7f9
commit
533cd8a93c
5 changed files with 63 additions and 43 deletions
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@ -43,10 +43,50 @@ BotManager::BotManager (void)
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BotManager::~BotManager (void)
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{
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// this is a bot manager class destructor, do not use GetMaxClients () here !!
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Free ();
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}
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void BotManager::CreateKillerEntity (void)
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{
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// this function creates single trigger_hurt for using in Bot::Kill, to reduce lags, when killing all the bots
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m_killerEntity = g_engfuncs.pfnCreateNamedEntity (MAKE_STRING ("trigger_hurt"));
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m_killerEntity->v.dmg = 9999.0f;
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m_killerEntity->v.dmg_take = 1.0f;
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m_killerEntity->v.dmgtime = 2.0f;
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m_killerEntity->v.effects |= EF_NODRAW;
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g_engfuncs.pfnSetOrigin (m_killerEntity, Vector (-99999.0f, -99999.0f, -99999.0f));
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MDLL_Spawn (m_killerEntity);
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}
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void BotManager::DestroyKillerEntity (void)
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{
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if (!IsEntityNull (m_killerEntity))
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g_engfuncs.pfnRemoveEntity (m_killerEntity);
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}
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void BotManager::TouchWithKillerEntity (Bot *bot)
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{
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if (IsEntityNull (m_killerEntity))
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{
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MDLL_ClientKill (bot->GetEntity ());
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return;
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}
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m_killerEntity->v.classname = MAKE_STRING (g_weaponDefs[bot->m_currentWeapon].className);
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m_killerEntity->v.dmg_inflictor = bot->GetEntity ();
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KeyValueData kv;
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kv.szClassName = const_cast <char *> (g_weaponDefs[bot->m_currentWeapon].className);
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kv.szKeyName = "damagetype";
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kv.szValue = const_cast <char *> (FormatBuffer ("%d", (1 << 4)));
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kv.fHandled = FALSE;
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MDLL_KeyValue (m_killerEntity, &kv);
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MDLL_Touch (m_killerEntity, bot->GetEntity ());
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}
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void BotManager::CallGameEntity (entvars_t *vars)
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{
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// this function calls gamedll player() function, in case to create player entity in game
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@ -240,7 +280,7 @@ void BotManager::Think (void)
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for (int i = 0; i < GetMaxClients (); i++)
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{
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if (m_bots[i] != NULL)
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m_bots[i]->ThinkMain ();
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m_bots[i]->Think ();
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}
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}
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@ -1130,32 +1170,7 @@ void Bot::Kill (void)
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// this function kills a bot (not just using ClientKill, but like the CSBot does)
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// base code courtesy of Lazy (from bots-united forums!)
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edict_t *hurtEntity = (*g_engfuncs.pfnCreateNamedEntity) (MAKE_STRING ("trigger_hurt"));
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if (IsEntityNull (hurtEntity))
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return;
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hurtEntity->v.classname = MAKE_STRING (g_weaponDefs[m_currentWeapon].className);
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hurtEntity->v.dmg_inflictor = GetEntity ();
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hurtEntity->v.dmg = 9999.0;
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hurtEntity->v.dmg_take = 1.0;
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hurtEntity->v.dmgtime = 2.0;
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hurtEntity->v.effects |= EF_NODRAW;
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(*g_engfuncs.pfnSetOrigin) (hurtEntity, Vector (-4000, -4000, -4000));
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KeyValueData kv;
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kv.szClassName = const_cast <char *> (g_weaponDefs[m_currentWeapon].className);
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kv.szKeyName = "damagetype";
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kv.szValue = const_cast <char *> (FormatBuffer ("%d", (1 << 4)));
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kv.fHandled = FALSE;
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MDLL_KeyValue (hurtEntity, &kv);
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MDLL_Spawn (hurtEntity);
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MDLL_Touch (hurtEntity, GetEntity ());
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(*g_engfuncs.pfnRemoveEntity) (hurtEntity);
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bots.TouchWithKillerEntity (this);
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}
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void Bot::Kick (void)
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