Fixed "meta unload" segfault.

Added fake responces to server queries.
Added dynamic link ents. (except android).
This commit is contained in:
Dmitry 2019-07-31 14:05:36 +03:00 committed by jeefo
commit 535f298621
16 changed files with 763 additions and 246 deletions

View file

@ -9,6 +9,7 @@
#include <yapb.h>
ConVar yb_display_welcome_text ("yb_display_welcome_text", "1");
ConVar yb_enable_query_hook ("yb_enable_query_hook", "1");
BotUtils::BotUtils () {
m_needToSendWelcome = false;
@ -585,6 +586,79 @@ void BotUtils::sendPings (edict_t *to) {
return;
}
void BotUtils::installSendTo () {
// if previously requested to disable?
if (!yb_enable_query_hook.bool_ ()) {
if (m_sendToHook.enabled ()) {
disableSendTo ();
}
return;
}
// do not enable on not dedicated server
if (!game.isDedicated ()) {
return;
}
// enable only on modern games
if (game.is (GameFlags::Modern) && (plat.isLinux || plat.isWindows) && !plat.isAndroid && !m_sendToHook.enabled ()) {
m_sendToHook.patch (reinterpret_cast <void *> (&sendto), reinterpret_cast <void *> (&BotUtils::sendTo));
}
}
int32 BotUtils::sendTo (int socket, const void *message, size_t length, int flags, const sockaddr *dest, int destLength) {
const auto send = [&] (const Twin <const uint8 *, size_t> &msg) -> int32 {
return Socket::sendto (socket, msg.first, msg.second, flags, dest, destLength);
};
auto packet = reinterpret_cast <const uint8 *> (message);
// player replies response
if (length > 5 && packet[0] == 0xff && packet[1] == 0xff && packet[2] == 0xff && packet[3] == 0xff) {
if (packet[4] == 'D') {
QueryBuffer buffer (packet, length, 5);
auto count = buffer.read <uint8> ();
for (uint8 i = 0; i < count; ++i) {
buffer.read <uint8> (); // number
buffer.write <uint8> (i); // override number
buffer.skipString (); // name
buffer.skip <int32> (); // score
buffer.read <float> (); // override connection time
buffer.write <float> (bots.getConnectionTime (i));
}
return send (buffer.data ());
}
else if (packet[4] == 'I') {
QueryBuffer buffer (packet, length, 5);
buffer.skip <uint8> (); // protocol
// skip server name, folder, map game
for (size_t i = 0; i < 4; i++) {
buffer.skipString ();
}
buffer.skip <short> (); // steam app id
buffer.skip <uint8> (); // players
buffer.skip <uint8> (); // maxplayers
buffer.skip <uint8> (); // bots
buffer.write <uint8> (0); // zero out bot count
return send (buffer.data ());
}
else if (packet[4] == 'm') {
QueryBuffer buffer (packet, length, 5);
buffer.shiftToEnd (); // shift to the end of buffer
buffer.write <uint8> (0); // zero out bot count
return send (buffer.data ());
}
}
return send ({ packet, length });
}
int BotUtils::buildNumber () {
// this function generates build number from the compiler date macros