build: reworked build and package to simplify process
build: reworked build and package to simplify process build: windows dll is now compiled by clang, msvc build added to extras package fix: clear all the implicit conversions in the code (also fixed some bugs) fix: crash on never xash3d-fwgs engine fix: fixed bad bot behaviors on aarch64 fix: crash on some maps due to missing previous node fix: finally removed memset(this) within bot creatin
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ae4e12c48c
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35 changed files with 1004 additions and 949 deletions
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@ -74,6 +74,13 @@ yb_walking_allowed "1"
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//
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yb_camping_allowed "1"
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//
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// Allows bots to partially avoid grenades.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_avoid_grenades "1"
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//
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// Lower bound of time from which time for camping is calculated
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// ---
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@ -130,6 +137,13 @@ yb_destroy_breakables_around "1"
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//
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yb_object_pickup_radius "450.0"
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//
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// The radius on which bot destroy breakables around it, when not touching with them.
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// ---
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// Default: "400.0", Min: "64.0", Max: "1024.0"
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//
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yb_object_destroy_radius "400.0"
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//
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// Specifies the paths for the bot chatter sound files.
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// ---
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@ -158,6 +172,13 @@ yb_attack_monsters "0"
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//
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yb_pickup_custom_items "0"
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//
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// Allows or disallows bots to pickup best weapons.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_pickup_best "1"
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//
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// Allows or disallows bots to do map objectives, i.e. plant/defuse bombs, and saves hostages.
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// ---
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@ -268,19 +289,40 @@ yb_password_key "_ybpw"
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//
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yb_csdm_mode "0"
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//
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// Specifies the maximum health of breakable object, that bot will consider to destroy.
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// ---
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// Default: "500.0", Min: "1.0", Max: "3000.0"
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//
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yb_breakable_health_limit "500.0"
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//
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// Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
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// ---
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// Default: "1", Min: "0", Max: "1"
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// Default: "0", Min: "0", Max: "1"
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//
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yb_graph_fixcamp "1"
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yb_graph_fixcamp "0"
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//
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// Specifies the URL from bots will be able to download graph in case of missing local one. Set to empty, if no downloads needed.
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// ---
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// Default: "yapb.jeefo.net"
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//
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yb_graph_url "yapb.jeefo.net"
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yb_graph_url "yapb-gcdn.akamaized.net"
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//
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// Every N graph nodes placed on map, the graph will be saved automatically (without checks).
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// ---
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// Default: "15", Min: "0", Max: "2048"
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//
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yb_graph_auto_save_count "15"
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//
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// Maximum distance to draw graph nodes from editor viewport.
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// ---
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// Default: "400", Min: "64", Max: "3072"
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//
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yb_graph_draw_distance "400"
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//
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// Kick bots to automatically make room for human players.
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@ -289,6 +331,13 @@ yb_graph_url "yapb.jeefo.net"
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//
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yb_autovacate "1"
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//
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// Kick the bot immediately when a human player joins the server (yb_autovacate must be enabled).
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_kick_after_player_connect "1"
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//
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// Specifies the number bots to be added to the game.
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// ---
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@ -402,7 +451,7 @@ yb_show_avatars "1"
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yb_show_latency "2"
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//
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// Allows to save bot names upon changelevel, so bot names will be the same after a map change
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// Allows to save bot names upon changelevel, so bot names will be the same after a map change.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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@ -436,6 +485,20 @@ yb_ping_base_min "7"
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//
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yb_ping_base_max "34"
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//
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// Interval in which bots are added to the game.
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// ---
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// Default: "0.1", Min: "0.1", Max: "1.0"
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//
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yb_quota_adding_interval "0.1"
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//
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// Interval on which overall bot quota are checked.
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// ---
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// Default: "0.4", Min: "0.4", Max: "2.0"
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//
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yb_quota_maintain_interval "0.4"
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//
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// Specifies the language for bot messages and menus.
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// ---
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@ -443,6 +506,27 @@ yb_ping_base_max "34"
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//
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yb_language "en"
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//
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// Randomly disconnect and connect bots, simulating players join/quit.
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// ---
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// Default: "0", Min: "0", Max: "1"
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//
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yb_rotate_bots "0"
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//
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// Specifies minimum amount of seconds bot keep connected, if rotation active.
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// ---
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// Default: "360.0", Min: "120.0", Max: "7200.0"
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//
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yb_rotate_stay_min "360.0"
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//
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// Specifies maximum amount of seconds bot keep connected, if rotation active.
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// ---
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// Default: "3600.0", Min: "1800.0", Max: "14400.0"
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//
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yb_rotate_stay_max "3600.0"
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//
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// Enables or disables extra hard difficulty for bots.
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// ---
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