get rid of c++11

This commit is contained in:
jeefo 2016-07-04 13:25:12 +03:00
commit 562beb6aa5

View file

@ -2962,7 +2962,7 @@ Library *LoadCSBinary (void)
const char *modname = engine.GetModName ();
if (!modname)
return nullptr;
return NULL;
#if defined (PLATFORM_WIN32)
const char *libs[] = { "mp.dll", "cs.dll" };
@ -2988,7 +2988,7 @@ Library *LoadCSBinary (void)
g_gameFlags |= GAME_CZERO;
if (g_isMetamod)
return nullptr;
return NULL;
return new Library (path);
}
@ -3000,7 +3000,7 @@ Library *LoadCSBinary (void)
if (!game->IsLoaded ())
{
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", libs[i], modname);
return nullptr;
return NULL;
}
// detect xash engine
@ -3011,15 +3011,15 @@ Library *LoadCSBinary (void)
if (g_isMetamod)
{
delete game;
return nullptr;
return NULL;
}
return game;
}
// detect if we're running modern game
auto entity = game->GetFuncAddr <EntityPtr_t> ("weapon_famas");
EntityPtr_t entity = game->GetFuncAddr <EntityPtr_t> ("weapon_famas");
if (entity != nullptr)
if (entity != NULL)
g_gameFlags |= GAME_CSTRIKE16;
else
g_gameFlags |= GAME_LEGACY;
@ -3027,12 +3027,12 @@ Library *LoadCSBinary (void)
if (g_isMetamod)
{
delete game;
return nullptr;
return NULL;
}
return game;
}
}
return nullptr;
return NULL;
}
DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t *pGlobals)
@ -3086,7 +3086,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
#else
g_gameLib = LoadCSBinary ();
{
if (g_gameLib == nullptr && !g_isMetamod)
if (g_gameLib == NULL && !g_isMetamod)
{
AddLogEntry (true, LL_FATAL | LL_IGNORE, "Mod that you has started, not supported by this bot (gamedir: %s)", engine.GetModName ());
return;