get rid of c++11
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a27871478a
commit
562beb6aa5
1 changed files with 9 additions and 9 deletions
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@ -2962,7 +2962,7 @@ Library *LoadCSBinary (void)
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const char *modname = engine.GetModName ();
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if (!modname)
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return nullptr;
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return NULL;
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#if defined (PLATFORM_WIN32)
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const char *libs[] = { "mp.dll", "cs.dll" };
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@ -2988,7 +2988,7 @@ Library *LoadCSBinary (void)
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g_gameFlags |= GAME_CZERO;
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if (g_isMetamod)
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return nullptr;
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return NULL;
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return new Library (path);
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}
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@ -3000,7 +3000,7 @@ Library *LoadCSBinary (void)
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if (!game->IsLoaded ())
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{
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AddLogEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", libs[i], modname);
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return nullptr;
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return NULL;
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}
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// detect xash engine
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@ -3011,15 +3011,15 @@ Library *LoadCSBinary (void)
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if (g_isMetamod)
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{
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delete game;
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return nullptr;
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return NULL;
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}
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return game;
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}
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// detect if we're running modern game
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auto entity = game->GetFuncAddr <EntityPtr_t> ("weapon_famas");
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EntityPtr_t entity = game->GetFuncAddr <EntityPtr_t> ("weapon_famas");
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if (entity != nullptr)
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if (entity != NULL)
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g_gameFlags |= GAME_CSTRIKE16;
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else
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g_gameFlags |= GAME_LEGACY;
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@ -3027,12 +3027,12 @@ Library *LoadCSBinary (void)
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if (g_isMetamod)
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{
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delete game;
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return nullptr;
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return NULL;
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}
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return game;
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}
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}
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return nullptr;
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return NULL;
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}
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DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t *pGlobals)
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@ -3086,7 +3086,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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#else
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g_gameLib = LoadCSBinary ();
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{
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if (g_gameLib == nullptr && !g_isMetamod)
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if (g_gameLib == NULL && !g_isMetamod)
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{
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AddLogEntry (true, LL_FATAL | LL_IGNORE, "Mod that you has started, not supported by this bot (gamedir: %s)", engine.GetModName ());
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return;
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