fix: famas burst-fire change is not detected due to missing handling of message
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@ -477,6 +477,7 @@ MessageDispatcher::MessageDispatcher () {
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m_textMsgCache["#Game_will_restart_in"] = TextMsgCache::NeedHandle | TextMsgCache::RestartRound;
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m_textMsgCache["#Game_will_restart_in"] = TextMsgCache::NeedHandle | TextMsgCache::RestartRound;
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m_textMsgCache["#Switch_To_BurstFire"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOn;
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m_textMsgCache["#Switch_To_BurstFire"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOn;
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m_textMsgCache["#Switch_To_SemiAuto"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOff;
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m_textMsgCache["#Switch_To_SemiAuto"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOff;
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m_textMsgCache["#Switch_To_FullAuto"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOff;
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// register show menu cache
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// register show menu cache
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m_showMenuCache["#Team_Select"] = BotMsg::TeamSelect;
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m_showMenuCache["#Team_Select"] = BotMsg::TeamSelect;
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