fix: famas burst-fire change is not detected due to missing handling of message

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jeefo 2024-02-17 22:14:31 +03:00
commit 5d0d522c17
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@ -477,6 +477,7 @@ MessageDispatcher::MessageDispatcher () {
m_textMsgCache["#Game_will_restart_in"] = TextMsgCache::NeedHandle | TextMsgCache::RestartRound; m_textMsgCache["#Game_will_restart_in"] = TextMsgCache::NeedHandle | TextMsgCache::RestartRound;
m_textMsgCache["#Switch_To_BurstFire"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOn; m_textMsgCache["#Switch_To_BurstFire"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOn;
m_textMsgCache["#Switch_To_SemiAuto"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOff; m_textMsgCache["#Switch_To_SemiAuto"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOff;
m_textMsgCache["#Switch_To_FullAuto"] = TextMsgCache::NeedHandle | TextMsgCache::BurstOff;
// register show menu cache // register show menu cache
m_showMenuCache["#Team_Select"] = BotMsg::TeamSelect; m_showMenuCache["#Team_Select"] = BotMsg::TeamSelect;