added compile-time support for up to 64 maxplayers

This commit is contained in:
jeefo 2016-03-10 00:37:33 +03:00
commit 5ff6b9ecde
8 changed files with 28 additions and 13 deletions

View file

@ -48,7 +48,7 @@ extern int g_rusherWeaponPrefs[NUM_WEAPONS];
extern int g_carefulWeaponPrefs[NUM_WEAPONS];
extern int g_grenadeBuyPrecent[NUM_WEAPONS - 23];
extern int g_botBuyEconomyTable[NUM_WEAPONS - 15];
extern int g_radioSelect[32];
extern int g_radioSelect[MAX_ENGINE_PLAYERS];
extern int g_lastRadio[2];
extern int g_storeAddbotVars[4];
extern int *g_weaponPrefs[];
@ -62,7 +62,7 @@ extern RandomSequenceOfUnique Random;
extern WeaponSelect g_weaponSelect[NUM_WEAPONS + 1];
extern WeaponProperty g_weaponDefs[MAX_WEAPONS + 1];
extern Client g_clients[32];
extern Client g_clients[MAX_ENGINE_PLAYERS];
extern MenuText g_menus[21];
extern TaskItem g_taskFilters[];