added compile-time support for up to 64 maxplayers
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8 changed files with 28 additions and 13 deletions
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@ -48,7 +48,7 @@ extern int g_rusherWeaponPrefs[NUM_WEAPONS];
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extern int g_carefulWeaponPrefs[NUM_WEAPONS];
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extern int g_grenadeBuyPrecent[NUM_WEAPONS - 23];
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extern int g_botBuyEconomyTable[NUM_WEAPONS - 15];
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extern int g_radioSelect[32];
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extern int g_radioSelect[MAX_ENGINE_PLAYERS];
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extern int g_lastRadio[2];
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extern int g_storeAddbotVars[4];
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extern int *g_weaponPrefs[];
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@ -62,7 +62,7 @@ extern RandomSequenceOfUnique Random;
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extern WeaponSelect g_weaponSelect[NUM_WEAPONS + 1];
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extern WeaponProperty g_weaponDefs[MAX_WEAPONS + 1];
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extern Client g_clients[32];
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extern Client g_clients[MAX_ENGINE_PLAYERS];
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extern MenuText g_menus[21];
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extern TaskItem g_taskFilters[];
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