added compile-time support for up to 64 maxplayers
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8 changed files with 28 additions and 13 deletions
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@ -37,7 +37,7 @@ float g_autoPathDistance = 250.0f;
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int g_lastRadio[2];
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int g_storeAddbotVars[4];
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int g_radioSelect[32];
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int g_radioSelect[MAX_ENGINE_PLAYERS];
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int g_gameFlags = 0;
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int g_numWaypoints = 0;
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int g_mapType = 0;
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@ -65,7 +65,7 @@ BlendAPI_t g_serverBlendingAPI = NULL;
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FuncPointers_t g_funcPointers = NULL;
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enginefuncs_t g_engfuncs;
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Client g_clients[32];
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Client g_clients[MAX_ENGINE_PLAYERS];
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WeaponProperty g_weaponDefs[MAX_WEAPONS + 1];
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edict_t *g_hostEntity = NULL;
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