Fixed bots unable to search bomp defuse point, cause search radius is too small for buckets.

Fixed uninitialized variable in team counting.
This commit is contained in:
jeefo 2019-05-05 22:38:23 +03:00
commit 602d2ddd8c
3 changed files with 5 additions and 5 deletions

View file

@ -2910,7 +2910,7 @@ void Bot::frame (void) {
m_numFriendsLeft = numFriendsNear (pev->origin, 99999.0f);
m_numEnemiesLeft = numEnemiesNear (pev->origin, 99999.0f);
if (g_bombPlanted && m_team == TEAM_COUNTER) {
if (g_bombPlanted && m_team == TEAM_COUNTER && m_notKilled) {
const Vector &bombPosition = waypoints.getBombPos ();
if (!m_hasProgressBar && taskId () != TASK_ESCAPEFROMBOMB && (pev->origin - bombPosition).lengthSq () < cr::square (1540.0f) && m_moveSpeed < pev->maxspeed && !isBombDefusing (bombPosition)) {

View file

@ -423,7 +423,7 @@ void BotManager::maintainQuota (void) {
createRandom ();
}
else if (desiredBotCount < botsInGame) {
int ts, cts = 0;
int ts = 0, cts = 0;
countTeamPlayers (ts, cts);
if (ts > cts) {

View file

@ -1917,15 +1917,15 @@ int Bot::getBombPoint (void) {
if (!audible.empty ()) {
m_bombSearchOverridden = true;
return waypoints.getNearest (audible, 80.0f);
return waypoints.getNearest (audible, 240.0f);
}
else if (goals.empty ()) {
return waypoints.getNearest (bomb, 80.0f, FLAG_GOAL); // reliability check
return waypoints.getNearest (bomb, 240.0f, FLAG_GOAL); // reliability check
}
// take the nearest to bomb waypoints instead of goal if close enough
else if ((pev->origin - bomb).lengthSq () < cr::square (512.0f)) {
int waypoint = waypoints.getNearest (bomb, 80.0f);
int waypoint = waypoints.getNearest (bomb, 240.0f);
m_bombSearchOverridden = true;
if (waypoint != INVALID_WAYPOINT_INDEX) {