Fixed bots unable to search bomp defuse point, cause search radius is too small for buckets.
Fixed uninitialized variable in team counting.
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c70e3bd756
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602d2ddd8c
3 changed files with 5 additions and 5 deletions
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@ -2910,7 +2910,7 @@ void Bot::frame (void) {
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m_numFriendsLeft = numFriendsNear (pev->origin, 99999.0f);
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m_numEnemiesLeft = numEnemiesNear (pev->origin, 99999.0f);
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if (g_bombPlanted && m_team == TEAM_COUNTER) {
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if (g_bombPlanted && m_team == TEAM_COUNTER && m_notKilled) {
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const Vector &bombPosition = waypoints.getBombPos ();
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if (!m_hasProgressBar && taskId () != TASK_ESCAPEFROMBOMB && (pev->origin - bombPosition).lengthSq () < cr::square (1540.0f) && m_moveSpeed < pev->maxspeed && !isBombDefusing (bombPosition)) {
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@ -423,7 +423,7 @@ void BotManager::maintainQuota (void) {
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createRandom ();
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}
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else if (desiredBotCount < botsInGame) {
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int ts, cts = 0;
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int ts = 0, cts = 0;
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countTeamPlayers (ts, cts);
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if (ts > cts) {
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@ -1917,15 +1917,15 @@ int Bot::getBombPoint (void) {
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if (!audible.empty ()) {
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m_bombSearchOverridden = true;
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return waypoints.getNearest (audible, 80.0f);
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return waypoints.getNearest (audible, 240.0f);
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}
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else if (goals.empty ()) {
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return waypoints.getNearest (bomb, 80.0f, FLAG_GOAL); // reliability check
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return waypoints.getNearest (bomb, 240.0f, FLAG_GOAL); // reliability check
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}
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// take the nearest to bomb waypoints instead of goal if close enough
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else if ((pev->origin - bomb).lengthSq () < cr::square (512.0f)) {
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int waypoint = waypoints.getNearest (bomb, 80.0f);
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int waypoint = waypoints.getNearest (bomb, 240.0f);
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m_bombSearchOverridden = true;
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if (waypoint != INVALID_WAYPOINT_INDEX) {
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