revert game interface class, i'm just too lazy to do it now...
This commit is contained in:
parent
fa64fe2ea7
commit
6136bace18
8 changed files with 36 additions and 83 deletions
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@ -1503,7 +1503,6 @@ public:
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};
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#include <engine.h>
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#include <gamestate.h>
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// expose bot super-globals
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extern NetworkMsg netmsg;
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@ -1511,7 +1510,6 @@ extern Localizer locale;
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extern Waypoint waypoints;
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extern BotManager bots;
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extern Engine engine;
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extern Game game;
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// prototypes of bot functions...
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extern int GetWeaponReturn (bool isString, const char *weaponAlias, int weaponIndex = -1);
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@ -11,7 +11,31 @@
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#pragma once
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//
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// netmessage handler class
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class NetworkMsg
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{
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private:
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Bot *m_bot;
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int m_state;
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int m_message;
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int m_registerdMessages[NETMSG_NUM];
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public:
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NetworkMsg (void);
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~NetworkMsg (void) { };
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void Execute (void *p);
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inline void Reset (void) { m_message = NETMSG_UNDEFINED; m_state = 0; m_bot = NULL; };
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void HandleMessageIfRequired (int messageType, int requiredType);
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inline void SetMessage (int message) { m_message = message; }
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inline void SetBot (Bot *bot) { m_bot = bot; }
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inline int GetId (int messageType) { return m_registerdMessages[messageType]; }
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inline void SetId (int messageType, int messsageIdentifier) { m_registerdMessages[messageType] = messsageIdentifier; }
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};
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// game events
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class IGameEvents
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{
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public:
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@ -27,7 +27,6 @@
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<ClInclude Include="..\include\engine\progdefs.h" />
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<ClInclude Include="..\include\engine\sdk_util.h" />
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<ClInclude Include="..\include\engine\util.h" />
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<ClInclude Include="..\include\gamestate.h" />
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<ClInclude Include="..\include\globals.h" />
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<ClInclude Include="..\include\platform.h" />
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<ClInclude Include="..\include\resource.h" />
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@ -36,13 +35,12 @@
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<ClCompile Include="..\source\basecode.cpp" />
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<ClCompile Include="..\source\combat.cpp" />
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<ClCompile Include="..\source\engine.cpp" />
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<ClCompile Include="..\source\gamestate.cpp" />
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<ClCompile Include="..\source\netmsg.cpp" />
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<ClCompile Include="..\source\manager.cpp" />
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<ClCompile Include="..\source\chatlib.cpp" />
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<ClCompile Include="..\source\globals.cpp" />
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<ClCompile Include="..\source\interface.cpp" />
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<ClCompile Include="..\source\navigate.cpp" />
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<ClCompile Include="..\source\netmsg.cpp" />
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<ClCompile Include="..\source\support.cpp" />
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<ClCompile Include="..\source\waypoint.cpp" />
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</ItemGroup>
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@ -72,9 +72,6 @@
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<ClInclude Include="..\include\engine.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\include\gamestate.h">
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<Filter>include</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\source\chatlib.cpp">
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@ -89,9 +86,6 @@
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<ClCompile Include="..\source\navigate.cpp">
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<Filter>source</Filter>
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</ClCompile>
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<ClCompile Include="..\source\netmsg.cpp">
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<Filter>source</Filter>
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</ClCompile>
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<ClCompile Include="..\source\support.cpp">
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<Filter>source</Filter>
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</ClCompile>
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@ -110,7 +104,7 @@
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<ClCompile Include="..\source\engine.cpp">
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<Filter>source</Filter>
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</ClCompile>
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<ClCompile Include="..\source\gamestate.cpp">
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<ClCompile Include="..\source\netmsg.cpp">
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<Filter>source</Filter>
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</ClCompile>
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</ItemGroup>
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@ -1,10 +0,0 @@
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// http://yapb.jeefo.net/license
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//
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#include <core.h>
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@ -15,7 +15,6 @@ Localizer locale;
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Waypoint waypoints;
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BotManager bots;
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Engine engine;
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Game game;
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bool g_canSayBombPlanted = true;
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bool g_isMetamod = false;
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@ -457,14 +457,6 @@ void CommandHandler (void)
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engine.Printf ("Unknown command: %s", CMD_ARGV (1));
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}
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class GameEvents : public IGameEvents
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{
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virtual void OnNewRound (void)
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{
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RoundInit ();
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}
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} g_botEventListener;
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void ParseVoiceEvent (const String &base, int type, float timeToRepeat)
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{
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// this function does common work of parsing single line of voice chatter
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@ -926,9 +918,6 @@ void GameDLLInit (void)
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// server is enabled. Here is a good place to do our own game session initialization, and
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// to register by the engine side the server commands we need to administrate our bots.
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// register bot event listner
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game.RegisterEventListener (&g_botEventListener);
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DetectCSVersion ();
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{
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// print game detection info
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@ -1025,7 +1014,7 @@ int Spawn (edict_t *ent)
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PRECACHE_SOUND (ENGINE_STR ("common/wpn_moveselect.wav")); // path add/delete cancel
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PRECACHE_SOUND (ENGINE_STR ("common/wpn_denyselect.wav")); // path add/delete error
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events->OnNewRound ();
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RoundInit ();
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g_mapType = NULL; // reset map type as worldspawn is the first entity spawned
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// detect official csbots here, as they causing crash in linkent code when active for some reason
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@ -2344,7 +2333,7 @@ edict_t *pfnFindEntityByString (edict_t *edictStartSearchAfter, const char *fiel
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{
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// round starts in counter-strike 1.5
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if (strcmp (value, "info_map_parameters") == 0)
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events->OnNewRound ();
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RoundInit ();
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if (g_isMetamod)
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RETURN_META_VALUE (MRES_IGNORED, 0);
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@ -2947,39 +2936,9 @@ export int Meta_Query (char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *p
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// is for metamod to retrieve basic information about the plugin, such as its meta-interface
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// version, for ensuring compatibility with the current version of the running metamod.
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// keep track of the pointers to metamod function tables metamod gives us
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gpMetaUtilFuncs = pMetaUtilFuncs;
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*pPlugInfo = &Plugin_info;
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// check for interface version compatibility
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if (strcmp (ifvers, Plugin_info.ifvers) != 0)
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{
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int metaMajor = 0, metaMinor = 0, pluginMajor = 0, pluginMinor = 0;
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LOG_CONSOLE (PLID, "%s: meta-interface version mismatch (metamod: %s, %s: %s)", Plugin_info.name, ifvers, Plugin_info.name, Plugin_info.ifvers);
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LOG_MESSAGE (PLID, "%s: meta-interface version mismatch (metamod: %s, %s: %s)", Plugin_info.name, ifvers, Plugin_info.name, Plugin_info.ifvers);
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// if plugin has later interface version, it's incompatible (update metamod)
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sscanf (ifvers, "%d:%d", &metaMajor, &metaMinor);
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sscanf (META_INTERFACE_VERSION, "%d:%d", &pluginMajor, &pluginMinor);
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if (pluginMajor > metaMajor || (pluginMajor == metaMajor && pluginMinor > metaMinor))
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{
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LOG_CONSOLE (PLID, "metamod version is too old for this plugin; update metamod");
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LOG_MMERROR (PLID, "metamod version is too old for this plugin; update metamod");
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return FALSE;
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}
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// if plugin has older major interface version, it's incompatible (update plugin)
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else if (pluginMajor < metaMajor)
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{
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LOG_CONSOLE (PLID, "metamod version is incompatible with this plugin; please find a newer version of this plugin");
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LOG_MMERROR (PLID, "metamod version is incompatible with this plugin; please find a newer version of this plugin");
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return FALSE;
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}
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}
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return TRUE; // tell metamod this plugin looks safe
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}
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@ -2989,15 +2948,6 @@ export int Meta_Attach (PLUG_LOADTIME now, metamod_funcs_t *functionTable, meta_
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// where we can tell if the plugin will be allowed to run or not, we wait until here to make
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// our initialization stuff, like registering CVARs and dedicated server commands.
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// are we allowed to load this plugin now ?
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if (now > Plugin_info.loadable)
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{
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LOG_CONSOLE (PLID, "%s: plugin NOT attaching (can't load plugin right now)", Plugin_info.name);
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LOG_MMERROR (PLID, "%s: plugin NOT attaching (can't load plugin right now)", Plugin_info.name);
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return FALSE; // returning false prevents metamod from attaching this plugin
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}
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// keep track of the pointers to engine function tables metamod gives us
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gpMetaGlobals = pMGlobals;
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memcpy (functionTable, &gMetaFunctionTable, sizeof (metamod_funcs_t));
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@ -11,12 +11,12 @@
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NetworkMsg::NetworkMsg (void)
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{
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m_message = NETMSG_UNDEFINED;
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m_state = 0;
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m_bot = NULL;
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m_message = NETMSG_UNDEFINED;
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m_state = 0;
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m_bot = NULL;
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for (int i = 0; i < NETMSG_NUM; i++)
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m_registerdMessages[i] = -1;
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for (int i = 0; i < NETMSG_NUM; i++)
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m_registerdMessages[i] = -1;
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}
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void NetworkMsg::HandleMessageIfRequired (int messageType, int requiredType)
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@ -30,7 +30,7 @@ void NetworkMsg::Execute (void *p)
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if (m_message == NETMSG_UNDEFINED)
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return; // no message or not for bot, return
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// some needed variables
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// some needed variables
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static byte r, g, b;
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static byte enabled;
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