Get rid of Visual Studio warnings.
Relicensed under the MIT license. Added safety checks here and there.
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bee9653a71
commit
61fad287e7
48 changed files with 517 additions and 554 deletions
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@ -1,10 +1,9 @@
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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// This software is licensed under the BSD-style license.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://yapb.ru/license
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) Yet Another POD-Bot Contributors <yapb@entix.io>.
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//
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// This software is licensed under the MIT license.
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// Additional exceptions apply. For full license details, see LICENSE.txt
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//
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#include <yapb.h>
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@ -87,7 +86,7 @@ CR_EXPORT int GetEntityAPI2 (gamefuncs_t *table, int *) {
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// engine, and then calls the MOD DLL's version of GetEntityAPI to get the REAL gamedll
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// functions this time (to use in the bot code).
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memset (table, 0, sizeof (gamefuncs_t));
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plat.bzero (table, sizeof (gamefuncs_t));
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if (!(game.is (GameFlags::Metamod))) {
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auto api_GetEntityAPI = game.lib ().resolve <int (*) (gamefuncs_t *, int)> ("GetEntityAPI");
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@ -457,7 +456,7 @@ CR_LINKAGE_C int GetEntityAPI2_Post (gamefuncs_t *table, int *) {
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// engine, and then calls the MOD DLL's version of GetEntityAPI to get the REAL gamedll
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// functions this time (to use in the bot code). Post version, called only by metamod.
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memset (table, 0, sizeof (gamefuncs_t));
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plat.bzero (table, sizeof (gamefuncs_t));
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table->pfnSpawn = [] (edict_t *ent) {
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// this function asks the game DLL to spawn (i.e, give a physical existence in the virtual
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@ -505,7 +504,7 @@ CR_LINKAGE_C int GetEntityAPI2_Post (gamefuncs_t *table, int *) {
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CR_LINKAGE_C int GetEngineFunctions (enginefuncs_t *table, int *) {
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if (game.is (GameFlags::Metamod)) {
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memset (table, 0, sizeof (enginefuncs_t));
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plat.bzero (table, sizeof (enginefuncs_t));
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}
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table->pfnChangeLevel = [] (char *s1, char *s2) {
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@ -811,7 +810,7 @@ CR_EXPORT int GetNewDLLFunctions (newgamefuncs_t *table, int *interfaceVersion)
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}
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CR_LINKAGE_C int GetEngineFunctions_Post (enginefuncs_t *table, int *) {
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memset (table, 0, sizeof (enginefuncs_t));
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plat.bzero (table, sizeof (enginefuncs_t));
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table->pfnMessageEnd = [] () {
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msgs.stop (); // this allows us to send messages right in handler code
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