fixed crash, when official csbots active
fixed baaaad waypoint dislpaying fixed bots equip in buyzone when has active enemy bots try to do their goals more ofter (again) fixed some issues with knife maps
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parent
9f02b92ee2
commit
64445029c7
9 changed files with 80 additions and 63 deletions
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@ -716,7 +716,7 @@ void InitConfig (void)
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}
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// CHATTER SYSTEM INITIALIZATION
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if (OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp) && !(g_gameVersion & CSVERSION_LEGACY) && yb_communication_type.GetInt () == 2)
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if (OpenConfig ("chatter.cfg", "Couldn't open chatter system configuration", &fp) && !(g_gameFlags & GAME_LEGACY) && yb_communication_type.GetInt () == 2)
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{
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Array <String> array;
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@ -831,7 +831,7 @@ void InitConfig (void)
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}
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// LOCALIZER INITITALIZATION
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if (OpenConfig ("lang.cfg", "Specified language not found", &fp, true) && !(g_gameVersion & CSVERSION_LEGACY))
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if (OpenConfig ("lang.cfg", "Specified language not found", &fp, true) && !(g_gameFlags & GAME_LEGACY))
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{
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if (IsDedicatedServer ())
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return; // dedicated server will use only english translation
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@ -881,7 +881,7 @@ void InitConfig (void)
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}
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fp.Close ();
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}
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else if (g_gameVersion & CSVERSION_LEGACY)
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else if (g_gameFlags & GAME_LEGACY)
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AddLogEntry (true, LL_DEFAULT, "Multilingual system disabled, due to your Counter-Strike Version!");
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else if (strcmp (yb_language.GetString (), "en") != 0)
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AddLogEntry (true, LL_ERROR, "Couldn't load language configuration");
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@ -922,20 +922,20 @@ void GameDLLInit (void)
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// print game detection info
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String gameVersionStr;
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if (g_gameVersion & CSVERSION_LEGACY)
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if (g_gameFlags & GAME_LEGACY)
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gameVersionStr.Assign ("Legacy");
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else if (g_gameVersion & CSVERSION_CZERO)
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else if (g_gameFlags & GAME_CZERO)
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gameVersionStr.Assign ("Condition Zero");
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else if (g_gameVersion & CSVERSION_CSTRIKE16)
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else if (g_gameFlags & GAME_CSTRIKE16)
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gameVersionStr.Assign ("v1.6");
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if (g_gameVersion & CSVERSION_XASH)
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if (g_gameFlags & GAME_XASH)
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{
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gameVersionStr.Append (" @ Xash3D Engine");
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if (g_gameVersion & CSVERSION_MOBILITY)
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if (g_gameFlags & GAME_MOBILITY)
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gameVersionStr.Append (" Mobile");
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gameVersionStr.Replace ("Legacy", "1.6 Limited");
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@ -1019,10 +1019,15 @@ int Spawn (edict_t *ent)
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RoundInit ();
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g_mapType = NULL; // reset map type as worldspawn is the first entity spawned
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// detect official csbots here, as they causing crash in linkent code when active for some reason
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if (!(g_gameFlags & GAME_LEGACY) && g_engfuncs.pfnCVarGetPointer ("bot_stop") != NULL)
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g_gameFlags |= GAME_OFFICIAL_CSBOT;
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}
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else if (strcmp (entityClassname, "player_weaponstrip") == 0)
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{
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if ((g_gameVersion & CSVERSION_LEGACY) && (STRING (ent->v.target))[0] == '0')
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if ((g_gameFlags & GAME_LEGACY) && (STRING (ent->v.target))[0] == '0')
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ent->v.target = ent->v.targetname = ALLOC_STRING ("fake");
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else
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{
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@ -2425,12 +2430,12 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
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netmsg.SetId (NETMSG_SAYTEXT, GET_USER_MSG_ID (PLID, "SayText", NULL));
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netmsg.SetId (NETMSG_RESETHUD, GET_USER_MSG_ID (PLID, "ResetHUD", NULL));
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if (!(g_gameVersion & CSVERSION_LEGACY))
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if (!(g_gameFlags & GAME_LEGACY))
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netmsg.SetId (NETMSG_BOTVOICE, GET_USER_MSG_ID (PLID, "BotVoice", NULL));
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}
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netmsg.Reset ();
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if (msgDest == MSG_SPEC && msgType == netmsg.GetId (NETMSG_HLTV) && !(g_gameVersion & CSVERSION_LEGACY))
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if (msgDest == MSG_SPEC && msgType == netmsg.GetId (NETMSG_HLTV) && !(g_gameFlags & GAME_LEGACY))
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netmsg.SetMessage (NETMSG_HLTV);
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netmsg.HandleMessageIfRequired (msgType, NETMSG_WEAPONLIST);
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@ -3060,7 +3065,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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convars.PushRegisteredConVarsToEngine ();
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#ifdef PLATFORM_ANDROID
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g_gameVersion |= (CSVERSION_LEGACY | CSVERSION_XASH | CSVERSION_MOBILITY);
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g_gameFlags |= (GAME_LEGACY | GAME_XASH | GAME_MOBILITY);
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if (g_isMetamod)
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return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
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@ -3089,13 +3094,13 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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int modType;
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} s_supportedMods[] =
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{
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{ "cstrike", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.6", CSVERSION_CSTRIKE16 },
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{ "cstrike", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike v1.6 (Newer)", CSVERSION_CSTRIKE16 },
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{ "czero", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero", CSVERSION_CZERO },
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{ "czero", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero (Newer)", CSVERSION_CZERO },
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{ "csv15", "cs_i386.so", "cs.dylib", "mp.dll", "CS 1.5 for Steam", CSVERSION_LEGACY },
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{ "csdm", "cs_i386.so", "cs.dylib", "mp.dll", "CSDM for Windows", CSVERSION_LEGACY },
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{ "cs13", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.3", CSVERSION_LEGACY }, // assume cs13 = cs15
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{ "cstrike", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.6", GAME_CSTRIKE16 },
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{ "cstrike", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike v1.6 (Newer)", GAME_CSTRIKE16 },
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{ "czero", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero", GAME_CZERO },
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{ "czero", "cs.so", "cs.dylib", "mp.dll", "Counter-Strike: Condition Zero (Newer)", GAME_CZERO },
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{ "csv15", "cs_i386.so", "cs.dylib", "mp.dll", "CS 1.5 for Steam", GAME_LEGACY },
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{ "csdm", "cs_i386.so", "cs.dylib", "mp.dll", "CSDM for Windows", GAME_LEGACY },
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{ "cs13", "cs_i386.so", "cs.dylib", "mp.dll", "Counter-Strike v1.3", GAME_LEGACY }, // assume cs13 = cs15
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};
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ModSupport *knownMod = NULL;
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@ -3121,7 +3126,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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if (knownMod != NULL)
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{
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g_gameVersion |= knownMod->modType;
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g_gameFlags |= knownMod->modType;
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if (g_isMetamod)
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return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
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@ -3232,7 +3237,7 @@ void ConVarWrapper::PushRegisteredConVarsToEngine (bool gameVars)
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static void LinkEntity_Helper (EntityPtr_t &entAddress, const char *name, entvars_t *pev)
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{
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// here we're see an ugliest hack :)
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if (entAddress == NULL || (g_gameVersion & CSVERSION_CZERO))
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if (entAddress == NULL || (g_gameFlags & GAME_OFFICIAL_CSBOT))
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entAddress = g_gameLib->GetFuncAddr <EntityPtr_t > (name);
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if (entAddress == NULL)
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