Switch build to msvc for windows.
Switch build to clang for linux. Mingw binaries isn't working with vanilla hlds / listenserver. And i'm too lazy to debug them. For consistency reason, linux switched clang, so we're only have clang for linux & osx and msvc for windows.
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d8b7e8857d
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655693582a
6 changed files with 99 additions and 94 deletions
125
src/engine.cpp
125
src/engine.cpp
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@ -825,48 +825,6 @@ bool Game::postload () {
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// initialize weapons
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conf.initWeapons ();
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// print game detection info
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auto displayCSVersion = [&] () {
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String gameVersionStr;
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StringArray gameVersionFlags;
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if (is (GameFlags::Legacy)) {
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gameVersionStr.assign ("Legacy");
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}
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else if (is (GameFlags::ConditionZero)) {
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gameVersionStr.assign ("Condition Zero");
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}
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else if (is (GameFlags::Modern)) {
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gameVersionStr.assign ("v1.6");
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}
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if (is (GameFlags::Xash3D)) {
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gameVersionStr.append (" @ Xash3D Engine");
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if (is (GameFlags::Mobility)) {
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gameVersionStr.append (" Mobile");
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}
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gameVersionStr.replace ("Legacy", "1.6 Limited");
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}
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if (is (GameFlags::HasBotVoice)) {
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gameVersionFlags.push ("BotVoice");
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}
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if (is (GameFlags::ReGameDLL)) {
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gameVersionFlags.push ("ReGameDLL");
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}
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if (is (GameFlags::HasFakePings)) {
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gameVersionFlags.push ("FakePing");
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}
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if (is (GameFlags::Metamod)) {
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gameVersionFlags.push ("Metamod");
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}
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ctrl.msg ("\n%s v%s successfully loaded for game: Counter-Strike %s.\n\tFlags: %s.\n", product.name, product.version, gameVersionStr, gameVersionFlags.empty () ? "None" : String::join (gameVersionFlags, ", "));
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};
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if (plat.android) {
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m_gameFlags |= (GameFlags::Xash3D | GameFlags::Mobility | GameFlags::HasBotVoice | GameFlags::ReGameDLL);
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@ -878,7 +836,6 @@ bool Game::postload () {
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if (!m_gameLib.load (gamedll)) {
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logger.fatal ("Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gamedll, getRunningModName ());
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}
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displayCSVersion ();
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}
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else {
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bool binaryLoaded = loadCSBinary ();
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@ -886,7 +843,6 @@ bool Game::postload () {
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if (!binaryLoaded && !is (GameFlags::Metamod)) {
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logger.fatal ("Mod that you has started, not supported by this bot (gamedir: %s)", getRunningModName ());
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}
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displayCSVersion ();
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if (is (GameFlags::Metamod)) {
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m_gameLib.unload ();
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@ -1026,6 +982,47 @@ bool Game::isShootableBreakable (edict_t *ent) {
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return false;
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}
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void Game::printBotVersion () {
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String gameVersionStr;
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StringArray gameVersionFlags;
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if (is (GameFlags::Legacy)) {
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gameVersionStr.assign ("Legacy");
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}
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else if (is (GameFlags::ConditionZero)) {
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gameVersionStr.assign ("Condition Zero");
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}
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else if (is (GameFlags::Modern)) {
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gameVersionStr.assign ("v1.6");
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}
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if (is (GameFlags::Xash3D)) {
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gameVersionStr.append (" @ Xash3D Engine");
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if (is (GameFlags::Mobility)) {
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gameVersionStr.append (" Mobile");
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}
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gameVersionStr.replace ("Legacy", "1.6 Limited");
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}
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if (is (GameFlags::HasBotVoice)) {
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gameVersionFlags.push ("BotVoice");
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}
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if (is (GameFlags::ReGameDLL)) {
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gameVersionFlags.push ("ReGameDLL");
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}
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if (is (GameFlags::HasFakePings)) {
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gameVersionFlags.push ("FakePing");
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}
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if (is (GameFlags::Metamod)) {
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gameVersionFlags.push ("Metamod");
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}
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ctrl.msg ("\n%s v%s successfully loaded for game: Counter-Strike %s.\n\tFlags: %s.\n", product.name, product.version, gameVersionStr, gameVersionFlags.empty () ? "None" : String::join (gameVersionFlags, ", "));
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}
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void LightMeasure::initializeLightstyles () {
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// this function initializes lighting information...
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@ -1204,43 +1201,3 @@ float LightMeasure::getLightLevel (const Vector &point) {
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float LightMeasure::getSkyColor () {
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return static_cast <float> (Color (sv_skycolor_r.int_ (), sv_skycolor_g.int_ (), sv_skycolor_b.int_ ()).avg ());
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}
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DETOUR_RETURN EntityLinkage::lookup (SharedLibrary::Handle module, const char *function) {
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static const auto &gamedll = game.lib ().handle ();
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static const auto &self = m_self.handle ();
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const auto resolve = [&] (SharedLibrary::Handle handle) {
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return reinterpret_cast <DETOUR_RETURN> (m_dlsym (static_cast <DETOUR_HANDLE> (handle), function));
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};
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// if requested module is yapb module, put in cache the looked up symbol
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if (self != module || (plat.win32 && (static_cast <uint16> (reinterpret_cast <uint32> (function) >> 16) & 0xffff) == 0)) {
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return resolve (module);
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}
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if (m_exports.has (function)) {
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return m_exports[function];
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}
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auto botAddr = resolve (self);
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if (!botAddr) {
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auto gameAddr = resolve (gamedll);
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if (gameAddr) {
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return m_exports[function] = gameAddr;
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}
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}
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else {
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return m_exports[function] = botAddr;
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}
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return nullptr;
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}
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void EntityLinkage::initialize () {
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if (plat.arm) {
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return;
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}
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m_dlsym.install (reinterpret_cast <void *> (EntityLinkage::replacement), true);
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m_self.locate (&engfuncs);
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}
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@ -120,6 +120,9 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
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conf.loadMainConfig (true);
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conf.adjustWeaponPrices ();
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// print info about dll
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game.printBotVersion ();
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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@ -793,7 +796,6 @@ CR_EXPORT int GetNewDLLFunctions (newgamefuncs_t *table, int *interfaceVersion)
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logger.error ("Could not resolve symbol \"%s\" in the game dll. Continuing...", __FUNCTION__);
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return HLFalse;
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}
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dllfuncs.newapi_table = table;
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return HLTrue;
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}
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@ -945,5 +947,45 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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api_GiveFnptrsToDll (functionTable, glob);
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}
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DETOUR_RETURN EntityLinkage::lookup (SharedLibrary::Handle module, const char *function) {
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static const auto &gamedll = game.lib ().handle ();
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static const auto &self = m_self.handle ();
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const auto resolve = [&] (SharedLibrary::Handle handle) {
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return reinterpret_cast <DETOUR_RETURN> (m_dlsym (static_cast <DETOUR_HANDLE> (handle), function));
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};
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// if requested module is yapb module, put in cache the looked up symbol
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if (self != module || (plat.win32 && (static_cast <uint16> (reinterpret_cast <uint32> (function) >> 16) & 0xffff) == 0)) {
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return resolve (module);
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}
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if (m_exports.has (function)) {
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return m_exports[function];
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}
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auto botAddr = resolve (self);
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if (!botAddr) {
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auto gameAddr = resolve (gamedll);
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if (gameAddr) {
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return m_exports[function] = gameAddr;
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}
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}
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else {
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return m_exports[function] = botAddr;
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}
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return nullptr;
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}
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void EntityLinkage::initialize () {
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if (plat.arm) {
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return;
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}
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m_dlsym.install (reinterpret_cast <void *> (EntityLinkage::replacement), true);
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m_self.locate (&engfuncs);
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}
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// add linkents for android
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#include "android.cpp"
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