more work on optimizing cpu usage

reverted active grenades on TASK_* items
This commit is contained in:
Dmitry 2015-06-11 23:22:50 +03:00
commit 66c33472ff
8 changed files with 91 additions and 180 deletions

View file

@ -1358,12 +1358,7 @@ void BotManager::UpdateActiveGrenades (void)
// search the map for any type of grenade
while (!IsEntityNull (grenade = FIND_ENTITY_BY_CLASSNAME (grenade, "grenade")))
{
if (grenade->v.effects & EF_NODRAW)
continue;
m_activeGrenades.Push (grenade);
}
}
const Array <entity_t> &BotManager::GetActiveGrenades (void)