more work on optimizing cpu usage
reverted active grenades on TASK_* items
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8 changed files with 91 additions and 180 deletions
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@ -1358,12 +1358,7 @@ void BotManager::UpdateActiveGrenades (void)
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// search the map for any type of grenade
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while (!IsEntityNull (grenade = FIND_ENTITY_BY_CLASSNAME (grenade, "grenade")))
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{
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if (grenade->v.effects & EF_NODRAW)
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continue;
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m_activeGrenades.Push (grenade);
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}
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}
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const Array <entity_t> &BotManager::GetActiveGrenades (void)
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