nav: do not avoid anyone in narrow places

nav: increase recent-probe repeat time
bot: allow to camp with secondary weapon if enough friends alive
bot:  think runs now at minimum 50fps, instead of every frame on xash3d
bot: make multilingual system work on xash3d (except menus right now)
engine: mark xash3d engine as modern game version
engine: add xash3d-specific cvars that are not  registered on goldsrc
cfg: do not spam on logs if multilingual or chatter configs not loaded because of game version
This commit is contained in:
jeefo 2023-06-13 19:55:03 +03:00
commit 690d09a5d7
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GPG key ID: 927BCA0779BEA8ED
9 changed files with 39 additions and 22 deletions

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@ -368,7 +368,7 @@ void Bot::doPlayerAvoidance (const Vector &normal) {
m_hindrance = nullptr;
float distance = cr::sqrf (348.0f);
if (getCurrentTaskId () == Task::Attack || isOnLadder ()) {
if (getCurrentTaskId () == Task::Attack || isOnLadder () || isInNarrowPlace ()) {
return;
}
const auto ownPrio = bots.getPlayerPriority (ent ());
@ -477,7 +477,7 @@ void Bot::checkTerrain (float movedDistance, const Vector &dirNormal) {
// not stuck?
if (!m_isStuck) {
if (m_probeTime + rg.get (0.5f, 1.0f) < game.time ()) {
if (m_probeTime + rg.get (0.75f, 1.15f) < game.time ()) {
resetCollision (); // reset collision memory if not being stuck for 0.5 secs
}
else {