aim: do not pick enemies wearing FL_NOTARGET flag
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2 changed files with 10 additions and 2 deletions
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@ -813,6 +813,7 @@ private:
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bool lookupEnemies ();
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bool isEnemyHidden (edict_t *enemy);
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bool isEnemyInvincible (edict_t *enemy);
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bool isEnemyNoTarget (edict_t *enemy);
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bool isFriendInLineOfFire (float distance);
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bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
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bool isPenetrableObstacle (const Vector &dest);
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