fix: logos config not initialized (resolves #691)
bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688) bot: remove hardcoded radio communication randoms, so they're now depends on bots personality refactor: some refactoring of code
This commit is contained in:
parent
d6d76e136d
commit
6dfb09f110
26 changed files with 180 additions and 141 deletions
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@ -269,7 +269,7 @@ void GraphAnalyze::cleanup () {
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}
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}
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void GraphAnalyze::displayOverlayMessage () {
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void GraphAnalyze::displayOverlayMessage () const {
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auto listenserverEdict = game.getLocalEntity ();
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if (game.isNullEntity (listenserverEdict) || !m_isAnalyzing) {
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@ -856,7 +856,7 @@ Vector Bot::getCampDirection (const Vector &dest) {
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return nullptr;
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}
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void Bot::showChatterIcon (bool show, bool disconnect) {
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void Bot::showChatterIcon (bool show, bool disconnect) const {
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// this function depending on show boolean, shows/remove chatter, icon, on the head of bot.
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if (!game.is (GameFlags::HasBotVoice) || cv_radio_mode.as <int> () != 2) {
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@ -894,7 +894,7 @@ void Bot::showChatterIcon (bool show, bool disconnect) {
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}
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}
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void Bot::instantChatter (int type) {
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void Bot::instantChatter (int type) const {
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// this function sends instant chatter messages.
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if (!game.is (GameFlags::HasBotVoice)
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|| cv_radio_mode.as <int> () != 2
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@ -1222,7 +1222,7 @@ bool Bot::canReplaceWeapon () {
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return isWeaponRestricted (m_currentWeapon);
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}
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int Bot::pickBestWeapon (Array <int> &vec, int moneySave) {
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int Bot::pickBestWeapon (Array <int> &vec, int moneySave) const {
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// this function picks best available weapon from random choice with money save
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if (vec.length () < 2) {
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@ -1890,6 +1890,7 @@ void Bot::setConditions () {
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if (m_agressionLevel > 1.0f) {
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m_agressionLevel = 1.0f;
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}
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m_radioPercent = cr::min (m_radioPercent - rg (1, 5), 15);
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if (rg.chance (10)) {
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pushChatMessage (Chat::Kill);
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@ -2450,7 +2451,7 @@ void Bot::checkRadioQueue () {
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if (seesEntity (m_radioEntity->v.origin) || m_radioOrder == Radio::StickTogetherTeam) {
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if (game.isNullEntity (m_targetEntity)
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&& game.isNullEntity (m_enemy)
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&& rg.chance (m_personality == Personality::Careful ? 80 : 20)) {
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&& rg.chance (m_radioPercent)) {
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int numFollowers = 0;
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@ -2494,11 +2495,11 @@ void Bot::checkRadioQueue () {
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}
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}
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}
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else if (m_radioOrder != Chatter::GoingToPlantBomb && rg.chance (25)) {
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else if (m_radioOrder != Chatter::GoingToPlantBomb && rg.chance (m_radioPercent)) {
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pushRadioMessage (Radio::Negative);
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}
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}
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else if (m_radioOrder != Chatter::GoingToPlantBomb && rg.chance (35)) {
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else if (m_radioOrder != Chatter::GoingToPlantBomb && rg.chance (m_radioPercent)) {
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pushRadioMessage (Radio::Negative);
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}
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}
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@ -2530,7 +2531,7 @@ void Bot::checkRadioQueue () {
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m_fearLevel = 0.0f;
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}
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if (rg.chance (45) && cv_radio_mode.as <int> () == 2) {
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if (rg.chance (m_radioPercent) && cv_radio_mode.as <int> () == 2) {
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pushChatterMessage (Chatter::OnMyWay);
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}
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else if (m_radioOrder == Radio::NeedBackup && cv_radio_mode.as <int> () != 2) {
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@ -2538,7 +2539,7 @@ void Bot::checkRadioQueue () {
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}
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tryHeadTowardRadioMessage ();
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}
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else if (rg.chance (25)) {
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else if (rg.chance (m_radioPercent)) {
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pushRadioMessage (Radio::Negative);
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}
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}
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@ -2559,7 +2560,7 @@ void Bot::checkRadioQueue () {
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case Chatter::ScaredEmotion:
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case Chatter::PinnedDown:
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if (((game.isNullEntity (m_enemy) && seesEntity (m_radioEntity->v.origin)) || distanceSq < cr::sqrf (2048.0f) || !m_moveToC4)
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&& rg.chance (50)
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&& rg.chance (m_radioPercent)
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&& m_seeEnemyTime + 4.0f < game.time ()) {
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m_fearLevel -= 0.1f;
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@ -2568,22 +2569,22 @@ void Bot::checkRadioQueue () {
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m_fearLevel = 0.0f;
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}
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if (rg.chance (45) && cv_radio_mode.as <int> () == 2) {
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if (rg.chance (m_radioPercent) && cv_radio_mode.as <int> () == 2) {
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pushChatterMessage (Chatter::OnMyWay);
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}
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else if (m_radioOrder == Radio::NeedBackup && cv_radio_mode.as <int> () != 2 && rg.chance (50)) {
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else if (m_radioOrder == Radio::NeedBackup && cv_radio_mode.as <int> () != 2 && rg.chance (m_radioPercent)) {
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pushRadioMessage (Radio::RogerThat);
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}
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tryHeadTowardRadioMessage ();
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}
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else if (rg.chance (30) && m_radioOrder == Radio::NeedBackup) {
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else if (rg.chance (m_radioPercent) && m_radioOrder == Radio::NeedBackup) {
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pushRadioMessage (Radio::Negative);
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}
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break;
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case Radio::GoGoGo:
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if (m_radioEntity == m_targetEntity) {
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if (rg.chance (45) && cv_radio_mode.as <int> () == 2) {
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if (rg.chance (m_radioPercent) && cv_radio_mode.as <int> () == 2) {
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pushRadioMessage (Radio::RogerThat);
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}
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else if (m_radioOrder == Radio::NeedBackup && cv_radio_mode.as <int> () != 2) {
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@ -2622,7 +2623,7 @@ void Bot::checkRadioQueue () {
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pushRadioMessage (Radio::RogerThat);
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resetDoubleJump ();
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}
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else if (rg.chance (35)) {
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else if (rg.chance (m_radioPercent)) {
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pushRadioMessage (Radio::Negative);
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}
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break;
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@ -2637,7 +2638,7 @@ void Bot::checkRadioQueue () {
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m_targetEntity = nullptr;
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startTask (Task::EscapeFromBomb, TaskPri::EscapeFromBomb, kInvalidNodeIndex, 0.0f, true);
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}
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else if (rg.chance (35)) {
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else if (rg.chance (m_radioPercent)) {
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pushRadioMessage (Radio::Negative);
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}
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break;
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@ -2656,7 +2657,7 @@ void Bot::checkRadioQueue () {
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break;
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case Radio::StormTheFront:
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if (((game.isNullEntity (m_enemy) && seesEntity (m_radioEntity->v.origin)) || distanceSq < cr::sqrf (1024.0f)) && rg.chance (50)) {
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if (((game.isNullEntity (m_enemy) && seesEntity (m_radioEntity->v.origin)) || distanceSq < cr::sqrf (1024.0f)) && rg.chance (m_radioPercent)) {
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pushRadioMessage (Radio::RogerThat);
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// don't pause/camp anymore
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@ -2738,7 +2739,7 @@ void Bot::checkRadioQueue () {
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case Radio::ReportInTeam:
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switch (getCurrentTaskId ()) {
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case Task::Normal:
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if (getTask ()->data != kInvalidNodeIndex && rg.chance (70)) {
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if (getTask ()->data != kInvalidNodeIndex && rg.chance (m_radioPercent)) {
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const auto &path = graph[getTask ()->data];
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if (path.flags & NodeFlag::Goal) {
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@ -2752,14 +2753,14 @@ void Bot::checkRadioQueue () {
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else if (m_hasHostage) {
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pushChatterMessage (Chatter::RescuingHostages);
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}
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else if ((path.flags & NodeFlag::Camp) && rg.chance (75)) {
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else if ((path.flags & NodeFlag::Camp) && rg.chance (m_radioPercent)) {
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pushChatterMessage (Chatter::GoingToCamp);
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}
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else if (m_states & Sense::HearingEnemy) {
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pushChatterMessage (Chatter::HeardTheEnemy);
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}
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}
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else if (rg.chance (30)) {
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else if (rg.chance (m_radioPercent)) {
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pushChatterMessage (Chatter::ReportingIn);
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}
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break;
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@ -2771,7 +2772,7 @@ void Bot::checkRadioQueue () {
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break;
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case Task::Camp:
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if (rg.chance (40)) {
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if (rg.chance (m_radioPercent)) {
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if (bots.isBombPlanted () && m_team == Team::Terrorist) {
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pushChatterMessage (Chatter::GuardingPlantedC4);
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}
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@ -2828,7 +2829,7 @@ void Bot::checkRadioQueue () {
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break;
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default:
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if (rg.chance (50)) {
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if (rg.chance (m_radioPercent)) {
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pushChatterMessage (Chatter::Nothing);
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}
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break;
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@ -2942,7 +2943,7 @@ void Bot::tryHeadTowardRadioMessage () {
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}
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if ((util.isFakeClient (m_radioEntity)
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&& rg.chance (25)
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&& rg.chance (m_radioPercent)
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&& m_personality == Personality::Normal) || !(m_radioEntity->v.flags & FL_FAKECLIENT)) {
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if (tid == Task::Pause || tid == Task::Camp) {
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@ -3657,6 +3658,9 @@ void Bot::takeDamage (edict_t *inflictor, int damage, int armor, int bits) {
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pushChatterMessage (Chatter::FriendlyFire);
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}
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else {
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// increase radio percent
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m_radioPercent = cr::max (m_radioPercent + 1, 90);
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// attacked by an enemy
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if (m_healthValue > 60.0f) {
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m_agressionLevel += 0.1f;
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@ -3744,7 +3748,7 @@ void Bot::takeBlind (int alpha) {
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}
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}
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void Bot::updatePracticeValue (int damage) {
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void Bot::updatePracticeValue (int damage) const {
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// gets called each time a bot gets damaged by some enemy. tries to achieve a statistic about most/less dangerous
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// nodes for a destination goal used for pathfinding
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@ -3960,7 +3964,7 @@ bool Bot::canRunHeavyWeight () {
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return false;
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}
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uint8_t Bot::computeMsec () {
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uint8_t Bot::computeMsec () const {
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// estimate msec to use for this command based on time passed from the previous command
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return static_cast <uint8_t> (cr::min (static_cast <int32_t> (cr::roundf ((game.time () - m_previousThinkTime) * 1000.0f)), 255));
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@ -4248,7 +4252,7 @@ void Bot::selectCampButtons (int index) {
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}
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}
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bool Bot::isBombDefusing (const Vector &bombOrigin) {
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bool Bot::isBombDefusing (const Vector &bombOrigin) const {
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// this function finds if somebody currently defusing the bomb.
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if (!bots.isBombPlanted ()) {
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@ -4354,7 +4358,7 @@ void Bot::refreshCreatureStatus (char *infobuffer) {
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m_modelMask = modelTest.mask;
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}
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bool Bot::isCreature () {
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bool Bot::isCreature () const {
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// current creature models are: zombie, chicken
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constexpr auto kModelMaskZombie = (('o' << 8) + 'z');
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constexpr auto kModelMaskChicken = (('h' << 8) + 'c');
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@ -19,7 +19,7 @@ ConVar cv_aim_trace_consider_glass ("aim_trace_consider_glass", "0", "Bots will
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ConVar mp_friendlyfire ("mp_friendlyfire", nullptr, Var::GameRef);
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ConVar sv_gravity ("sv_gravity", nullptr, Var::GameRef);
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int Bot::numFriendsNear (const Vector &origin, const float radius) {
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int Bot::numFriendsNear (const Vector &origin, const float radius) const {
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if (game.is (GameFlags::FreeForAll)) {
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return 0; // no friends on free for all mode
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}
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@ -39,7 +39,7 @@ int Bot::numFriendsNear (const Vector &origin, const float radius) {
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return count;
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}
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int Bot::numEnemiesNear (const Vector &origin, const float radius) {
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int Bot::numEnemiesNear (const Vector &origin, const float radius) const {
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if (game.is (GameFlags::FreeForAll)) {
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return 0; // no enemies on free for all mode
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}
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@ -129,7 +129,7 @@ bool Bot::isEnemyNoTarget (edict_t *enemy) {
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return !!(enemy->v.flags & FL_NOTARGET);
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}
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bool Bot::isEnemyInDarkArea (edict_t *enemy) {
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bool Bot::isEnemyInDarkArea (edict_t *enemy) const {
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if (!cv_check_darkness && game.isNullEntity (enemy)) {
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return false;
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}
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@ -773,7 +773,7 @@ Vector Bot::getEnemyBodyOffset () {
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return spot;
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}
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Vector Bot::getCustomHeight (float distance) {
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Vector Bot::getCustomHeight (float distance) const {
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enum DistanceIndex {
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Long, Middle, Short
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};
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@ -808,7 +808,7 @@ Vector Bot::getCustomHeight (float distance) {
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return { 0.0f, 0.0f, kOffsetRanges[m_weaponType][distanceIndex] };
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}
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bool Bot::isFriendInLineOfFire (float distance) {
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bool Bot::isFriendInLineOfFire (float distance) const {
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// bot can't hurt teammates, if friendly fire is not enabled...
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if (!mp_friendlyfire || game.is (GameFlags::CSDM)) {
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return false;
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@ -868,7 +868,7 @@ bool Bot::isPenetrableObstacle (const Vector &dest) {
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return isPenetrableObstacle2 (dest, penetratePower);
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}
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bool Bot::isPenetrableObstacle1 (const Vector &dest, int penetratePower) {
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bool Bot::isPenetrableObstacle1 (const Vector &dest, int penetratePower) const {
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TraceResult tr {};
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float obstacleDistanceSq = 0.0f;
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@ -906,7 +906,7 @@ bool Bot::isPenetrableObstacle1 (const Vector &dest, int penetratePower) {
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return false;
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}
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bool Bot::isPenetrableObstacle2 (const Vector &dest, int) {
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bool Bot::isPenetrableObstacle2 (const Vector &dest, int) const {
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// this function returns if enemy can be shoot through some obstacle
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const Vector &source = getEyesPos ();
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@ -941,7 +941,7 @@ bool Bot::isPenetrableObstacle2 (const Vector &dest, int) {
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return false;
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}
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bool Bot::isPenetrableObstacle3 (const Vector &dest, int penetratePower) {
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bool Bot::isPenetrableObstacle3 (const Vector &dest, int penetratePower) const {
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// this function returns if enemy can be shoot through some obstacle
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TraceResult tr {};
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@ -1659,13 +1659,13 @@ void Bot::attackMovement () {
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ignoreCollision ();
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}
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bool Bot::hasPrimaryWeapon () {
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bool Bot::hasPrimaryWeapon () const {
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// this function returns returns true, if bot has a primary weapon
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return (pev->weapons & kPrimaryWeaponMask) != 0;
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}
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bool Bot::hasSecondaryWeapon () {
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bool Bot::hasSecondaryWeapon () const {
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// this function returns returns true, if bot has a secondary weapon
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return (pev->weapons & kSecondaryWeaponMask) != 0;
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@ -1752,7 +1752,7 @@ int Bot::bestSecondaryCarried () {
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return weaponIndex;
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}
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int Bot::bestGrenadeCarried () {
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int Bot::bestGrenadeCarried () const {
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if (pev->weapons & cr::bit (Weapon::Explosive)) {
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return Weapon::Explosive;
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}
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@ -1792,7 +1792,7 @@ bool Bot::rateGroundWeapon (edict_t *ent) {
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return groundIndex > hasWeapon;
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}
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bool Bot::hasAnyWeapons () {
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bool Bot::hasAnyWeapons () const {
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return !!(pev->weapons & (kPrimaryWeaponMask | kSecondaryWeaponMask));
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}
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@ -1902,7 +1902,7 @@ void Bot::selectSecondary () {
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pev->weapons = oldWeapons;
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}
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int Bot::getBestOwnedWeapon () {
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int Bot::getBestOwnedWeapon () const {
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auto tab = conf.getRawWeapons ();
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int weapons = pev->weapons;
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@ -1921,7 +1921,7 @@ int Bot::getBestOwnedWeapon () {
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return num;
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}
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int Bot::getBestOwnedPistol () {
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int Bot::getBestOwnedPistol () const {
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auto tab = conf.getRawWeapons ();
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int weapons = pev->weapons;
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@ -2111,7 +2111,7 @@ void Bot::checkReload () {
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}
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}
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float Bot::calculateScaleFactor (edict_t *ent) {
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float Bot::calculateScaleFactor (edict_t *ent) const {
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Vector entSize = ent->v.maxs - ent->v.mins;
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const float entArea = 2.0f * (entSize.x * entSize.y + entSize.y * entSize.z + entSize.x * entSize.z);
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@ -2571,11 +2571,11 @@ bool Bot::isEnemyNoticeable (float range) {
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return rg (0.0f, 100.0f) < noticeChance;
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}
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int Bot::getAmmo () {
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int Bot::getAmmo () const {
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return getAmmo (m_currentWeapon);
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}
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int Bot::getAmmo (int id) {
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int Bot::getAmmo (int id) const {
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const auto &prop = conf.getWeaponProp (id);
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if (prop.ammo1 == -1 || prop.ammo1 > kMaxWeapons - 1) {
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@ -761,12 +761,13 @@ void BotConfig::loadLogosConfig () {
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if (isCommentLine (line)) {
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continue;
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}
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addLogoIndex (line);
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addLogoIndex (line.trim ());
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||||
}
|
||||
}
|
||||
|
||||
// use defaults
|
||||
if (m_logosIndices.empty ()) {
|
||||
game.print ("EMPTY!!!!!");
|
||||
auto defaults = String { "{biohaz;{graf003;{graf004;{graf005;{lambda06;{target;{hand1;{spit2;{bloodhand6;{foot_l;{foot_r" }.split (";");
|
||||
|
||||
for (const auto &logo : defaults) {
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ int BotControl::cmdAddBot () {
|
|||
|
||||
// this is duplicate error as in main bot creation code, but not to be silent
|
||||
if (!graph.length () || graph.hasChanged ()) {
|
||||
ctrl.msg ("There is no graph found or graph is changed. Cannot create bot.");
|
||||
msg ("There is no graph found or graph is changed. Cannot create bot.");
|
||||
return BotCommandResult::Handled;
|
||||
}
|
||||
|
||||
|
|
@ -91,7 +91,7 @@ int BotControl::cmdKillBots () {
|
|||
bots.killAllBots (Team::Terrorist, silentKill);
|
||||
}
|
||||
else {
|
||||
bots.killAllBots (-1, silentKill);
|
||||
bots.killAllBots (Team::Invalid, silentKill);
|
||||
}
|
||||
return BotCommandResult::Handled;
|
||||
}
|
||||
|
|
@ -204,6 +204,9 @@ int BotControl::cmdCvars () {
|
|||
|
||||
auto match = arg <StringRef> (pattern);
|
||||
|
||||
// stop printing if executed once more
|
||||
flushPrintQueue ();
|
||||
|
||||
// revert all the cvars to their default values
|
||||
if (match == "defaults") {
|
||||
msg ("Bots cvars has been reverted to their default values.");
|
||||
|
|
@ -244,7 +247,7 @@ int BotControl::cmdCvars () {
|
|||
cfg.puts ("// Configuration file for %s\n\n", product.name);
|
||||
}
|
||||
else {
|
||||
ctrl.setRapidOutput (true);
|
||||
setRapidOutput (true);
|
||||
}
|
||||
|
||||
for (const auto &cvar : game.getCvars ()) {
|
||||
|
|
@ -303,7 +306,7 @@ int BotControl::cmdCvars () {
|
|||
msg (" ");
|
||||
}
|
||||
}
|
||||
ctrl.setRapidOutput (false);
|
||||
setRapidOutput (false);
|
||||
|
||||
if (isSave) {
|
||||
if (!cfg) {
|
||||
|
|
@ -2172,13 +2175,13 @@ void BotControl::maintainAdminRights () {
|
|||
}
|
||||
else if (password != engfuncs.pfnInfoKeyValue (engfuncs.pfnGetInfoKeyBuffer (ent), key.chars ())) {
|
||||
client.flags &= ~ClientFlags::Admin;
|
||||
ctrl.msg ("Player %s had lost remote access to %s.", ent->v.netname.chars (), product.name);
|
||||
msg ("Player %s had lost remote access to %s.", ent->v.netname.chars (), product.name);
|
||||
}
|
||||
}
|
||||
else if (!(client.flags & ClientFlags::Admin) && !key.empty () && !password.empty ()) {
|
||||
if (password == engfuncs.pfnInfoKeyValue (engfuncs.pfnGetInfoKeyBuffer (ent), key.chars ())) {
|
||||
client.flags |= ClientFlags::Admin;
|
||||
ctrl.msg ("Player %s had gained full remote access to %s.", ent->v.netname.chars (), product.name);
|
||||
msg ("Player %s had gained full remote access to %s.", ent->v.netname.chars (), product.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -224,7 +224,7 @@ void Game::levelShutdown () {
|
|||
|
||||
}
|
||||
|
||||
void Game::drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type) {
|
||||
void Game::drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type) const {
|
||||
// this function draws a arrow visible from the client side of the player whose player entity
|
||||
// is pointed to by ent, from the vector location start to the vector location end,
|
||||
// which is supposed to last life tenths seconds, and having the color defined by RGB.
|
||||
|
|
@ -410,7 +410,7 @@ bool Game::checkVisibility (edict_t *ent, uint8_t *set) {
|
|||
return engfuncs.pfnCheckVisibility (ent, set) > 0;
|
||||
}
|
||||
|
||||
uint8_t *Game::getVisibilitySet (Bot *bot, bool pvs) {
|
||||
uint8_t *Game::getVisibilitySet (Bot *bot, bool pvs) const {
|
||||
if (is (GameFlags::Xash3DLegacy)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
@ -545,7 +545,7 @@ void Game::prepareBotArgs (edict_t *ent, String str) {
|
|||
m_botArgs.emplace (args.substr (quote, args.length () - 1).trim ("\"")); // add string with trimmed quotes
|
||||
}
|
||||
else {
|
||||
for (auto arg : args.split (" ")) {
|
||||
for (auto &&arg : args.split (" ")) {
|
||||
m_botArgs.emplace (arg);
|
||||
}
|
||||
}
|
||||
|
|
@ -560,7 +560,7 @@ void Game::prepareBotArgs (edict_t *ent, String str) {
|
|||
};
|
||||
|
||||
if (str.find (';', 0) != String::InvalidIndex) {
|
||||
for (auto part : str.split (";")) {
|
||||
for (auto &&part : str.split (";")) {
|
||||
parsePartArgs (part.trim ());
|
||||
}
|
||||
}
|
||||
|
|
@ -1126,7 +1126,7 @@ void Game::searchEntities (StringRef field, StringRef value, EntitySearch functo
|
|||
}
|
||||
}
|
||||
|
||||
void Game::searchEntities (const Vector &position, float radius, EntitySearch functor) {
|
||||
void Game::searchEntities (const Vector &position, float radius, EntitySearch functor) const {
|
||||
edict_t *ent = nullptr;
|
||||
const Vector &pos = position.empty () ? m_startEntity->v.origin : position;
|
||||
|
||||
|
|
@ -1145,7 +1145,7 @@ bool Game::hasEntityInGame (StringRef classname) {
|
|||
return !isNullEntity (engfuncs.pfnFindEntityByString (nullptr, "classname", classname.chars ()));
|
||||
}
|
||||
|
||||
void Game::printBotVersion () {
|
||||
void Game::printBotVersion () const {
|
||||
String gameVersionStr {};
|
||||
StringArray botRuntimeFlags {};
|
||||
|
||||
|
|
|
|||
|
|
@ -1301,7 +1301,7 @@ void BotGraph::showFileInfo () {
|
|||
msg (" bsp_size: %d", exten.mapSize);
|
||||
}
|
||||
|
||||
void BotGraph::emitNotify (int32_t sound) {
|
||||
void BotGraph::emitNotify (int32_t sound) const {
|
||||
static HashMap <int32_t, String> notifySounds = {
|
||||
{ NotifySound::Added, "weapons/xbow_hit1.wav" },
|
||||
{ NotifySound::Change, "weapons/mine_activate.wav" },
|
||||
|
|
@ -1559,7 +1559,7 @@ void BotGraph::initLightLevels () {
|
|||
if (m_paths.empty () || m_lightChecked) {
|
||||
return;
|
||||
}
|
||||
auto players = bots.countTeamPlayers ();
|
||||
const auto &players = bots.countTeamPlayers ();
|
||||
|
||||
// do calculation if some-one is already playing on the server
|
||||
if (!players.first && !players.second) {
|
||||
|
|
@ -1953,7 +1953,7 @@ float BotGraph::calculateTravelTime (float maxSpeed, const Vector &src, const Ve
|
|||
return origin.distance2d (src) / maxSpeed;
|
||||
}
|
||||
|
||||
bool BotGraph::isNodeReacheableEx (const Vector &src, const Vector &destination, const float maxHeight) {
|
||||
bool BotGraph::isNodeReacheableEx (const Vector &src, const Vector &destination, const float maxHeight) const {
|
||||
TraceResult tr {};
|
||||
|
||||
float distanceSq = destination.distanceSq (src);
|
||||
|
|
@ -2044,11 +2044,11 @@ bool BotGraph::isNodeReacheableEx (const Vector &src, const Vector &destination,
|
|||
}
|
||||
|
||||
|
||||
bool BotGraph::isNodeReacheable (const Vector &src, const Vector &destination) {
|
||||
bool BotGraph::isNodeReacheable (const Vector &src, const Vector &destination) const {
|
||||
return isNodeReacheableEx (src, destination, 45.0f);
|
||||
}
|
||||
|
||||
bool BotGraph::isNodeReacheableWithJump (const Vector &src, const Vector &destination) {
|
||||
bool BotGraph::isNodeReacheableWithJump (const Vector &src, const Vector &destination) const {
|
||||
return isNodeReacheableEx (src, destination, cv_graph_analyze_max_jump_height.as <float> ());
|
||||
}
|
||||
|
||||
|
|
@ -2872,7 +2872,7 @@ void BotGraph::unassignPath (int from, int to) {
|
|||
m_hasChanged = true;
|
||||
}
|
||||
|
||||
void BotGraph::convertFromPOD (Path &path, const PODPath &pod) {
|
||||
void BotGraph::convertFromPOD (Path &path, const PODPath &pod) const {
|
||||
path.number = pod.number;
|
||||
path.flags = pod.flags;
|
||||
path.origin = pod.origin;
|
||||
|
|
@ -2916,7 +2916,7 @@ void BotGraph::convertToPOD (const Path &path, PODPath &pod) {
|
|||
pod.vis.crouch = path.vis.crouch;
|
||||
}
|
||||
|
||||
void BotGraph::convertCampDirection (Path &path) {
|
||||
void BotGraph::convertCampDirection (Path &path) const {
|
||||
// this function converts old vector based camp directions to angles, note that podbotmm graph
|
||||
// are already saved with angles, and converting this stuff may result strange look directions.
|
||||
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ void ServerQueryHook::init () {
|
|||
}
|
||||
}
|
||||
|
||||
SharedLibrary::Func DynamicLinkerHook::lookup (SharedLibrary::Handle module, const char *function) {
|
||||
SharedLibrary::Func EntityLinkHook::lookupSymbol (SharedLibrary::Handle module, const char *function) {
|
||||
static const auto &gamedll = game.lib ().handle ();
|
||||
static const auto &self = m_self.handle ();
|
||||
|
||||
|
|
@ -148,7 +148,7 @@ SharedLibrary::Func DynamicLinkerHook::lookup (SharedLibrary::Handle module, con
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool DynamicLinkerHook::callPlayerFunction (edict_t *ent) {
|
||||
bool EntityLinkHook::callPlayerFunction (edict_t *ent) {
|
||||
auto callPlayer = [&] () {
|
||||
reinterpret_cast <EntityProto> (reinterpret_cast <void *> (m_exports["player"])) (&ent->v);
|
||||
};
|
||||
|
|
@ -169,11 +169,11 @@ bool DynamicLinkerHook::callPlayerFunction (edict_t *ent) {
|
|||
return true;
|
||||
}
|
||||
|
||||
bool DynamicLinkerHook::needsBypass () const {
|
||||
bool EntityLinkHook::needsBypass () const {
|
||||
return !plat.win && !game.isDedicated ();
|
||||
}
|
||||
|
||||
void DynamicLinkerHook::initialize () {
|
||||
void EntityLinkHook::initialize () {
|
||||
#if defined(LINKENT_STATIC)
|
||||
return;
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -669,7 +669,7 @@ void BotManager::killAllBots (int team, bool silent) {
|
|||
// this function kills all bots on server (only this dll controlled bots)
|
||||
|
||||
for (const auto &bot : m_bots) {
|
||||
if (team != -1 && game.getRealTeam (bot->ent ()) != team) {
|
||||
if (team != Team::Invalid && game.getRealTeam (bot->ent ()) != team) {
|
||||
continue;
|
||||
}
|
||||
bot->kill ();
|
||||
|
|
@ -922,11 +922,14 @@ void BotManager::listBots () {
|
|||
bot->index (),
|
||||
bot->pev->netname.chars (),
|
||||
bot->m_personality == Personality::Rusher ? "rusher" : bot->m_personality == Personality::Normal ? "normal" : "careful",
|
||||
|
||||
botTeam (bot->ent ()),
|
||||
bot->m_difficulty,
|
||||
static_cast <int> (bot->pev->frags),
|
||||
|
||||
bot->m_deathCount,
|
||||
bot->m_isAlive ? "yes" : "no",
|
||||
|
||||
timelimitStr);
|
||||
}
|
||||
ctrl.msg ("%d bots", m_bots.length ());
|
||||
|
|
@ -1123,7 +1126,7 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int skin) {
|
|||
}
|
||||
}
|
||||
|
||||
char reject[StringBuffer::StaticBufferSize] = { 0, };
|
||||
char reject[128] = { 0, };
|
||||
MDLL_ClientConnect (bot, bot->v.netname.chars (), strings.format ("127.0.0.%d", clientIndex + 100), reject);
|
||||
|
||||
if (!strings.isEmpty (reject)) {
|
||||
|
|
@ -1569,6 +1572,7 @@ void Bot::newRound () {
|
|||
m_hitboxEnumerator = cr::makeUnique <PlayerHitboxEnumerator> ();
|
||||
}
|
||||
}
|
||||
showChatterIcon (false);
|
||||
|
||||
m_approachingLadderTimer.invalidate ();
|
||||
m_forgetLastVictimTimer.invalidate ();
|
||||
|
|
@ -1609,6 +1613,24 @@ void Bot::newRound () {
|
|||
m_buyState = BuyState::PrimaryWeapon;
|
||||
m_lastEquipTime = 0.0f;
|
||||
|
||||
// setup radio percent each round
|
||||
const auto badMorale = m_fearLevel > m_agressionLevel ? rg.chance (75) : rg.chance (35);
|
||||
|
||||
switch (m_personality) {
|
||||
case Personality::Normal:
|
||||
default:
|
||||
m_radioPercent = badMorale ? rg (50, 75) : rg (25, 50);
|
||||
break;
|
||||
|
||||
case Personality::Rusher:
|
||||
m_radioPercent = badMorale ? rg (35, 50) : rg (15, 35);
|
||||
break;
|
||||
|
||||
case Personality::Careful:
|
||||
m_radioPercent = badMorale ? rg (70, 90) : rg (50, 70);
|
||||
break;
|
||||
}
|
||||
|
||||
// if bot died, clear all weapon stuff and force buying again
|
||||
if (!m_isAlive) {
|
||||
clearAmmoInfo ();
|
||||
|
|
|
|||
|
|
@ -282,8 +282,8 @@ int Bot::findGoalPost (int tactic, IntArray *defensive, IntArray *offensive) {
|
|||
else if (tactic == GoalTactic::Offensive && !(*offensive).empty ()) { // offensive goal
|
||||
postProcessGoals (*offensive, goalChoices);
|
||||
}
|
||||
else if (tactic == GoalTactic::Goal && !graph.m_goalPoints.empty ()) // map goal node
|
||||
{
|
||||
else if (tactic == GoalTactic::Goal && !graph.m_goalPoints.empty ()) { // map goal node
|
||||
|
||||
// force bomber to select closest goal, if round-start goal was reset by something
|
||||
if (m_hasC4 && bots.getRoundStartTime () + 20.0f < game.time ()) {
|
||||
float nearestDistanceSq = kInfiniteDistance;
|
||||
|
|
@ -3421,7 +3421,7 @@ bool Bot::isReachableNode (int index) {
|
|||
return tr.flFraction >= 1.0f;
|
||||
}
|
||||
|
||||
bool Bot::isPreviousLadder () {
|
||||
bool Bot::isPreviousLadder () const {
|
||||
const auto prevNodeIndex = m_previousNodes[0];
|
||||
|
||||
// bot entered ladder path
|
||||
|
|
|
|||
|
|
@ -395,7 +395,7 @@ bool FloydWarshallAlgo::load () {
|
|||
return true;
|
||||
}
|
||||
|
||||
void FloydWarshallAlgo::save () {
|
||||
void FloydWarshallAlgo::save () const {
|
||||
if (!m_length) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -448,7 +448,7 @@ bool DijkstraAlgo::find (int srcIndex, int destIndex, NodeAdderFn onAddedNode, i
|
|||
m_distance[srcIndex] = 0;
|
||||
|
||||
while (!m_queue.empty ()) {
|
||||
auto route = m_queue.pop ();
|
||||
const auto &route = m_queue.pop ();
|
||||
auto current = route.second;
|
||||
|
||||
// finished search
|
||||
|
|
|
|||
|
|
@ -192,8 +192,9 @@ void Bot::normal_ () {
|
|||
if (game.mapIs (MapFlags::HostageRescue)) {
|
||||
// CT Bot has some hostages following?
|
||||
if (m_team == Team::CT && m_hasHostage) {
|
||||
|
||||
// and reached a rescue point?
|
||||
if (m_pathFlags & NodeFlag::Rescue) {
|
||||
if (m_inRescueZone && (m_pathFlags & NodeFlag::Rescue)) {
|
||||
m_hostages.clear ();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ ConVar cv_whose_your_daddy ("whose_your_daddy", "0", "Enables or disables extra
|
|||
// game console variables
|
||||
ConVar mp_flashlight ("mp_flashlight", nullptr, Var::GameRef);
|
||||
|
||||
float Bot::isInFOV (const Vector &destination) {
|
||||
float Bot::isInFOV (const Vector &destination) const {
|
||||
const float entityAngle = cr::wrapAngle360 (destination.yaw ()); // find yaw angle from source to destination...
|
||||
const float viewAngle = cr::wrapAngle360 (pev->v_angle.y); // get bot's current view angle...
|
||||
|
||||
|
|
@ -368,7 +368,7 @@ bool Frustum::isObjectInsidePlane (const Plane &plane, const Vector ¢er, flo
|
|||
return isPointInsidePlane (top) || isPointInsidePlane (bottom);
|
||||
}
|
||||
|
||||
void Frustum::calculate (Planes &planes, const Vector &viewAngle, const Vector &viewOffset) {
|
||||
void Frustum::calculate (Planes &planes, const Vector &viewAngle, const Vector &viewOffset) const {
|
||||
Vector forward {}, right {}, up {};
|
||||
viewAngle.angleVectors (&forward, &right, &up);
|
||||
|
||||
|
|
|
|||
|
|
@ -179,7 +179,7 @@ void GraphVistable::load () {
|
|||
}
|
||||
}
|
||||
|
||||
void GraphVistable::save () {
|
||||
void GraphVistable::save () const {
|
||||
if (!graph.length () || graph.hasChanged () || m_rebuild) {
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue