fix: logos config not initialized (resolves #691)
bot: make sure rescue zone icon blinking to consider bot reached rescue zone when escorting hostages (ref #688) bot: remove hardcoded radio communication randoms, so they're now depends on bots personality refactor: some refactoring of code
This commit is contained in:
parent
d6d76e136d
commit
6dfb09f110
26 changed files with 180 additions and 141 deletions
|
|
@ -224,7 +224,7 @@ void Game::levelShutdown () {
|
|||
|
||||
}
|
||||
|
||||
void Game::drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type) {
|
||||
void Game::drawLine (edict_t *ent, const Vector &start, const Vector &end, int width, int noise, const Color &color, int brightness, int speed, int life, DrawLine type) const {
|
||||
// this function draws a arrow visible from the client side of the player whose player entity
|
||||
// is pointed to by ent, from the vector location start to the vector location end,
|
||||
// which is supposed to last life tenths seconds, and having the color defined by RGB.
|
||||
|
|
@ -410,7 +410,7 @@ bool Game::checkVisibility (edict_t *ent, uint8_t *set) {
|
|||
return engfuncs.pfnCheckVisibility (ent, set) > 0;
|
||||
}
|
||||
|
||||
uint8_t *Game::getVisibilitySet (Bot *bot, bool pvs) {
|
||||
uint8_t *Game::getVisibilitySet (Bot *bot, bool pvs) const {
|
||||
if (is (GameFlags::Xash3DLegacy)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
@ -545,7 +545,7 @@ void Game::prepareBotArgs (edict_t *ent, String str) {
|
|||
m_botArgs.emplace (args.substr (quote, args.length () - 1).trim ("\"")); // add string with trimmed quotes
|
||||
}
|
||||
else {
|
||||
for (auto arg : args.split (" ")) {
|
||||
for (auto &&arg : args.split (" ")) {
|
||||
m_botArgs.emplace (arg);
|
||||
}
|
||||
}
|
||||
|
|
@ -560,7 +560,7 @@ void Game::prepareBotArgs (edict_t *ent, String str) {
|
|||
};
|
||||
|
||||
if (str.find (';', 0) != String::InvalidIndex) {
|
||||
for (auto part : str.split (";")) {
|
||||
for (auto &&part : str.split (";")) {
|
||||
parsePartArgs (part.trim ());
|
||||
}
|
||||
}
|
||||
|
|
@ -1126,7 +1126,7 @@ void Game::searchEntities (StringRef field, StringRef value, EntitySearch functo
|
|||
}
|
||||
}
|
||||
|
||||
void Game::searchEntities (const Vector &position, float radius, EntitySearch functor) {
|
||||
void Game::searchEntities (const Vector &position, float radius, EntitySearch functor) const {
|
||||
edict_t *ent = nullptr;
|
||||
const Vector &pos = position.empty () ? m_startEntity->v.origin : position;
|
||||
|
||||
|
|
@ -1145,7 +1145,7 @@ bool Game::hasEntityInGame (StringRef classname) {
|
|||
return !isNullEntity (engfuncs.pfnFindEntityByString (nullptr, "classname", classname.chars ()));
|
||||
}
|
||||
|
||||
void Game::printBotVersion () {
|
||||
void Game::printBotVersion () const {
|
||||
String gameVersionStr {};
|
||||
StringArray botRuntimeFlags {};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue