fix: bots use buttons too extensively

nav: added more cpu-friendly version to check if bot will fall in combat
This commit is contained in:
jeefo 2024-03-11 15:26:11 +03:00
commit 6e09cee0ee
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GPG key ID: 927BCA0779BEA8ED
6 changed files with 54 additions and 37 deletions

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@ -1409,7 +1409,7 @@ void Bot::attackMovement () {
m_duckTime = game.time () - 1.0f;
}
if (!isInWater () && !isOnLadder () && (m_moveSpeed > 0.0f || m_strafeSpeed >= 0.0f)) {
if (!isInWater () && !isOnLadder () && (m_moveSpeed > 0.0f || m_strafeSpeed > 0.0f)) {
Vector right, forward;
pev->v_angle.angleVectors (&forward, &right, nullptr);
@ -1417,7 +1417,7 @@ void Bot::attackMovement () {
const auto &side = right * m_strafeSpeed * 0.2f;
const auto &spot = pev->origin + front + side + pev->velocity * m_frameInterval;
if (isDeadlyMove (spot)) {
if (isSafeToMove (spot)) {
m_strafeSpeed = -m_strafeSpeed;
m_moveSpeed = -m_moveSpeed;