cfg: fix grammar in cvars description (#731)
This commit is contained in:
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19 changed files with 438 additions and 393 deletions
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@ -1883,13 +1883,13 @@ info: %s
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信息:%s
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[ORIGINAL]
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Autostart analyzer if all other cases are failed.
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Autostart analyzer if all other cases fail.
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[TRANSLATED]
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如果所有其他情况均失败,则自动启动分析器。
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[ORIGINAL]
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Auto save results of analysis to graph file. And re-add bots.
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Auto save results of analysis to graph file and re-add bots.
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[TRANSLATED]
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将分析结果自动保存到图表文件中。并重新添加人机。
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@ -1901,31 +1901,31 @@ The minimum distance to keep nodes from each other.
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保持节点之间的最小距离。
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[ORIGINAL]
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Max jump height to test if next node will be unreachable.
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Max jump height to test if the next node will be unreachable.
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[TRANSLATED]
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测试下一个节点是否不可到达的最大跳跃高度。
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[ORIGINAL]
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The FPS at which analyzer process is running. This keeps game from freezing during analyzing.
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The FPS at which the analyzer process is running. This keeps the game from freezing during analysis.
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[TRANSLATED]
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分析器运行的 FPS。这可以防止游戏在分析期间卡顿。
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[ORIGINAL]
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Specifies if analyzer should clean the unnecessary paths upon finishing.
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Specifies if the analyzer should clean unnecessary paths upon finishing.
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[TRANSLATED]
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指定分析器在完成时是否应清除不必要的路径。
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[ORIGINAL]
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Specifies if analyzer should merge some near-placed nodes with much of connections together.
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Specifies if the analyzer should merge some near-placed nodes with many connections together.
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[TRANSLATED]
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指定分析器是否应将一些近距离放置的节点与大量连接一起合并。
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[ORIGINAL]
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Specifies if analyzer should mark nodes as map goals automatically upon finish.
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Specifies if the analyzer should mark nodes as map goals automatically upon finishing.
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[TRANSLATED]
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指定分析器在完成时是否应自动将节点标记为地图目标。
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@ -1937,13 +1937,13 @@ Enables or disables useful messages about bot states. Not required for end users
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启用或禁用有关人机状态的有用消息。最终用户不需要。
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[ORIGINAL]
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Forces all alive bots to build path and go to the specified here graph node.
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Forces all alive bots to build a path and go to the graph node specified here.
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[TRANSLATED]
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强制所有存活的人机构建路径并前往此处指定的图表节点。
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[ORIGINAL]
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Specifies the percent of bots, that can follow leader on each round start.
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Specifies the percent of bots that can follow a leader at each round start.
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[TRANSLATED]
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指定每轮开始时可以跟随领导者的人机的百分比。
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@ -1955,7 +1955,7 @@ Specifies how many bots can follow a single user.
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指定可以跟随单个用户的人机数量。
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[ORIGINAL]
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If enabled, all bots will be forced only the knife, skipping weapon buying routines.
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If enabled, all bots will be forced to use only the knife, skipping weapon buying routines.
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[TRANSLATED]
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如果启用,所有人机将被迫仅使用刀具,跳过武器购买程序。
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@ -1975,19 +1975,19 @@ If '2' chatter and radio allowed.
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如果为 '2',则允许聊天和无线电。
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[ORIGINAL]
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Specifies whether bots able to use team economics, like do not buy any weapons for whole team to keep money for better guns.
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Specifies whether bots are able to use team economics, like not buying any weapons for the whole team to keep money for better guns.
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[TRANSLATED]
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指定人机是否能够考虑队伍的经济,例如不为整个队伍购买任何武器以节省资金用于更好的武器。
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[ORIGINAL]
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Allows bots to ignore economics and buy weapons with disrespect of economics.
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Allows bots to ignore economics and buy weapons with disrespect to economics.
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[TRANSLATED]
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允许人机购买武器时忽略队伍的经济。
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[ORIGINAL]
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Specifies whether bots able to use 'shift' if they thinks that enemy is near.
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Specifies whether bots are able to use 'shift' if they think that an enemy is near.
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[TRANSLATED]
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指定在人机认为敌人靠近时,是否可以使用 'shift' 。
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@ -2005,25 +2005,25 @@ Allows bots to partially avoid grenades.
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允许人机部分避开手榴弹。
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[ORIGINAL]
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Allows or disallows bot to check environment for darkness, thus allows or not to use flashlights or NVG.
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Allows or disallows the bot to check the environment for darkness, thus allowing or not allowing the use of flashlights or NVG.
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[TRANSLATED]
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允许或禁止人机检查环境的黑暗程度,从而允许或禁止使用手电筒或夜视仪。
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[ORIGINAL]
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Lower bound of time from which time for camping is calculated
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Lower bound of time from which the time for camping is calculated.
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[TRANSLATED]
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计算蹲点时间的下限时间
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[ORIGINAL]
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Upper bound of time until which time for camping is calculated
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Upper bound of time until which the time for camping is calculated.
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[TRANSLATED]
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计算蹲点时间的上限时间
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[ORIGINAL]
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Allows or disallows bots to take revenge of teamkillers / team attacks.
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Allows or disallows bots to take revenge on teamkillers/team attacks.
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[TRANSLATED]
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允许或禁止人机对团队杀手/团队攻击进行报复。
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@ -2047,31 +2047,31 @@ Allows or disallows bots weapon buying routines.
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允许或禁止人机购买武器。
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[ORIGINAL]
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Allows bots to destroy breakables around them, even without touching with them.
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Allows bots to destroy breakables around them, even without touching them.
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[TRANSLATED]
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允许人机破坏周围的可破坏物体,即使不与它们接触。
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[ORIGINAL]
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The radius on which bot searches world for new objects, items, and weapons.
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The radius within which the bot searches the world for new objects, items, and weapons.
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[TRANSLATED]
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人机在世界中搜索新物体、物品和武器的半径。
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[ORIGINAL]
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The radius on which bot destroy breakables around it, when not touching with them.
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The radius within which the bot destroys breakables around it, when not touching them.
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[TRANSLATED]
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人机在未接触到周围可破坏物体时破坏它们的半径。
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[ORIGINAL]
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Specifies the paths for the bot chatter sound files.
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Specifies the path for the bot chatter sound files.
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[TRANSLATED]
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指定人机聊天声音文件的路径。
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[ORIGINAL]
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Specifies semicolon separated list of weapons that are not allowed to buy / pickup.
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Specifies a semicolon separated list of weapons that are not allowed to be bought/picked up.
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[TRANSLATED]
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指定用分号分隔的禁止购买/拾取的武器列表。
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@ -2083,19 +2083,19 @@ Allows or disallows bots to attack monsters.
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允许或禁止人机攻击怪物。
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[ORIGINAL]
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Allows or disallows bots to pickup custom items.
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Allows or disallows bots to pick up custom items.
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[TRANSLATED]
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允许或禁止人机拾取自定义物品。
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[ORIGINAL]
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Allows bots pickup mod items like ammo, health kits and suits.
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Allows bots to pick up mod items like ammo, health kits, and suits.
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[TRANSLATED]
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允许人机拾取模组物品,如弹药、急救包和防护服。
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[ORIGINAL]
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Allows or disallows bots to pickup best weapons.
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Allows or disallows bots to pick up the best weapons.
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[TRANSLATED]
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允许或禁止人机拾取最佳武器。
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@ -2107,43 +2107,43 @@ Allows or disallows bots to do map objectives, i.e. plant/defuse bombs, and save
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允许或禁止人机执行地图目标,例如安置/拆除炸弹和营救人质。
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[ORIGINAL]
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Affect bot's vision by smoke clouds.
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Affects the bot's vision by smoke clouds.
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[TRANSLATED]
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通过烟雾影响人机的视野。
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[ORIGINAL]
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Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
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Allows or disallows the ability for random knife attacks when the bot is rushing and no enemy is nearby.
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[TRANSLATED]
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允许或禁止人机在冲锋且附近没有敌人时进行随机刀攻击。
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[ORIGINAL]
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Maximum number for path length, to predict the enemy.
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Maximum number of path nodes to predict the enemy.
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[TRANSLATED]
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预测敌人的路径长度最大值。
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[ORIGINAL]
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Enables or disables bots chat functionality.
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Enables or disables bot chat functionality.
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[TRANSLATED]
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启用或禁用人机聊天功能。
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[ORIGINAL]
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Bot chances to send random dead chat when killed.
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Bot's chance to send random dead chat when killed.
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[TRANSLATED]
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人机在被杀时发送随机死亡聊天的几率。
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[ORIGINAL]
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Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
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Specifies whether bots are able to fire at enemies behind the wall, if they hear or suspect them.
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[TRANSLATED]
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指定人机是否可以对听到或怀疑在墙后面的敌人开火。
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[ORIGINAL]
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Enables or disables searching world for enemies.
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Enables or disables searching the world for enemies.
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[TRANSLATED]
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启用或禁用搜索世界中的敌人。
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@ -2161,31 +2161,31 @@ Enables or disables checking enemy invincibility. Useful for some mods.
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启用或禁用检查敌人无敌状态。对某些模组有用。
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[ORIGINAL]
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Enables or disables bot ability to stab the enemy with knife if bot is in good condition.
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Enables or disables the bot's ability to stab the enemy with the knife if the bot is in good condition.
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[TRANSLATED]
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启用或禁用人机在良好状态下用刀刺杀敌人的能力。
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[ORIGINAL]
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Use engine to check potential visibility of an enemy.
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Uses the engine to check the potential visibility of an enemy.
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[TRANSLATED]
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使用引擎检查敌人的潜在可见性。
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[ORIGINAL]
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Use hitbox-based enemy targeting, instead of offset based. Use with the yb_use_engine_pvs_check enabled to reduce CPU usage.
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Uses hitbox-based enemy targeting, instead of offset-based. Use with yb_use_engine_pvs_check enabled to reduce CPU usage.
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[TRANSLATED]
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使用基于命中框的敌人瞄准,而不是基于偏移。启用 yb_Use_engine_pvs_check 以减少CPU使用率。
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[ORIGINAL]
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Binds specified key for opening bots menu.
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Binds the specified key for opening the bot menu.
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[TRANSLATED]
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绑定指定键以打开人机菜单。
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[ORIGINAL]
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Specifies comma separated list of bot cvars, that will not be overwritten by config on changelevel.
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Specifies a comma separated list of bot cvars that will not be overwritten by the config on changelevel.
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[TRANSLATED]
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指定人机 cvars 的逗号分隔列表,这些 cvars 在更改级别时不会被配置覆盖。
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@ -2197,19 +2197,19 @@ Enables or disables display menu text, when players asks for menu. Useful only f
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启用或禁用当玩家请求菜单时显示菜单文本。仅对 Android 有用。
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[ORIGINAL]
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The value (password) for the setinfo key, if user sets correct password, he's gains access to bot commands and menus.
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The value (password) for the setinfo key. If the user sets the correct password, he gains access to bot commands and menus.
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[TRANSLATED]
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setinfo 键的值(密码),如果用户设置了正确的密码,他将获得人机命令和菜单的访问权限。
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[ORIGINAL]
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The name of setinfo key used to store password to bot commands and menus.
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The name of the setinfo key used to store the password for bot commands and menus.
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[TRANSLATED]
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用于存储人机命令和菜单密码的 setinfo 键的名称。
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[ORIGINAL]
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Allows to use classic bot kill on issuing end-round command in menus, instead of gamedll endround.
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Allows the use of classic bot kill when issuing the end-round command in menus, instead of the gamedll endround.
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[TRANSLATED]
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允许在菜单中发出结束回合命令时使用传统的人机击杀方式,而不是使用游戏动态链接库的结束回合功能。
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@ -2237,97 +2237,97 @@ If enabled, bots will not apply game modes based on map name prefix (fy_ and ka_
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如果启用,人机将不会基于地图名称前缀(特别是 fy_ 和 ka_)应用游戏模式。
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[ORIGINAL]
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Specifies the maximum health of breakable object, that bot will consider to destroy.
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Specifies the maximum health of a breakable object that the bot will consider destroying.
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[TRANSLATED]
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指定人机将考虑破坏的可破坏物体的最大健康值。
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[ORIGINAL]
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Allows or disallows bots to return fake steam id.
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Allows or disallows bots to return a fake Steam ID.
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[TRANSLATED]
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允许或禁止人机返回虚假 Steam ID。
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[ORIGINAL]
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Count player pings when calculating average ping for bots. If no, some random ping chosen for bots.
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Count player pings when calculating the average ping for bots. If not, a random ping is chosen for bots.
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[TRANSLATED]
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在计算人机的平均 ping 值时计算玩家 ping 值。如果没有,为人机选择一些随机 ping 值。
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[ORIGINAL]
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Maximum number of threads bot will run to process some tasks. -1 means half of CPU cores used.
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Maximum number of threads the bot will run to process some tasks. -1 means half of the CPU cores are used.
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[TRANSLATED]
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人机将运行以处理某些任务的最大线程数。-1 表示使用一半的 CPU 核心。
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[ORIGINAL]
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If enabled, bots will not apply throwing condition on grenades.
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If enabled, bots will not apply throwing conditions on grenades.
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[TRANSLATED]
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如果启用,人机将不会对手榴弹应用投掷条件。
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[ORIGINAL]
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Make bots ignore enemies for a specified here time in seconds on new round. Useful for Zombie Plague mods.
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Makes bots ignore enemies for a specified time in seconds on a new round. Useful for Zombie Plague mods.
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[TRANSLATED]
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使人机在新一轮中在此处指定的时间(秒)内忽略敌人。对于Zombie Plague模组非常有用。
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[ORIGINAL]
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Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
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Specifies whether the bot should not 'fix' camp directions of camp waypoints when loading the old PWF format.
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[TRANSLATED]
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指定人机在加载旧 PWF 格式时是否应不“修复”蹲点节点的方向。
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[ORIGINAL]
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Specifies the URL from which bots will be able to download graph in case of missing local one. Set to empty, if no downloads needed.
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Specifies the URL from which bots will be able to download the graph in case of a missing local one. Set to empty if no downloads are needed.
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[TRANSLATED]
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指定人机可以从中下载图表的 URL,以防丢失本地图表。如果不需要下载,则设置为空。
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[ORIGINAL]
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Specifies the URL to which bots will try to upload the graph file to database.
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Specifies the URL to which bots will try to upload the graph file to the database.
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[TRANSLATED]
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指定人机将尝试将图表文件上传到数据库的 URL。
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[ORIGINAL]
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Every N graph nodes placed on map, the graph will be saved automatically (without checks).
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Every N graph nodes placed on the map, the graph will be saved automatically (without checks).
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[TRANSLATED]
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每在地图上放置 N 个图表节点,图表将自动保存(无需检查)。
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[ORIGINAL]
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Maximum distance to draw graph nodes from editor viewport.
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Maximum distance to draw graph nodes from the editor viewport.
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[TRANSLATED]
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从编辑器视口绘制图表节点的最大距离。
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[ORIGINAL]
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Allows bots to exchange your graph files with graph database automatically.
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Allows bots to exchange your graph files with the graph database automatically.
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[TRANSLATED]
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允许人机自动与图表数据库交换您的图表文件。
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[ORIGINAL]
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Kick bots to automatically make room for human players.
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Kicks bots to automatically make room for human players.
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[TRANSLATED]
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踢出人机以自动为人类玩家腾出空间。
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[ORIGINAL]
|
||||
How many slots autovacate feature should keep for human players.
|
||||
How many slots the autovacate feature should keep for human players.
|
||||
|
||||
[TRANSLATED]
|
||||
autovacate 功能应为人类玩家保留多少个插槽。
|
||||
|
||||
[ORIGINAL]
|
||||
Kick the bot immediately when a human player joins the server (yb_autovacate must be enabled).
|
||||
Kicks the bot immediately when a human player joins the server (yb_autovacate must be enabled).
|
||||
|
||||
[TRANSLATED]
|
||||
当人类玩家加入服务器时立即踢出人机(必须启用 yb_autovacate)。
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the number bots to be added to the game.
|
||||
Specifies the number of bots to be added to the game.
|
||||
|
||||
[TRANSLATED]
|
||||
指定要添加到游戏中的人机数量。
|
||||
|
|
@ -2345,13 +2345,13 @@ If 'match', the server will maintain a 1:N ratio of humans to bots, where N is y
|
|||
如果选择“match”,服务器将保持人类与人机 1:N 的比例,其中 N 为 yb_quota_match。
|
||||
|
||||
[ORIGINAL]
|
||||
Number of players to match if yb_quota_mode set to 'match'
|
||||
Number of players to match if yb_quota_mode is set to 'match'.
|
||||
|
||||
[TRANSLATED]
|
||||
如果 yb_quota_mode 设置为“match”,则匹配的玩家数量
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies how many times per second bot code will run.
|
||||
Specifies how many times per second the bot code will run.
|
||||
|
||||
[TRANSLATED]
|
||||
指定人机代码每秒运行多少次。
|
||||
|
|
@ -2363,19 +2363,19 @@ Allows to completely disable think fps on Xash3D.
|
|||
允许在 Xash3D 上完全禁用 think fps。
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies amount of time in seconds when bots will be killed if no humans left alive.
|
||||
Specifies the amount of time in seconds after which bots will be killed if no humans are left alive.
|
||||
|
||||
[TRANSLATED]
|
||||
指定如果没有玩家存活,人机将在几秒钟内被杀死的时间。
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots should join server, only when at least one human player in game.
|
||||
Specifies whether bots should join the server only when at least one human player is in the game.
|
||||
|
||||
[TRANSLATED]
|
||||
指定人机是否应加入服务器,仅当游戏中至少有一名玩家时。
|
||||
|
||||
[ORIGINAL]
|
||||
Forces all bots to join team specified here.
|
||||
Forces all bots to join the team specified here.
|
||||
|
||||
[TRANSLATED]
|
||||
强制所有人机加入此处指定的队伍。
|
||||
|
|
@ -2387,7 +2387,7 @@ Specifies after how many seconds bots should start to join the game after the ch
|
|||
指定在更改级别后,人机应在几秒钟后开始加入游戏。
|
||||
|
||||
[ORIGINAL]
|
||||
All the bot names will be prefixed with string specified with this cvar.
|
||||
All bot names will be prefixed with the string specified by this cvar.
|
||||
|
||||
[TRANSLATED]
|
||||
所有人机名称都将以此 cvar 指定的字符串作为前缀。
|
||||
|
|
@ -2399,37 +2399,37 @@ All bots difficulty level. Changing at runtime will affect already created bots.
|
|||
所有人机的难度级别。运行时更改将影响已创建的人机。
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
|
||||
[TRANSLATED]
|
||||
人机创建时随机难度的下限。仅影响新创建的人机。-1 表示仅使用 yb_difficulty。
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
|
||||
[TRANSLATED]
|
||||
人机创建时随机难度的上限。仅影响新创建的人机。-1 表示仅使用 yb_difficulty。
|
||||
|
||||
[ORIGINAL]
|
||||
Allows each bot to balance their own difficulty based kd-ratio of team.
|
||||
Allows each bot to balance its own difficulty based on the kd-ratio of the team.
|
||||
|
||||
[TRANSLATED]
|
||||
允许每个人机根据队伍的 kd 比例平衡自己的难度。
|
||||
|
||||
[ORIGINAL]
|
||||
Interval in which bots will balance their difficulty.
|
||||
Interval at which bots will balance their difficulty.
|
||||
|
||||
[TRANSLATED]
|
||||
人机平衡其难度的间隔。
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.
|
||||
Enables or disables displaying bot avatars in front of their names in the scoreboard. Note that currently you can only see avatars of your Steam friends.
|
||||
|
||||
[TRANSLATED]
|
||||
启用或禁用在记分牌上显示人机名称前的头像。请注意,目前您只能看到 Steam 朋友的头像。
|
||||
|
||||
[ORIGINAL]
|
||||
Enables latency display in scoreboard.
|
||||
Enables latency display in the scoreboard.
|
||||
Allowed values: '0', '1', '2'.
|
||||
If '0', there is nothing displayed.
|
||||
If '1', there is a 'BOT' is displayed.
|
||||
|
|
@ -2471,25 +2471,25 @@ If 'none' is specified personality chosen randomly.
|
|||
如果指定为“none”,则随机选择个性。
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound for base bot ping shown in scoreboard upon creation.
|
||||
Lower bound for base bot ping shown in the scoreboard upon creation.
|
||||
|
||||
[TRANSLATED]
|
||||
在创建时记分牌上显示的基本人机 ping 的下限。
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound for base bot ping shown in scoreboard upon creation.
|
||||
Upper bound for base bot ping shown in the scoreboard upon creation.
|
||||
|
||||
[TRANSLATED]
|
||||
在创建时记分牌上显示的基本人机 ping 的上限。
|
||||
|
||||
[ORIGINAL]
|
||||
Interval in which bots are added to the game.
|
||||
Interval at which bots are added to the game.
|
||||
|
||||
[TRANSLATED]
|
||||
将人机添加到游戏中的间隔。
|
||||
|
||||
[ORIGINAL]
|
||||
Interval on which overall bot quota are checked.
|
||||
Interval at which the overall bot quota is checked.
|
||||
|
||||
[TRANSLATED]
|
||||
检查整体人机配额的间隔。
|
||||
|
|
@ -2501,13 +2501,13 @@ Specifies the language for bot messages and menus.
|
|||
指定人机消息和菜单的语言。
|
||||
|
||||
[ORIGINAL]
|
||||
Randomly disconnect and connect bots, simulating players join/quit.
|
||||
Randomly disconnects and connects bots, simulating players joining/quitting.
|
||||
|
||||
[TRANSLATED]
|
||||
随机断开和连接人机,模拟玩家加入/退出。
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies minimum amount of seconds bot keep connected, if rotation active.
|
||||
Specifies the minimum amount of seconds a bot stays connected, if rotation is active.
|
||||
|
||||
[TRANSLATED]
|
||||
如果轮换处于活动状态,指定人机保持连接的最少秒数。
|
||||
|
|
@ -2519,13 +2519,13 @@ Enables or disables extra hard difficulty for bots.
|
|||
启用或禁用人机的超高难度。
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies maximum amount of seconds bot keep connected, if rotation active.
|
||||
Specifies the maximum amount of seconds a bot stays connected, if rotation is active.
|
||||
|
||||
[TRANSLATED]
|
||||
如果轮换处于活动状态,指定人机保持连接的最大秒数。
|
||||
|
||||
[ORIGINAL]
|
||||
When enabled, bots will not try to avoid teammates on their way. Assuming some of the semiclip plugins are in use.
|
||||
When enabled, bots will not try to avoid teammates on their way. Assumes that some semiclip plugins are in use.
|
||||
|
||||
[TRANSLATED]
|
||||
启用后,人机不会尝试避开队友。假设正在使用一些 semiclip 插件。
|
||||
|
|
@ -2543,25 +2543,25 @@ Selects the heuristic function mode. For debug purposes only.
|
|||
选择启发式函数模式。仅用于调试目的。
|
||||
|
||||
[ORIGINAL]
|
||||
Limit maximum floyd-warshall memory (megabytes). Use Dijkstra if memory exceeds.
|
||||
Limits the maximum Floyd-Warshall memory (megabytes). Uses Dijkstra if memory is exceeded.
|
||||
|
||||
[TRANSLATED]
|
||||
限制最大 floyd-warshall 内存(兆字节)。如果内存超出限制,请使用 Dijkstra。
|
||||
|
||||
[ORIGINAL]
|
||||
Use simple distance path calculation instead of running full Dijkstra path cycle. Used only when Floyd matrices unavailable due to memory limit.
|
||||
Uses simple distance path calculation instead of running a full Dijkstra path cycle. Used only when Floyd matrices are unavailable due to memory limits.
|
||||
|
||||
[TRANSLATED]
|
||||
使用简单的距离路径计算代替运行完整的 Dijkstra 路径周期。仅在由于内存限制而无法使用 Floyd 矩阵时使用。
|
||||
|
||||
[ORIGINAL]
|
||||
Enables post-smoothing for A*. Reduces zig-zags on paths at cost of some CPU cycles.
|
||||
Enables post-smoothing for A*. Reduces zig-zags on paths at the cost of some CPU cycles.
|
||||
|
||||
[TRANSLATED]
|
||||
为 A* 启用后平滑处理。在一定 CPU 周期成本下减少路径上的之字形。
|
||||
|
||||
[ORIGINAL]
|
||||
Randomize pathfinding on each round start.
|
||||
Randomizes pathfinding on each round start.
|
||||
|
||||
[TRANSLATED]
|
||||
在每轮开始时随机化路径寻找。
|
||||
|
|
@ -2579,13 +2579,13 @@ Upper bound of danger factor that used to add additional danger to path based on
|
|||
根据实践为路径增加额外危险所使用的危险因子的上限。
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables showing welcome message to host entity on game start.
|
||||
Enables or disables showing a welcome message to the host entity on game start.
|
||||
|
||||
[TRANSLATED]
|
||||
启用或禁用在游戏开始时向主机实体显示欢迎消息。
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables fake server queries response, that shows bots as real players in server browser.
|
||||
Enables or disables fake server query responses, which show bots as real players in the server browser.
|
||||
|
||||
[TRANSLATED]
|
||||
启用或禁用伪服务器查询响应,在服务器浏览器中将人机显示为真实玩家。
|
||||
|
|
|
|||
|
|
@ -1622,13 +1622,13 @@ Enables or disables useful messages about bot states. Not required for end users
|
|||
Aktiviert oder deaktiviert nützliche Meldungen über den Bot-Status. Für Endbenutzer nicht erforderlich.
|
||||
|
||||
[ORIGINAL]
|
||||
Forces all alive bots to build path and go to the specified here graph node.
|
||||
Forces all alive bots to build a path and go to the graph node specified here.
|
||||
|
||||
[TRANSLATED]
|
||||
Erzwingt, dass alle lebenden Bots einen Pfad erstellen und zu dem hier angegebenen Graph-Knoten gehen.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the percent of bots, that can follow leader on each round start.
|
||||
Specifies the percent of bots that can follow a leader at each round start.
|
||||
|
||||
[TRANSLATED]
|
||||
Legt den Prozentsatz der Bots fest, die dem Anführer bei jedem Rundenstart folgen können.
|
||||
|
|
@ -1640,7 +1640,7 @@ Specifies how many bots can follow a single user.
|
|||
Gibt an, wie viele Bots einem einzelnen Benutzer folgen können.
|
||||
|
||||
[ORIGINAL]
|
||||
If enabled, all bots will be forced only the knife, skipping weapon buying routines.
|
||||
If enabled, all bots will be forced to use only the knife, skipping weapon buying routines.
|
||||
|
||||
[TRANSLATED]
|
||||
Wenn diese Option aktiviert ist, werden alle Bots gezwungen, nur das Messer zu benutzen und die Waffenkauf-Routinen zu überspringen.
|
||||
|
|
@ -1660,13 +1660,13 @@ Bei '1' ist nur Funk erlaubt.
|
|||
Bei '2' sind Chatter und Radio erlaubt.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots able to use team economics, like do not buy any weapons for whole team to keep money for better guns.
|
||||
Specifies whether bots are able to use team economics, like not buying any weapons for the whole team to keep money for better guns.
|
||||
|
||||
[TRANSLATED]
|
||||
Legt fest, ob Bots die Team-Ökonomie nutzen können, z.B. keine Waffen für das ganze Team kaufen, um Geld für bessere Waffen zu sparen.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots able to use 'shift' if they thinks that enemy is near.
|
||||
Specifies whether bots are able to use 'shift' if they think that an enemy is near.
|
||||
|
||||
[TRANSLATED]
|
||||
Legt fest, ob Bots 'shift' benutzen können, wenn sie glauben, dass ein Feind in der Nähe ist.
|
||||
|
|
@ -1678,25 +1678,25 @@ Allows or disallows bots to camp. Doesn't affects bomb/hostage defending tasks
|
|||
Erlaubt oder verhindert, dass Bots campen. Wirkt sich nicht auf Bomben-/Geiselverteidigungsaufgaben aus.
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound of time from which time for camping is calculated
|
||||
Lower bound of time from which the time for camping is calculated.
|
||||
|
||||
[TRANSLATED]
|
||||
Untere Grenze der Zeit, ab der die Zeit für das Campen berechnet wird
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound of time until which time for camping is calculated
|
||||
Upper bound of time until which the time for camping is calculated.
|
||||
|
||||
[TRANSLATED]
|
||||
Obere Grenze der Zeit, ab der die Zeit für das Campen berechnet wird
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows bots to take revenge of teamkillers / team attacks.
|
||||
Allows or disallows bots to take revenge on teamkillers/team attacks.
|
||||
|
||||
[TRANSLATED]
|
||||
Erlaubt oder verbietet Bots die Rache von Team-Killern / Team-Angriffen.
|
||||
|
||||
[ORIGINAL]
|
||||
If enabled, the bots think function is disabled, so bots will not move anywhere from their spawn spots.
|
||||
If enabled, the bot's think function is disabled, so bots will not move anywhere from their spawn spots.
|
||||
|
||||
[TRANSLATED]
|
||||
Wenn diese Funktion aktiviert ist, ist die Think-Funktion der Bots deaktiviert, d.h. die Bots können sich nicht von ihrem Spawn-Punkt wegbewegen.
|
||||
|
|
@ -1714,25 +1714,25 @@ Allows or disallows bots weapon buying routines.
|
|||
Erlaubt oder verbietet Bots Waffenkauf-Routinen.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows bots to destroy breakables around them, even without touching with them.
|
||||
Allows bots to destroy breakables around them, even without touching them.
|
||||
|
||||
[TRANSLATED]
|
||||
Ermöglicht es Bots, zerbrechliche Objekte um ihn herum zu zerstören, auch ohne sie zu berühren.
|
||||
|
||||
[ORIGINAL]
|
||||
The radius on which bot searches world for new objects, items, and weapons.
|
||||
The radius within which the bot searches the world for new objects, items, and weapons.
|
||||
|
||||
[TRANSLATED]
|
||||
Der Radius, in dem der Bot die Welt nach neuen Objekten, Gegenständen und Waffen durchsucht.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the paths for the bot chatter sound files.
|
||||
Specifies the path for the bot chatter sound files.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt die Pfade für die Bot-Chatter-Sounddateien an.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies semicolon separated list of weapons that are not allowed to buy / pickup.
|
||||
Specifies a semicolon separated list of weapons that are not allowed to be bought/picked up.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt eine durch Semikolon getrennte Liste von Waffen an, die nicht gekauft / abgeholt werden dürfen.
|
||||
|
|
@ -1744,7 +1744,7 @@ Allows or disallows bots to attack monsters.
|
|||
Erlaubt oder verbietet es Bots, Monster anzugreifen.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows bots to pickup custom items.
|
||||
Allows or disallows bots to pick up custom items.
|
||||
|
||||
[TRANSLATED]
|
||||
Erlaubt oder verhindert, dass Bots benutzerdefinierte Gegenstände abholen.
|
||||
|
|
@ -1756,25 +1756,25 @@ Allows or disallows bots to do map objectives, i.e. plant/defuse bombs, and save
|
|||
Erlaubt oder verbietet Bots, Kartenziele zu erfüllen, d.h. Bomben zu legen/entschärfen und Geiseln zu retten.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables bots chat functionality.
|
||||
Enables or disables bot chat functionality.
|
||||
|
||||
[TRANSLATED]
|
||||
Aktiviert oder deaktiviert die Chatfunktion der Bots.
|
||||
|
||||
[ORIGINAL]
|
||||
Bot chances to send random dead chat when killed.
|
||||
Bot's chance to send random dead chat when killed.
|
||||
|
||||
[TRANSLATED]
|
||||
Chance, dass der Bot zufällige Chatnachrichten sendet, wenn er getötet wird.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
|
||||
Specifies whether bots are able to fire at enemies behind the wall, if they hear or suspect them.
|
||||
|
||||
[TRANSLATED]
|
||||
Legt fest, ob Bots auf Feinde hinter der Wand schießen können, wenn sie sie hören oder vermuten.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables searching world for enemies.
|
||||
Enables or disables searching the world for enemies.
|
||||
|
||||
[TRANSLATED]
|
||||
Aktiviert oder deaktiviert das Durchsuchen der Welt nach Feinden.
|
||||
|
|
@ -1792,19 +1792,19 @@ Enables or disables checking enemy invincibility. Useful for some mods.
|
|||
Aktiviert oder deaktiviert die Überprüfung der Unbesiegbarkeit von Gegnern. Nützlich für einige Mods.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables bot ability to stab the enemy with knife if bot is in good condition.
|
||||
Enables or disables the bot's ability to stab the enemy with the knife if the bot is in good condition.
|
||||
|
||||
[TRANSLATED]
|
||||
Aktiviert oder deaktiviert die Fähigkeit des Bots, den Gegner mit dem Messer zu erstechen, wenn der Bot in guter Verfassung ist.
|
||||
|
||||
[ORIGINAL]
|
||||
Binds specified key for opening bots menu.
|
||||
Binds the specified key for opening the bot menu.
|
||||
|
||||
[TRANSLATED]
|
||||
Bindet die angegebene Taste zum Öffnen des Bots-Menüs.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies comma separated list of bot cvars, that will not be overwritten by config on changelevel.
|
||||
Specifies a comma separated list of bot cvars that will not be overwritten by the config on changelevel.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt eine durch Komma getrennte Liste von Bot-Variablen an, die nicht von der Konfiguration bei einem Mapwechsel überschrieben werden.
|
||||
|
|
@ -1816,13 +1816,13 @@ Enables or disables display menu text, when players asks for menu. Useful only f
|
|||
Aktiviert oder deaktiviert die Anzeige von Menütext, wenn Spieler nach dem Menü fragen. Nur für Android nützlich.
|
||||
|
||||
[ORIGINAL]
|
||||
The value (password) for the setinfo key, if user sets correct password, he's gains access to bot commands and menus.
|
||||
The value (password) for the setinfo key. If the user sets the correct password, he gains access to bot commands and menus.
|
||||
|
||||
[TRANSLATED]
|
||||
Der Wert (Passwort) für den setinfo-Schlüssel, wenn der Benutzer das richtige Passwort setzt, erhält dieser Zugang zu den Bot-Befehlen und Menüs.
|
||||
|
||||
[ORIGINAL]
|
||||
The name of setinfo key used to store password to bot commands and menus.
|
||||
The name of the setinfo key used to store the password for bot commands and menus.
|
||||
|
||||
[TRANSLATED]
|
||||
Der Name des setinfo-Schlüssels, der verwendet wird, um das Passwort für Bot-Befehle und Menüs zu speichern.
|
||||
|
|
@ -1844,25 +1844,25 @@ Bei '2' ist der CSDM- und FFA-Modus aktiviert.
|
|||
Bei '3' ist der CSDM- und FFA-Modus deaktiviert.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
|
||||
Specifies whether the bot should not 'fix' camp directions of camp waypoints when loading the old PWF format.
|
||||
|
||||
[TRANSLATED]
|
||||
Legt fest, ob der Bot beim Laden des alten PWF-Formats die Camping-Richtungen der Camping-Wegpunkte nicht 'beheben' soll.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the URL from which bots will be able to download graph in case of missing local one. Set to empty, if no downloads needed.
|
||||
Specifies the URL from which bots will be able to download the graph in case of a missing local one. Set to empty if no downloads are needed.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt die URL an, von der Bots den Graph herunterladen können, falls eine lokale URL fehlt. Leer lassen, wenn keine Downloads benötigt werden.
|
||||
|
||||
[ORIGINAL]
|
||||
Kick bots to automatically make room for human players.
|
||||
Kicks bots to automatically make room for human players.
|
||||
|
||||
[TRANSLATED]
|
||||
Wirft Bots automatisch heraus, um Platz für menschliche Spieler zu schaffen.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the number bots to be added to the game.
|
||||
Specifies the number of bots to be added to the game.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt die Anzahl der Bots an, die dem Spiel hinzugefügt werden sollen.
|
||||
|
|
@ -1880,31 +1880,31 @@ Bei 'fill' passt der Server die Bots an, um N Spieler im Spiel zu halten, wobei
|
|||
Wenn 'match', wird der Server ein Verhältnis von 1:N zwischen Menschen und Bots beibehalten, wobei N yb_quota_match ist.
|
||||
|
||||
[ORIGINAL]
|
||||
Number of players to match if yb_quota_mode set to 'match'
|
||||
Number of players to match if yb_quota_mode is set to 'match'.
|
||||
|
||||
[TRANSLATED]
|
||||
Anzahl der Match-Spieler, wenn yb_quota_mode auf 'match' eingestellt ist
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies how many times per second bot code will run.
|
||||
Specifies how many times per second the bot code will run.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt an, wie oft pro Sekunde der Bot-Code ausgeführt werden soll.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies amount of time in seconds when bots will be killed if no humans left alive.
|
||||
Specifies the amount of time in seconds after which bots will be killed if no humans are left alive.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt die Zeitspanne in Sekunden an, nach der Bots getötet werden sollen, wenn keine menschlichen Spieler mehr am Leben sind.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots should join server, only when at least one human player in game.
|
||||
Specifies whether bots should join the server only when at least one human player is in the game.
|
||||
|
||||
[TRANSLATED]
|
||||
Gibt an, ob Bots dem Server nur beitreten sollen, wenn mindestens ein menschlicher Spieler im Spiel ist.
|
||||
|
||||
[ORIGINAL]
|
||||
Forces all bots to join team specified here.
|
||||
Forces all bots to join the team specified here.
|
||||
|
||||
[TRANSLATED]
|
||||
Zwingt alle Bots, dem hier angegebenen Team beizutreten.
|
||||
|
|
@ -1916,7 +1916,7 @@ Specifies after how many seconds bots should start to join the game after the ch
|
|||
Legt fest, nach wie vielen Sekunden die Bots nach dem Mapwechsel dem Spiel beitreten sollen.
|
||||
|
||||
[ORIGINAL]
|
||||
All the bot names will be prefixed with string specified with this cvar.
|
||||
All bot names will be prefixed with the string specified by this cvar.
|
||||
|
||||
[TRANSLATED]
|
||||
Allen Bot-Namen wird der mit diesem Cvar angegebene String vorangestellt.
|
||||
|
|
@ -1928,31 +1928,31 @@ All bots difficulty level. Changing at runtime will affect already created bots.
|
|||
Schwierigkeitsgrad aller Bots. Eine Änderung zur Laufzeit wirkt sich auf bereits erstellte Bots aus.
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
|
||||
[TRANSLATED]
|
||||
Untere Grenze der zufälligen Schwierigkeit bei der Bot-Erstellung. Betrifft nur neu erstellte Bots. -1 bedeutet, dass nur yb_difficulty verwendet wird.
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
|
||||
[TRANSLATED]
|
||||
Obere Grenze der zufälligen Schwierigkeit bei der Bot-Erstellung. Betrifft nur neu erstellte Bots. -1 bedeutet, dass nur yb_difficulty verwendet wird.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows each bot to balance their own difficulty based kd-ratio of team.
|
||||
Allows each bot to balance its own difficulty based on the kd-ratio of the team.
|
||||
|
||||
[TRANSLATED]
|
||||
Ermöglicht es jedem Bot, seine eigene Schwierigkeit auf Basis des KD-Verhältnisses des Teams auszugleichen.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.
|
||||
Enables or disables displaying bot avatars in front of their names in the scoreboard. Note that currently you can only see avatars of your Steam friends.
|
||||
|
||||
[TRANSLATED]
|
||||
Aktiviert oder deaktiviert die Anzeige von Bot-Avataren vor ihren Namen im Scoreboard. Beachten Sie, dass Sie derzeit nur Avatare Ihrer Steam-Freunde sehen können.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables latency display in scoreboard.
|
||||
Enables latency display in the scoreboard.
|
||||
Allowed values: '0', '1', '2'.
|
||||
If '0', there is nothing displayed.
|
||||
If '1', there is a 'BOT' is displayed.
|
||||
|
|
@ -1984,13 +1984,13 @@ Specifies the bots wanted skin for CT team
|
|||
Legt den gewünschten Skin für die Antiterror-Einheit fest
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound for base bot ping shown in scoreboard upon creation.
|
||||
Lower bound for base bot ping shown in the scoreboard upon creation.
|
||||
|
||||
[TRANSLATED]
|
||||
Untere Grenze für den Basis-Bot-Ping, der bei der Erstellung im Scoreboard angezeigt wird.
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound for base bot ping shown in scoreboard upon creation.
|
||||
Upper bound for base bot ping shown in the scoreboard upon creation.
|
||||
|
||||
[TRANSLATED]
|
||||
Obere Grenze für den Basis-Bot-Ping, der bei der Erstellung im Scoreboard angezeigt wird.
|
||||
|
|
@ -2026,13 +2026,13 @@ Upper bound of danger factor that used to add additional danger to path based on
|
|||
Obere Grenze des Gefahrenfaktors, der verwendet wird, um dem Pfad einen zusätzliche Gefahrenwert auf der Grundlage der Praxiserfahrung hinzuzufügen.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables showing welcome message to host entity on game start.
|
||||
Enables or disables showing a welcome message to the host entity on game start.
|
||||
|
||||
[TRANSLATED]
|
||||
Aktiviert oder deaktiviert die Anzeige der Willkommensnachricht an die Host-Entität beim Spielstart.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables fake server queries response, that shows bots as real players in server browser.
|
||||
Enables or disables fake server query responses, which show bots as real players in the server browser.
|
||||
|
||||
[TRANSLATED]
|
||||
Aktiviert oder deaktiviert die gefälschte Antwort auf Serveranfragen, die Bots als echte Spieler im Server-Browser anzeigt.
|
||||
|
|
|
|||
|
|
@ -1882,13 +1882,13 @@ info: %s
|
|||
инфо: %s
|
||||
|
||||
[ORIGINAL]
|
||||
Autostart analyzer if all other cases are failed.
|
||||
Autostart analyzer if all other cases fail.
|
||||
|
||||
[TRANSLATED]
|
||||
Автозапуск анализатора, если все остальные случаи оказались неудачными.
|
||||
|
||||
[ORIGINAL]
|
||||
Auto save results of analysis to graph file. And re-add bots.
|
||||
Auto save results of analysis to graph file and re-add bots.
|
||||
|
||||
[TRANSLATED]
|
||||
Автоматически сохранять результаты анализа в graph файл. И повторно добавлять ботов.
|
||||
|
|
@ -1900,31 +1900,31 @@ The minimum distance to keep nodes from each other.
|
|||
Минимальное расстояние, на котором точки должны находиться друг от друга.
|
||||
|
||||
[ORIGINAL]
|
||||
Max jump height to test if next node will be unreachable.
|
||||
Max jump height to test if the next node will be unreachable.
|
||||
|
||||
[TRANSLATED]
|
||||
Максимальная высота прыжка для проверки, будет ли следующая точка недостижима.
|
||||
|
||||
[ORIGINAL]
|
||||
The FPS at which analyzer process is running. This keeps game from freezing during analyzing.
|
||||
The FPS at which the analyzer process is running. This keeps the game from freezing during analysis.
|
||||
|
||||
[TRANSLATED]
|
||||
Количество FPS, при котором работает процесс анализатора. Это предотвращает зависание игры во время анализа.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies if analyzer should clean the unnecessary paths upon finishing.
|
||||
Specifies if the analyzer should clean unnecessary paths upon finishing.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает, должен ли анализатор очищать ненужные пути после завершения работы.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies if analyzer should merge some near-placed nodes with much of connections together.
|
||||
Specifies if the analyzer should merge some near-placed nodes with many connections together.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает, должен ли анализатор объединять некоторые близко расположенные точки с большим количеством соединений вместе.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies if analyzer should mark nodes as map goals automatically upon finish.
|
||||
Specifies if the analyzer should mark nodes as map goals automatically upon finishing.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает, должен ли анализатор автоматически отмечать точки как цели карты после завершения работы.
|
||||
|
|
@ -1936,13 +1936,13 @@ Enables or disables useful messages about bot states. Not required for end users
|
|||
Включает или выключает полезные сообщения о состоянии бота. Не требуется для конечных пользователей.
|
||||
|
||||
[ORIGINAL]
|
||||
Forces all alive bots to build path and go to the specified here graph node.
|
||||
Forces all alive bots to build a path and go to the graph node specified here.
|
||||
|
||||
[TRANSLATED]
|
||||
Принуждает всех живых ботов идти до указанной точки.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the percent of bots, that can follow leader on each round start.
|
||||
Specifies the percent of bots that can follow a leader at each round start.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает процент ботов, которые могут следовать за лидером в начале раунда.
|
||||
|
|
@ -1954,7 +1954,7 @@ Specifies how many bots can follow a single user.
|
|||
Указывает сколько ботов могут следовать за человеком.
|
||||
|
||||
[ORIGINAL]
|
||||
If enabled, all bots will be forced only the knife, skipping weapon buying routines.
|
||||
If enabled, all bots will be forced to use only the knife, skipping weapon buying routines.
|
||||
|
||||
[TRANSLATED]
|
||||
Если включено, все боты будут ходить только с ножами, пропуская покупку оружия.
|
||||
|
|
@ -1974,19 +1974,19 @@ If '2' chatter and radio allowed.
|
|||
Если '2', включён голосовой чат и радио.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots able to use team economics, like do not buy any weapons for whole team to keep money for better guns.
|
||||
Specifies whether bots are able to use team economics, like not buying any weapons for the whole team to keep money for better guns.
|
||||
|
||||
[TRANSLATED]
|
||||
Определяет, могут ли боты использовать командную экономику, например, не покупать оружие для всей команды, чтобы сохранить деньги на лучшее оружие.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows bots to ignore economics and buy weapons with disrespect of economics.
|
||||
Allows bots to ignore economics and buy weapons with disrespect to economics.
|
||||
|
||||
[TRANSLATED]
|
||||
Позволяет ботам игнорировать экономику и покупать оружие, пренебрегая экономикой.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots able to use 'shift' if they thinks that enemy is near.
|
||||
Specifies whether bots are able to use 'shift' if they think that an enemy is near.
|
||||
|
||||
[TRANSLATED]
|
||||
Определяет, могут ли боты использовать 'shift' если они думают что враг близок.
|
||||
|
|
@ -2004,25 +2004,25 @@ Allows bots to partially avoid grenades.
|
|||
Позволяет ботам частично избегать гранаты.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows bot to check environment for darkness, thus allows or not to use flashlights or NVG.
|
||||
Allows or disallows the bot to check the environment for darkness, thus allowing or not allowing the use of flashlights or NVG.
|
||||
|
||||
[TRANSLATED]
|
||||
Разрешает или запрещает боту проверять окружение на условия темноты, что разрешает или запрещает использовать фонарики или ПНВ.
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound of time from which time for camping is calculated
|
||||
Lower bound of time from which the time for camping is calculated.
|
||||
|
||||
[TRANSLATED]
|
||||
Нижняя граница времени, от которого рассчитывается время для кемпинга
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound of time until which time for camping is calculated
|
||||
Upper bound of time until which the time for camping is calculated.
|
||||
|
||||
[TRANSLATED]
|
||||
Верхняя граница времени, до которого рассчитывается время для кемпинга
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows bots to take revenge of teamkillers / team attacks.
|
||||
Allows or disallows bots to take revenge on teamkillers/team attacks.
|
||||
|
||||
[TRANSLATED]
|
||||
Разрешает или запрещает ботам мстить тимкиллерам / атакующих команду.
|
||||
|
|
@ -2046,31 +2046,31 @@ Allows or disallows bots weapon buying routines.
|
|||
Разрешает или запрещает ботам покупать оружие.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows bots to destroy breakables around them, even without touching with them.
|
||||
Allows bots to destroy breakables around them, even without touching them.
|
||||
|
||||
[TRANSLATED]
|
||||
Разрешает ботам уничтожать объекты вокруг них, даже без прикосновения с ними.
|
||||
|
||||
[ORIGINAL]
|
||||
The radius on which bot searches world for new objects, items, and weapons.
|
||||
The radius within which the bot searches the world for new objects, items, and weapons.
|
||||
|
||||
[TRANSLATED]
|
||||
Радиус, в котором бот ищет на карте новые объекты, предметы и оружие.
|
||||
|
||||
[ORIGINAL]
|
||||
The radius on which bot destroy breakables around it, when not touching with them.
|
||||
The radius within which the bot destroys breakables around it, when not touching them.
|
||||
|
||||
[TRANSLATED]
|
||||
Радиус, в котором бот уничтожает объекты вокруг него, не прикасаясь к ним.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the paths for the bot chatter sound files.
|
||||
Specifies the path for the bot chatter sound files.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает путь до звуковых файлов для голосового чата ботов.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies semicolon separated list of weapons that are not allowed to buy / pickup.
|
||||
Specifies a semicolon separated list of weapons that are not allowed to be bought/picked up.
|
||||
|
||||
[TRANSLATED]
|
||||
Задаёт список оружия разделённый точкой с запятой, которое нельзя покупать / подбирать.
|
||||
|
|
@ -2082,19 +2082,19 @@ Allows or disallows bots to attack monsters.
|
|||
Позволяет или запрещает ботам атаковать монстров.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows bots to pickup custom items.
|
||||
Allows or disallows bots to pick up custom items.
|
||||
|
||||
[TRANSLATED]
|
||||
Позволяет или запрещает ботам подбирать пользовательские предметы.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows bots pickup mod items like ammo, health kits and suits.
|
||||
Allows bots to pick up mod items like ammo, health kits, and suits.
|
||||
|
||||
[TRANSLATED]
|
||||
Позволяет ботам подбирать предметы модов, такие как патроны, аптечки и костюмы.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows bots to pickup best weapons.
|
||||
Allows or disallows bots to pick up the best weapons.
|
||||
|
||||
[TRANSLATED]
|
||||
Позволяет или запрещает ботам подбирать лучшее оружие.
|
||||
|
|
@ -2106,43 +2106,43 @@ Allows or disallows bots to do map objectives, i.e. plant/defuse bombs, and save
|
|||
Разрешает или запрещает ботам выполнять задания на карте, т.е. закладывать/обезвреживать бомбы и спасать заложников.
|
||||
|
||||
[ORIGINAL]
|
||||
Affect bot's vision by smoke clouds.
|
||||
Affects the bot's vision by smoke clouds.
|
||||
|
||||
[TRANSLATED]
|
||||
Влияние облаков дыма на зрение бота.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
|
||||
Allows or disallows the ability for random knife attacks when the bot is rushing and no enemy is nearby.
|
||||
|
||||
[TRANSLATED]
|
||||
Разрешает или запрещает возможность случайных атак ножом, когда бот спешит и поблизости нет врагов.
|
||||
|
||||
[ORIGINAL]
|
||||
Maximum number for path length, to predict the enemy.
|
||||
Maximum number of path nodes to predict the enemy.
|
||||
|
||||
[TRANSLATED]
|
||||
Максимальное число длины пути, для предугадывания противника.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables bots chat functionality.
|
||||
Enables or disables bot chat functionality.
|
||||
|
||||
[TRANSLATED]
|
||||
Включает или выключает функционирование чата ботов.
|
||||
|
||||
[ORIGINAL]
|
||||
Bot chances to send random dead chat when killed.
|
||||
Bot's chance to send random dead chat when killed.
|
||||
|
||||
[TRANSLATED]
|
||||
Шансы бота отправлять случайные сообщения в чат мёртвых когда убит.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
|
||||
Specifies whether bots are able to fire at enemies behind the wall, if they hear or suspect them.
|
||||
|
||||
[TRANSLATED]
|
||||
Определяет, могут ли боты стрелять по врагам за стеной, если они слышат или подозревают их там.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables searching world for enemies.
|
||||
Enables or disables searching the world for enemies.
|
||||
|
||||
[TRANSLATED]
|
||||
Включает или выключает игнорирование врагов.
|
||||
|
|
@ -2160,31 +2160,31 @@ Enables or disables checking enemy invincibility. Useful for some mods.
|
|||
Включает или выключает проверку неуязвимости противника. Полезно для некоторых модов.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables bot ability to stab the enemy with knife if bot is in good condition.
|
||||
Enables or disables the bot's ability to stab the enemy with the knife if the bot is in good condition.
|
||||
|
||||
[TRANSLATED]
|
||||
Включает или отключает способность бота наносить удар врагу ножом, если бот находится в хорошем состоянии.
|
||||
|
||||
[ORIGINAL]
|
||||
Use engine to check potential visibility of an enemy.
|
||||
Uses the engine to check the potential visibility of an enemy.
|
||||
|
||||
[TRANSLATED]
|
||||
Использовать движок для проверки потенциальной видимости противника.
|
||||
|
||||
[ORIGINAL]
|
||||
Use hitbox-based enemy targeting, instead of offset based. Use with the yb_use_engine_pvs_check enabled to reduce CPU usage.
|
||||
Uses hitbox-based enemy targeting, instead of offset-based. Use with yb_use_engine_pvs_check enabled to reduce CPU usage.
|
||||
|
||||
[TRANSLATED]
|
||||
Использовать систему наведения на врага на основе хитбоксов, а не смещения. Используйте с включённым параметром yb_use_engine_pvs_check, чтобы снизить нагрузку на процессор.
|
||||
|
||||
[ORIGINAL]
|
||||
Binds specified key for opening bots menu.
|
||||
Binds the specified key for opening the bot menu.
|
||||
|
||||
[TRANSLATED]
|
||||
Привязывает указанную клавишу для открытия меню ботов.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies comma separated list of bot cvars, that will not be overwritten by config on changelevel.
|
||||
Specifies a comma separated list of bot cvars that will not be overwritten by the config on changelevel.
|
||||
|
||||
[TRANSLATED]
|
||||
Задаёт список кваров бота разделённых запятой, которые не будут перезаписаны конфигом при изменении уровня.
|
||||
|
|
@ -2196,19 +2196,19 @@ Enables or disables display menu text, when players asks for menu. Useful only f
|
|||
Включает или выключает отображение текстового меню, когда игрок открывает меню. Полезно только для Android.
|
||||
|
||||
[ORIGINAL]
|
||||
The value (password) for the setinfo key, if user sets correct password, he's gains access to bot commands and menus.
|
||||
The value (password) for the setinfo key. If the user sets the correct password, he gains access to bot commands and menus.
|
||||
|
||||
[TRANSLATED]
|
||||
Значение (пароль) для ключа setinfo, если пользователь настроил корректный пароль, ему даётся доступ к командам и меню бота.
|
||||
|
||||
[ORIGINAL]
|
||||
The name of setinfo key used to store password to bot commands and menus.
|
||||
The name of the setinfo key used to store the password for bot commands and menus.
|
||||
|
||||
[TRANSLATED]
|
||||
Имя ключа setinfo используемого для хранения пароля доступа к командам и меню бота.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows to use classic bot kill on issuing end-round command in menus, instead of gamedll endround.
|
||||
Allows the use of classic bot kill when issuing the end-round command in menus, instead of the gamedll endround.
|
||||
|
||||
[TRANSLATED]
|
||||
Позволяет использовать классическое убийство ботов при выполнении команды завершения раунда в меню, вместо использования функции завершения раунда от игровой (dll) библиотеки.
|
||||
|
|
@ -2236,97 +2236,97 @@ If enabled, bots will not apply game modes based on map name prefix (fy_ and ka_
|
|||
Если включено, то боты не будут применять режимы игры, основанные на префиксе названия карты (в частности, fy_ и ka_).
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the maximum health of breakable object, that bot will consider to destroy.
|
||||
Specifies the maximum health of a breakable object that the bot will consider destroying.
|
||||
|
||||
[TRANSLATED]
|
||||
Задаёт максимальное здоровье разрушаемого объекта, который бот желает уничтожить.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows or disallows bots to return fake steam id.
|
||||
Allows or disallows bots to return a fake Steam ID.
|
||||
|
||||
[TRANSLATED]
|
||||
Разрешает или запрещает ботам возвращать поддельный Steam ID.
|
||||
|
||||
[ORIGINAL]
|
||||
Count player pings when calculating average ping for bots. If no, some random ping chosen for bots.
|
||||
Count player pings when calculating the average ping for bots. If not, a random ping is chosen for bots.
|
||||
|
||||
[TRANSLATED]
|
||||
Учитывать пинги игроков при расчёте среднего пинга для ботов. Если нет, то для ботов будет выбран случайный пинг.
|
||||
|
||||
[ORIGINAL]
|
||||
Maximum number of threads bot will run to process some tasks. -1 means half of CPU cores used.
|
||||
Maximum number of threads the bot will run to process some tasks. -1 means half of the CPU cores are used.
|
||||
|
||||
[TRANSLATED]
|
||||
Максимальное количество потоков, которые бот будет использовать для обработки некоторых задач. -1 означает половину используемых ядер процессора.
|
||||
|
||||
[ORIGINAL]
|
||||
If enabled, bots will not apply throwing condition on grenades.
|
||||
If enabled, bots will not apply throwing conditions on grenades.
|
||||
|
||||
[TRANSLATED]
|
||||
Если включено, боты не будут применять условия броска к гранатам.
|
||||
|
||||
[ORIGINAL]
|
||||
Make bots ignore enemies for a specified here time in seconds on new round. Useful for Zombie Plague mods.
|
||||
Makes bots ignore enemies for a specified time in seconds on a new round. Useful for Zombie Plague mods.
|
||||
|
||||
[TRANSLATED]
|
||||
Заставить ботов игнорировать врагов в течение заданного времени в секундах на новом раунде. Полезно для модов Zombie Plague.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
|
||||
Specifies whether the bot should not 'fix' camp directions of camp waypoints when loading the old PWF format.
|
||||
|
||||
[TRANSLATED]
|
||||
Определяет, должен ли бот 'исправлять' направления кемперских вэйпоинтов при загрузке старого формата PWF.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the URL from which bots will be able to download graph in case of missing local one. Set to empty, if no downloads needed.
|
||||
Specifies the URL from which bots will be able to download the graph in case of a missing local one. Set to empty if no downloads are needed.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает URL-адрес для скачивания graph файлов если они отсутствуют. Задайте пустое значение, если вы не хотите их скачивать.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the URL to which bots will try to upload the graph file to database.
|
||||
Specifies the URL to which bots will try to upload the graph file to the database.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает URL-адрес, по которому боты будут пытаться загружать graph файл в базу данных.
|
||||
|
||||
[ORIGINAL]
|
||||
Every N graph nodes placed on map, the graph will be saved automatically (without checks).
|
||||
Every N graph nodes placed on the map, the graph will be saved automatically (without checks).
|
||||
|
||||
[TRANSLATED]
|
||||
Через каждую N точку размещённую на карте, graph будет сохраняться автоматически (без проверок).
|
||||
|
||||
[ORIGINAL]
|
||||
Maximum distance to draw graph nodes from editor viewport.
|
||||
Maximum distance to draw graph nodes from the editor viewport.
|
||||
|
||||
[TRANSLATED]
|
||||
Максимальное расстояние отображения точек от области просмотра редактора.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows bots to exchange your graph files with graph database automatically.
|
||||
Allows bots to exchange your graph files with the graph database automatically.
|
||||
|
||||
[TRANSLATED]
|
||||
Позволяет ботам автоматически обмениваться вашими graph файлами с базой графов.
|
||||
|
||||
[ORIGINAL]
|
||||
Kick bots to automatically make room for human players.
|
||||
Kicks bots to automatically make room for human players.
|
||||
|
||||
[TRANSLATED]
|
||||
Убирать ботов автоматически чтобы освободить место для людей.
|
||||
|
||||
[ORIGINAL]
|
||||
How many slots autovacate feature should keep for human players.
|
||||
How many slots the autovacate feature should keep for human players.
|
||||
|
||||
[TRANSLATED]
|
||||
Сколько слотов функция autovacate должна сохранять для игроков-людей.
|
||||
|
||||
[ORIGINAL]
|
||||
Kick the bot immediately when a human player joins the server (yb_autovacate must be enabled).
|
||||
Kicks the bot immediately when a human player joins the server (yb_autovacate must be enabled).
|
||||
|
||||
[TRANSLATED]
|
||||
Немедленно убирать бота когда игрок присоединяется к серверу (yb_autovacate должен быть включён).
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies the number bots to be added to the game.
|
||||
Specifies the number of bots to be added to the game.
|
||||
|
||||
[TRANSLATED]
|
||||
Задаёт количество ботов добавляемых в игру.
|
||||
|
|
@ -2344,13 +2344,13 @@ If 'match', the server will maintain a 1:N ratio of humans to bots, where N is y
|
|||
Если 'match', сервер будет поддерживать соотношение людей к ботам 1:N, где N - yb_quota_match.
|
||||
|
||||
[ORIGINAL]
|
||||
Number of players to match if yb_quota_mode set to 'match'
|
||||
Number of players to match if yb_quota_mode is set to 'match'.
|
||||
|
||||
[TRANSLATED]
|
||||
Количество игроков для соотношения если yb_quota_mode настроен на 'match'.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies how many times per second bot code will run.
|
||||
Specifies how many times per second the bot code will run.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает, сколько раз в секунду будет выполняться код бота.
|
||||
|
|
@ -2362,19 +2362,19 @@ Allows to completely disable think fps on Xash3D.
|
|||
Позволяет полностью отключить think fps на Xash3D.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies amount of time in seconds when bots will be killed if no humans left alive.
|
||||
Specifies the amount of time in seconds after which bots will be killed if no humans are left alive.
|
||||
|
||||
[TRANSLATED]
|
||||
Задаёт время в секундах, в течение которого боты будут убиты, если в живых не останется ни одного человека.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies whether bots should join server, only when at least one human player in game.
|
||||
Specifies whether bots should join the server only when at least one human player is in the game.
|
||||
|
||||
[TRANSLATED]
|
||||
Указывает, должны ли боты присоединяться к серверу, только когда в игре присутствует хотя бы один человек.
|
||||
|
||||
[ORIGINAL]
|
||||
Forces all bots to join team specified here.
|
||||
Forces all bots to join the team specified here.
|
||||
|
||||
[TRANSLATED]
|
||||
Принуждает всех ботов присоединяться к команде указанной здесь.
|
||||
|
|
@ -2386,7 +2386,7 @@ Specifies after how many seconds bots should start to join the game after the ch
|
|||
Определяет, через сколько секунд боты должны начать присоединяться к игре после изменения уровня.
|
||||
|
||||
[ORIGINAL]
|
||||
All the bot names will be prefixed with string specified with this cvar.
|
||||
All bot names will be prefixed with the string specified by this cvar.
|
||||
|
||||
[TRANSLATED]
|
||||
Все имена ботов будут иметь префикс указанной этой переменной.
|
||||
|
|
@ -2398,37 +2398,37 @@ All bots difficulty level. Changing at runtime will affect already created bots.
|
|||
Уровень сложности всех ботов. Изменение во время игры повлияет на уже созданных ботов.
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
|
||||
[TRANSLATED]
|
||||
Нижняя граница случайной сложности при создании бота. Действует только на вновь созданных ботов. -1 означает, что используется только yb_difficulty.
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
|
||||
[TRANSLATED]
|
||||
Верхняя граница случайной сложности при создании бота. Действует только на вновь созданных ботов. -1 означает, что используется только yb_difficulty.
|
||||
|
||||
[ORIGINAL]
|
||||
Allows each bot to balance their own difficulty based kd-ratio of team.
|
||||
Allows each bot to balance its own difficulty based on the kd-ratio of the team.
|
||||
|
||||
[TRANSLATED]
|
||||
Позволяет каждому боту уравновесить собственную сложность на основе коэффициента убийств/смертей команды.
|
||||
|
||||
[ORIGINAL]
|
||||
Interval in which bots will balance their difficulty.
|
||||
Interval at which bots will balance their difficulty.
|
||||
|
||||
[TRANSLATED]
|
||||
Интервал, в котором боты будут балансировать свою сложность.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.
|
||||
Enables or disables displaying bot avatars in front of their names in the scoreboard. Note that currently you can only see avatars of your Steam friends.
|
||||
|
||||
[TRANSLATED]
|
||||
Включает или отключает отображение аватаров ботов перед их именами на таблице очков. Обратите внимание, что в настоящее время вы можете видеть только аватарки своих друзей в Steam.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables latency display in scoreboard.
|
||||
Enables latency display in the scoreboard.
|
||||
Allowed values: '0', '1', '2'.
|
||||
If '0', there is nothing displayed.
|
||||
If '1', there is a 'BOT' is displayed.
|
||||
|
|
@ -2470,25 +2470,25 @@ If 'none' is specified personality chosen randomly.
|
|||
Если указано 'none', характер выбирается случайным образом.
|
||||
|
||||
[ORIGINAL]
|
||||
Lower bound for base bot ping shown in scoreboard upon creation.
|
||||
Lower bound for base bot ping shown in the scoreboard upon creation.
|
||||
|
||||
[TRANSLATED]
|
||||
Нижняя граница базового пинга ботов отображаемого в таблице очков при создании.
|
||||
|
||||
[ORIGINAL]
|
||||
Upper bound for base bot ping shown in scoreboard upon creation.
|
||||
Upper bound for base bot ping shown in the scoreboard upon creation.
|
||||
|
||||
[TRANSLATED]
|
||||
Верхняя граница базового пинга ботов отображаемого в таблице очков при создании.
|
||||
|
||||
[ORIGINAL]
|
||||
Interval in which bots are added to the game.
|
||||
Interval at which bots are added to the game.
|
||||
|
||||
[TRANSLATED]
|
||||
Интервал, через который боты добавляются в игру.
|
||||
|
||||
[ORIGINAL]
|
||||
Interval on which overall bot quota are checked.
|
||||
Interval at which the overall bot quota is checked.
|
||||
|
||||
[TRANSLATED]
|
||||
Интервал, с которым проверяется общая квота ботов.
|
||||
|
|
@ -2500,13 +2500,13 @@ Specifies the language for bot messages and menus.
|
|||
Задаёт язык для сообщений и меню бота.
|
||||
|
||||
[ORIGINAL]
|
||||
Randomly disconnect and connect bots, simulating players join/quit.
|
||||
Randomly disconnects and connects bots, simulating players joining/quitting.
|
||||
|
||||
[TRANSLATED]
|
||||
Произвольно отключать и подключать ботов, имитируя присоединение/выход игроков из игры.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies minimum amount of seconds bot keep connected, if rotation active.
|
||||
Specifies the minimum amount of seconds a bot stays connected, if rotation is active.
|
||||
|
||||
[TRANSLATED]
|
||||
Задаёт минимальное количество секунд, в течение которых бот остаётся подключённым, если чередование активно.
|
||||
|
|
@ -2518,13 +2518,13 @@ Enables or disables extra hard difficulty for bots.
|
|||
Включает или выключает очень тяжёлую сложность для ботов.
|
||||
|
||||
[ORIGINAL]
|
||||
Specifies maximum amount of seconds bot keep connected, if rotation active.
|
||||
Specifies the maximum amount of seconds a bot stays connected, if rotation is active.
|
||||
|
||||
[TRANSLATED]
|
||||
Задаёт максимальное количество секунд, в течение которых бот остаётся подключённым, если чередование активно.
|
||||
|
||||
[ORIGINAL]
|
||||
When enabled, bots will not try to avoid teammates on their way. Assuming some of the semiclip plugins are in use.
|
||||
When enabled, bots will not try to avoid teammates on their way. Assumes that some semiclip plugins are in use.
|
||||
|
||||
[TRANSLATED]
|
||||
Когда включено, боты не будут пытаться избегать товарищей по команде на своём пути. При условии, что используется какой-либо из semiclip плагинов.
|
||||
|
|
@ -2542,25 +2542,25 @@ Selects the heuristic function mode. For debug purposes only.
|
|||
Выбирает режим эвристической функции. Только для отладки.
|
||||
|
||||
[ORIGINAL]
|
||||
Limit maximum floyd-warshall memory (megabytes). Use Dijkstra if memory exceeds.
|
||||
Limits the maximum Floyd-Warshall memory (megabytes). Uses Dijkstra if memory is exceeded.
|
||||
|
||||
[TRANSLATED]
|
||||
Ограничение максимальной памяти алгоритма Флойда-Уоршелла (в мегабайтах). При превышении памяти использовать алгоритм Дейкстры.
|
||||
|
||||
[ORIGINAL]
|
||||
Use simple distance path calculation instead of running full Dijkstra path cycle. Used only when Floyd matrices unavailable due to memory limit.
|
||||
Uses simple distance path calculation instead of running a full Dijkstra path cycle. Used only when Floyd matrices are unavailable due to memory limits.
|
||||
|
||||
[TRANSLATED]
|
||||
Использовать простой расчёт пути расстояния вместо выполнения полного цикла пути Дейкстры. Используется только в том случае, если матрицы Флойда недоступны из-за ограничения памяти.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables post-smoothing for A*. Reduces zig-zags on paths at cost of some CPU cycles.
|
||||
Enables post-smoothing for A*. Reduces zig-zags on paths at the cost of some CPU cycles.
|
||||
|
||||
[TRANSLATED]
|
||||
Включает пост-сглаживание для A*. Уменьшает зигзаги на путях ценой некоторых циклов процессора.
|
||||
|
||||
[ORIGINAL]
|
||||
Randomize pathfinding on each round start.
|
||||
Randomizes pathfinding on each round start.
|
||||
|
||||
[TRANSLATED]
|
||||
Рандомизировать поиск пути при начале каждого раунда.
|
||||
|
|
@ -2578,13 +2578,13 @@ Upper bound of danger factor that used to add additional danger to path based on
|
|||
Верхняя граница фактора опасности, который используется для добавления дополнительной опасности к пути основанной на практике.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables showing welcome message to host entity on game start.
|
||||
Enables or disables showing a welcome message to the host entity on game start.
|
||||
|
||||
[TRANSLATED]
|
||||
Включает или выключает отображение приветственного сообщения для хост-объекта при запуске игры.
|
||||
|
||||
[ORIGINAL]
|
||||
Enables or disables fake server queries response, that shows bots as real players in server browser.
|
||||
Enables or disables fake server query responses, which show bots as real players in the server browser.
|
||||
|
||||
[TRANSLATED]
|
||||
Включает или отключает ложные ответы на запросы сервера, который показывает ботов как реальных игроков в списке серверов.
|
||||
|
|
|
|||
|
|
@ -4,18 +4,17 @@
|
|||
// @author: YaPB Project
|
||||
// @filename: yapb.cfg
|
||||
//
|
||||
// YaPB main configuration file. Can be executed via "exec" command.
|
||||
// Main configuration file for YaPB. Can be executed using the 'exec' command.
|
||||
//
|
||||
|
||||
//
|
||||
// Autostart analyzer if all other cases are failed.
|
||||
// Autostart analyzer if all other cases fail.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_graph_analyze_auto_start "1"
|
||||
|
||||
//
|
||||
// Auto save results of analysis to graph file. And re-add bots.
|
||||
// Auto save results of analysis to graph file and re-add bots.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -29,35 +28,35 @@ yb_graph_analyze_auto_save "1"
|
|||
yb_graph_analyze_distance "64"
|
||||
|
||||
//
|
||||
// Max jump height to test if next node will be unreachable.
|
||||
// Max jump height to test if the next node will be unreachable.
|
||||
// ---
|
||||
// Default: "44", Min: "44", Max: "64"
|
||||
//
|
||||
yb_graph_analyze_max_jump_height "44"
|
||||
|
||||
//
|
||||
// The FPS at which analyzer process is running. This keeps game from freezing during analyzing.
|
||||
// The FPS at which the analyzer process is running. This keeps the game from freezing during analysis.
|
||||
// ---
|
||||
// Default: "30.0", Min: "25.0", Max: "99.0"
|
||||
//
|
||||
yb_graph_analyze_fps "30.0"
|
||||
|
||||
//
|
||||
// Specifies if analyzer should clean the unnecessary paths upon finishing.
|
||||
// Specifies if the analyzer should clean unnecessary paths upon finishing.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_graph_analyze_clean_paths_on_finish "1"
|
||||
|
||||
//
|
||||
// Specifies if analyzer should merge some near-placed nodes with much of connections together.
|
||||
// Specifies if the analyzer should merge some near-placed nodes with many connections together.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_graph_analyze_optimize_nodes_on_finish "1"
|
||||
|
||||
//
|
||||
// Specifies if analyzer should mark nodes as map goals automatically upon finish.
|
||||
// Specifies if the analyzer should mark nodes as map goals automatically upon finishing.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -71,14 +70,14 @@ yb_graph_analyze_mark_goals_on_finish "1"
|
|||
yb_debug "0"
|
||||
|
||||
//
|
||||
// Forces all alive bots to build path and go to the specified here graph node.
|
||||
// Forces all alive bots to build a path and go to the graph node specified here.
|
||||
// ---
|
||||
// Default: "-1", Min: "-1", Max: "4096"
|
||||
//
|
||||
yb_debug_goal "-1"
|
||||
|
||||
//
|
||||
// Specifies the percent of bots, that can follow leader on each round start.
|
||||
// Specifies the percent of bots that can follow a leader at each round start.
|
||||
// ---
|
||||
// Default: "20", Min: "0", Max: "100"
|
||||
//
|
||||
|
|
@ -92,7 +91,7 @@ yb_user_follow_percent "20"
|
|||
yb_user_max_followers "1"
|
||||
|
||||
//
|
||||
// If enabled, all bots will be forced only the knife, skipping weapon buying routines.
|
||||
// If enabled, all bots will be forced to use only the knife, skipping weapon buying routines.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -110,21 +109,21 @@ yb_jasonmode "0"
|
|||
yb_radio_mode "2"
|
||||
|
||||
//
|
||||
// Specifies whether bots able to use team economics, like do not buy any weapons for whole team to keep money for better guns.
|
||||
// Specifies whether bots are able to use team economics, like not buying any weapons for the whole team to keep money for better guns.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_economics_rounds "1"
|
||||
|
||||
//
|
||||
// Allows bots to ignore economics and buy weapons with disrespect of economics.
|
||||
// Allows bots to ignore economics and buy weapons with disrespect to economics.
|
||||
// ---
|
||||
// Default: "25", Min: "0", Max: "100"
|
||||
//
|
||||
yb_economics_disrespect_percent "25"
|
||||
|
||||
//
|
||||
// Allows or disallows bot to check environment for darkness, thus allows or not to use flashlights or NVG.
|
||||
// Allows or disallows the bot to check the environment for darkness, thus allowing or not allowing the use of flashlights or NVG.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -138,14 +137,14 @@ yb_check_darkness "1"
|
|||
yb_avoid_grenades "1"
|
||||
|
||||
//
|
||||
// Allows or disallows bots to take revenge of teamkillers / team attacks.
|
||||
// Allows or disallows bots to take revenge on teamkillers/team attacks.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_tkpunish "1"
|
||||
|
||||
//
|
||||
// If enabled, the bots think function is disabled, so bots will not move anywhere from their spawn spots.
|
||||
// If enabled, the bot's think function is disabled, so bots will not move anywhere from their spawn spots.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -166,40 +165,33 @@ yb_spraypaints "1"
|
|||
yb_botbuy "1"
|
||||
|
||||
//
|
||||
// Allows bots to destroy breakables around them, even without touching with them.
|
||||
// Allows bots to destroy breakables around them, even without touching them.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_destroy_breakables_around "1"
|
||||
|
||||
//
|
||||
// The radius on which bot searches world for new objects, items, and weapons.
|
||||
// The radius within which the bot searches the world for new objects, items, and weapons.
|
||||
// ---
|
||||
// Default: "450.0", Min: "64.0", Max: "1024.0"
|
||||
//
|
||||
yb_object_pickup_radius "450.0"
|
||||
|
||||
//
|
||||
// The radius on which bot destroy breakables around it, when not touching with them.
|
||||
// The radius within which the bot destroys breakables around it, when not touching them.
|
||||
// ---
|
||||
// Default: "400.0", Min: "64.0", Max: "1024.0"
|
||||
//
|
||||
yb_object_destroy_radius "400.0"
|
||||
|
||||
//
|
||||
// Specifies the paths for the bot chatter sound files.
|
||||
// Specifies the path for the bot chatter sound files.
|
||||
// ---
|
||||
// Default: "sound/radio/bot"
|
||||
//
|
||||
yb_chatter_path "sound/radio/bot"
|
||||
|
||||
//
|
||||
// Specifies semicolon separated list of weapons that are not allowed to buy / pickup.
|
||||
// ---
|
||||
// Default: ""
|
||||
//
|
||||
yb_restricted_weapons ""
|
||||
|
||||
//
|
||||
// Allows or disallows bots to attack monsters.
|
||||
// ---
|
||||
|
|
@ -208,21 +200,21 @@ yb_restricted_weapons ""
|
|||
yb_attack_monsters "0"
|
||||
|
||||
//
|
||||
// Allows or disallows bots to pickup custom items.
|
||||
// Allows or disallows bots to pick up custom items.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_pickup_custom_items "0"
|
||||
|
||||
//
|
||||
// Allows bots pickup mod items like ammo, health kits and suits.
|
||||
// Allows bots to pick up mod items like ammo, health kits, and suits.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_pickup_ammo_and_kits "0"
|
||||
|
||||
//
|
||||
// Allows or disallows bots to pickup best weapons.
|
||||
// Allows or disallows bots to pick up the best weapons.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -236,35 +228,35 @@ yb_pickup_best "1"
|
|||
yb_ignore_objectives "0"
|
||||
|
||||
//
|
||||
// Affect bot's vision by smoke clouds.
|
||||
// Affects the bot's vision by smoke clouds.
|
||||
// ---
|
||||
// Default: "2", Min: "0", Max: "2"
|
||||
//
|
||||
yb_smoke_grenade_checks "2"
|
||||
|
||||
//
|
||||
// Enables or disables bots chat functionality.
|
||||
// Enables or disables bot chat functionality.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_chat "1"
|
||||
|
||||
//
|
||||
// Bot chances to send random dead chat when killed.
|
||||
// Bot's chance to send random dead chat when killed.
|
||||
// ---
|
||||
// Default: "30", Min: "0", Max: "100"
|
||||
//
|
||||
yb_chat_percent "30"
|
||||
|
||||
//
|
||||
// Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
|
||||
// Specifies whether bots are able to fire at enemies behind the wall, if they hear or suspect them.
|
||||
// ---
|
||||
// Default: "2", Min: "0", Max: "3"
|
||||
//
|
||||
yb_shoots_thru_walls "2"
|
||||
|
||||
//
|
||||
// Enables or disables searching world for enemies.
|
||||
// Enables or disables searching the world for enemies.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -285,21 +277,21 @@ yb_check_enemy_rendering "0"
|
|||
yb_check_enemy_invincibility "0"
|
||||
|
||||
//
|
||||
// Enables or disables bot ability to stab the enemy with knife if bot is in good condition.
|
||||
// Enables or disables the bot's ability to stab the enemy with the knife if the bot is in good condition.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_stab_close_enemies "1"
|
||||
|
||||
//
|
||||
// Use engine to check potential visibility of an enemy.
|
||||
// Uses the engine to check the potential visibility of an enemy.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_use_engine_pvs_check "0"
|
||||
|
||||
//
|
||||
// Use hitbox-based enemy targeting, instead of offset based. Use with the yb_use_engine_pvs_check enabled to reduce CPU usage.
|
||||
// Uses hitbox-based enemy targeting, instead of offset-based. Use with yb_use_engine_pvs_check enabled to reduce CPU usage.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -313,35 +305,35 @@ yb_use_hitbox_enemy_targeting "0"
|
|||
yb_aim_trace_consider_glass "0"
|
||||
|
||||
//
|
||||
// Binds specified key for opening bots menu.
|
||||
// Binds the specified key for opening the bot menu.
|
||||
// ---
|
||||
// Default: "="
|
||||
//
|
||||
yb_bind_menu_key "="
|
||||
|
||||
//
|
||||
// Specifies comma separated list of bot cvars, that will not be overwritten by config on changelevel.
|
||||
// Specifies a comma separated list of bot cvars that will not be overwritten by the config on changelevel.
|
||||
// ---
|
||||
// Default: "yb_quota,yb_autovacate"
|
||||
//
|
||||
yb_ignore_cvars_on_changelevel "yb_quota,yb_autovacate"
|
||||
|
||||
//
|
||||
// The value (password) for the setinfo key, if user sets correct password, he's gains access to bot commands and menus.
|
||||
// The value (password) for the setinfo key. If the user sets the correct password, he gains access to bot commands and menus.
|
||||
// ---
|
||||
// Default: ""
|
||||
//
|
||||
yb_password ""
|
||||
|
||||
//
|
||||
// The name of setinfo key used to store password to bot commands and menus.
|
||||
// The name of the setinfo key used to store the password for bot commands and menus.
|
||||
// ---
|
||||
// Default: "_ybpw"
|
||||
//
|
||||
yb_password_key "_ybpw"
|
||||
|
||||
//
|
||||
// Allows to use classic bot kill on issuing end-round command in menus, instead of gamedll endround.
|
||||
// Allows the use of classic bot kill when issuing the end-round command in menus, instead of the gamedll endround.
|
||||
// ---
|
||||
// Default: "0"
|
||||
//
|
||||
|
|
@ -367,119 +359,119 @@ yb_csdm_mode "0"
|
|||
yb_ignore_map_prefix_game_mode "0"
|
||||
|
||||
//
|
||||
// Maximum number of threads bot will run to process some tasks. -1 means half of CPU cores used.
|
||||
// Maximum number of threads the bot will run to process some tasks. -1 means half of the CPU cores are used.
|
||||
// ---
|
||||
// Default: "-1", Min: "-1", Max: "16"
|
||||
//
|
||||
yb_threadpool_workers "-1"
|
||||
|
||||
//
|
||||
// If enabled, bots will not apply throwing condition on grenades.
|
||||
// If enabled, bots will not apply throwing conditions on grenades.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_grenadier_mode "0"
|
||||
|
||||
//
|
||||
// Make bots ignore enemies for a specified here time in seconds on new round. Useful for Zombie Plague mods.
|
||||
// Makes bots ignore enemies for a specified time in seconds on a new round. Useful for Zombie Plague mods.
|
||||
// ---
|
||||
// Default: "0"
|
||||
//
|
||||
yb_ignore_enemies_after_spawn_time "0"
|
||||
|
||||
//
|
||||
// Lower bound for base bot ping shown in scoreboard upon creation.
|
||||
// Lower bound for base bot ping shown in the scoreboard upon creation.
|
||||
// ---
|
||||
// Default: "5", Min: "0", Max: "100"
|
||||
//
|
||||
yb_ping_base_min "5"
|
||||
|
||||
//
|
||||
// Upper bound for base bot ping shown in scoreboard upon creation.
|
||||
// Upper bound for base bot ping shown in the scoreboard upon creation.
|
||||
// ---
|
||||
// Default: "20", Min: "0", Max: "100"
|
||||
//
|
||||
yb_ping_base_max "20"
|
||||
|
||||
//
|
||||
// Count player pings when calculating average ping for bots. If no, some random ping chosen for bots.
|
||||
// Count player pings when calculating the average ping for bots. If not, a random ping is chosen for bots.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_ping_count_real_players "1"
|
||||
|
||||
//
|
||||
// Interval in which fakeping get updated in scoreboard.
|
||||
// Interval at which the fake ping gets updated in the scoreboard.
|
||||
// ---
|
||||
// Default: "1.2", Min: "0.1", Max: "10.0"
|
||||
//
|
||||
yb_ping_updater_interval "1.2"
|
||||
|
||||
//
|
||||
// Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
|
||||
// Specifies whether the bot should not 'fix' camp directions of camp waypoints when loading the old PWF format.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_graph_fixcamp "0"
|
||||
|
||||
//
|
||||
// Specifies the URL from which bots will be able to download graph in case of missing local one. Set to empty, if no downloads needed.
|
||||
// Specifies the URL from which bots will be able to download the graph in case of a missing local one. Set to empty if no downloads are needed.
|
||||
// ---
|
||||
// Default: "yapb.jeefo.net"
|
||||
//
|
||||
yb_graph_url "yapb.jeefo.net"
|
||||
|
||||
//
|
||||
// Specifies the URL to which bots will try to upload the graph file to database.
|
||||
// Specifies the URL to which bots will try to upload the graph file to the database.
|
||||
// ---
|
||||
// Default: "yapb.jeefo.net/upload"
|
||||
//
|
||||
yb_graph_url_upload "yapb.jeefo.net/upload"
|
||||
|
||||
//
|
||||
// Every N graph nodes placed on map, the graph will be saved automatically (without checks).
|
||||
// Every N graph nodes placed on the map, the graph will be saved automatically (without checks).
|
||||
// ---
|
||||
// Default: "15", Min: "0", Max: "4096"
|
||||
//
|
||||
yb_graph_auto_save_count "15"
|
||||
|
||||
//
|
||||
// Maximum distance to draw graph nodes from editor viewport.
|
||||
// Maximum distance to draw graph nodes from the editor viewport.
|
||||
// ---
|
||||
// Default: "400", Min: "64", Max: "3072"
|
||||
//
|
||||
yb_graph_draw_distance "400"
|
||||
|
||||
//
|
||||
// Allows bots to exchange your graph files with graph database automatically.
|
||||
// Allows bots to exchange your graph files with the graph database automatically.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_graph_auto_collect_db "1"
|
||||
|
||||
//
|
||||
// Kick bots to automatically make room for human players.
|
||||
// Kicks bots to automatically make room for human players.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_autovacate "1"
|
||||
|
||||
//
|
||||
// How many slots autovacate feature should keep for human players.
|
||||
// How many slots the autovacate feature should keep for human players.
|
||||
// ---
|
||||
// Default: "1", Min: "1", Max: "8"
|
||||
//
|
||||
yb_autovacate_keep_slots "1"
|
||||
|
||||
//
|
||||
// Kick the bot immediately when a human player joins the server (yb_autovacate must be enabled).
|
||||
// Kicks the bot immediately when a human player joins the server (yb_autovacate must be enabled).
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_kick_after_player_connect "1"
|
||||
|
||||
//
|
||||
// Specifies the number bots to be added to the game.
|
||||
// Specifies the number of bots to be added to the game.
|
||||
// ---
|
||||
// Default: "9", Min: "0", Max: "32"
|
||||
//
|
||||
|
|
@ -496,35 +488,42 @@ yb_quota "9"
|
|||
yb_quota_mode "normal"
|
||||
|
||||
//
|
||||
// Number of players to match if yb_quota_mode set to 'match'
|
||||
// Number of players to match if yb_quota_mode is set to 'match'.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "32"
|
||||
//
|
||||
yb_quota_match "0"
|
||||
|
||||
//
|
||||
// Specifies how many times per second bot code will run.
|
||||
// Specifies how many times per second the bot code will run.
|
||||
// ---
|
||||
// Default: "30.0", Min: "24.0", Max: "90.0"
|
||||
//
|
||||
yb_think_fps "30.0"
|
||||
|
||||
//
|
||||
// Specifies amount of time in seconds when bots will be killed if no humans left alive.
|
||||
// Specifies the amount of time in seconds after which bots will be killed if no humans are left alive.
|
||||
// ---
|
||||
// Default: "0.0", Min: "0.0", Max: "90.0"
|
||||
//
|
||||
yb_autokill_delay "0.0"
|
||||
|
||||
//
|
||||
// Specifies whether bots should join server, only when at least one human player in game.
|
||||
// Restart the game if the first human player joins a bot game.
|
||||
// ---
|
||||
// Default: "0.0", Min: "0.0", Max: "1.0"
|
||||
//
|
||||
yb_first_human_restart "0.0"
|
||||
|
||||
//
|
||||
// Specifies whether bots should join the server only when at least one human player is in the game.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_join_after_player "0"
|
||||
|
||||
//
|
||||
// Forces all bots to join team specified here.
|
||||
// Forces all bots to join the team specified here.
|
||||
// ---
|
||||
// Default: "any"
|
||||
//
|
||||
|
|
@ -538,7 +537,7 @@ yb_join_team "any"
|
|||
yb_join_delay "5.0"
|
||||
|
||||
//
|
||||
// All the bot names will be prefixed with string specified with this cvar.
|
||||
// All bot names will be prefixed with the string specified by this cvar.
|
||||
// ---
|
||||
// Default: ""
|
||||
//
|
||||
|
|
@ -552,42 +551,42 @@ yb_name_prefix ""
|
|||
yb_difficulty "3"
|
||||
|
||||
//
|
||||
// Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
// Lower bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
// ---
|
||||
// Default: "-1", Min: "-1", Max: "4"
|
||||
//
|
||||
yb_difficulty_min "-1"
|
||||
|
||||
//
|
||||
// Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means yb_difficulty only used.
|
||||
// Upper bound of random difficulty on bot creation. Only affects newly created bots. -1 means only yb_difficulty is used.
|
||||
// ---
|
||||
// Default: "-1", Min: "-1", Max: "4"
|
||||
//
|
||||
yb_difficulty_max "-1"
|
||||
|
||||
//
|
||||
// Allows each bot to balance their own difficulty based kd-ratio of team.
|
||||
// Allows each bot to balance its own difficulty based on the kd-ratio of the team.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_difficulty_auto "0"
|
||||
|
||||
//
|
||||
// Interval in which bots will balance their difficulty.
|
||||
// Interval at which bots will balance their difficulty.
|
||||
// ---
|
||||
// Default: "30", Min: "30", Max: "240"
|
||||
//
|
||||
yb_difficulty_auto_balance_interval "30"
|
||||
|
||||
//
|
||||
// Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.
|
||||
// Enables or disables displaying bot avatars in front of their names in the scoreboard. Note that currently you can only see avatars of your Steam friends.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_show_avatars "0"
|
||||
|
||||
//
|
||||
// Enables latency display in scoreboard.
|
||||
// Enables latency display in the scoreboard.
|
||||
// Allowed values: '0', '1', '2'.
|
||||
// If '0', there is nothing displayed.
|
||||
// If '1', there is a 'BOT' is displayed.
|
||||
|
|
@ -595,24 +594,24 @@ yb_show_avatars "0"
|
|||
// ---
|
||||
// Default: "0", Min: "0", Max: "2"
|
||||
//
|
||||
yb_show_latency "0"
|
||||
yb_show_latency "2"
|
||||
|
||||
//
|
||||
// Allows to save bot names upon changelevel, so bot names will be the same after a map change.
|
||||
// Allows saving bot names upon changelevel, so bot names will be the same after a map change.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_save_bots_names "1"
|
||||
|
||||
//
|
||||
// Specifies the bots wanted skin for Terrorist team.
|
||||
// Specifies the bot's wanted skin for the Terrorist team.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "5"
|
||||
//
|
||||
yb_botskin_t "0"
|
||||
|
||||
//
|
||||
// Specifies the bots wanted skin for CT team.
|
||||
// Specifies the bot's wanted skin for the CT team.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "5"
|
||||
//
|
||||
|
|
@ -628,14 +627,14 @@ yb_botskin_ct "0"
|
|||
yb_preferred_personality "none"
|
||||
|
||||
//
|
||||
// Interval in which bots are added to the game.
|
||||
// Interval at which bots are added to the game.
|
||||
// ---
|
||||
// Default: "0.1", Min: "0.1", Max: "1.0"
|
||||
//
|
||||
yb_quota_adding_interval "0.1"
|
||||
|
||||
//
|
||||
// Interval on which overall bot quota are checked.
|
||||
// Interval at which the overall bot quota is checked.
|
||||
// ---
|
||||
// Default: "0.4", Min: "0.4", Max: "2.0"
|
||||
//
|
||||
|
|
@ -649,28 +648,66 @@ yb_quota_maintain_interval "0.4"
|
|||
yb_language "en"
|
||||
|
||||
//
|
||||
// Randomly disconnect and connect bots, simulating players join/quit.
|
||||
// Randomly disconnects and connects bots, simulating players joining/quitting.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_rotate_bots "0"
|
||||
|
||||
//
|
||||
// Specifies minimum amount of seconds bot keep connected, if rotation active.
|
||||
// Specifies the minimum amount of seconds a bot stays connected, if rotation is active.
|
||||
// ---
|
||||
// Default: "360.0", Min: "120.0", Max: "7200.0"
|
||||
//
|
||||
yb_rotate_stay_min "360.0"
|
||||
|
||||
//
|
||||
// Specifies maximum amount of seconds bot keep connected, if rotation active.
|
||||
// Specifies the maximum amount of seconds a bot stays connected, if rotation is active.
|
||||
// ---
|
||||
// Default: "3600.0", Min: "1800.0", Max: "14400.0"
|
||||
//
|
||||
yb_rotate_stay_max "3600.0"
|
||||
|
||||
//
|
||||
// When enabled, bots will not try to avoid teammates on their way. Assuming some of the semiclip plugins are in use.
|
||||
// Specifies a semicolon separated list of weapons that are not allowed to be bought/picked up.
|
||||
// The list of weapons for Counter-Strike 1.6:
|
||||
// p228 - SIG P228
|
||||
// shield - Tactical Shield
|
||||
// scout - Steyr Scout
|
||||
// hegren - High-Explosive Grenade
|
||||
// xm1014 - Benelli XM1014
|
||||
// mac10 - Ingram MAC-10
|
||||
// aug - Steyr Aug
|
||||
// sgren - Smoke Grenade
|
||||
// elite - Dual Beretta 96G Elite
|
||||
// fn57 - FN Five-Seven
|
||||
// ump45 - HK UMP45
|
||||
// sg550 - Sig SG-550 Sniper
|
||||
// galil - IMI Galil
|
||||
// famas - GIAT FAMAS
|
||||
// usp - HK USP .45 Tactical
|
||||
// glock - Glock18 Select Fire
|
||||
// awp - AI Arctic Warfare/Magnum
|
||||
// mp5 - HK MP5-Navy
|
||||
// m249 - FN M249 Para
|
||||
// m3 - Benelli M3 Super90
|
||||
// m4a1 - Colt M4A1 Carbine
|
||||
// tmp - Steyr Tactical Machine Pistol
|
||||
// g3sg1 - HK G3/SG-1 Sniper Rifle
|
||||
// flash - Concussion Grenade
|
||||
// deagle - Desert Eagle .50AE
|
||||
// sg552 - Sig SG-552 Commando
|
||||
// ak47 - Automat Kalashnikov AK-47
|
||||
// knife - Knife
|
||||
// p90 - FN P90
|
||||
// vest - Kevlar Vest
|
||||
// vesthelm - Kevlar Vest and Helmet
|
||||
// Default: ""
|
||||
//
|
||||
yb_restricted_weapons ""
|
||||
|
||||
//
|
||||
// When enabled, bots will not try to avoid teammates on their way. Assumes that some semiclip plugins are in use.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
|
|
@ -691,98 +728,98 @@ yb_graph_slope_height "24.0"
|
|||
yb_path_heuristic_mode "0"
|
||||
|
||||
//
|
||||
// Limit maximum floyd-warshall memory (megabytes). Use Dijkstra if memory exceeds.
|
||||
// Limits the maximum Floyd-Warshall memory (megabytes). Uses Dijkstra if memory is exceeded.
|
||||
// ---
|
||||
// Default: "6", Min: "0", Max: "32"
|
||||
//
|
||||
yb_path_floyd_memory_limit "6"
|
||||
|
||||
//
|
||||
// Use simple distance path calculation instead of running full Dijkstra path cycle. Used only when Floyd matrices unavailable due to memory limit.
|
||||
// Uses simple distance path calculation instead of running a full Dijkstra path cycle. Used only when Floyd matrices are unavailable due to memory limits.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_path_dijkstra_simple_distance "1"
|
||||
|
||||
//
|
||||
// Enables post-smoothing for A*. Reduces zig-zags on paths at cost of some CPU cycles.
|
||||
// Enables post-smoothing for A*. Reduces zig-zags on paths at the cost of some CPU cycles.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_path_astar_post_smooth "0"
|
||||
|
||||
//
|
||||
// Randomize pathfinding on each round start.
|
||||
// Randomizes pathfinding on each round start.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_path_randomize_on_round_start "1"
|
||||
|
||||
//
|
||||
// Enables or disables showing welcome message to host entity on game start.
|
||||
// Enables or disables showing a welcome message to the host entity on game start.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_display_welcome_text "1"
|
||||
|
||||
//
|
||||
// Enables or disables fake server queries response, that shows bots as real players in server browser.
|
||||
// Enables or disables fake server query responses, which show bots as real players in the server browser.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_enable_query_hook "0"
|
||||
|
||||
//
|
||||
// Specifies the maximum health of breakable object, that bot will consider to destroy.
|
||||
// Specifies the maximum health of a breakable object that the bot will consider destroying.
|
||||
// ---
|
||||
// Default: "500.0", Min: "1.0", Max: "3000.0"
|
||||
//
|
||||
yb_breakable_health_limit "500.0"
|
||||
|
||||
//
|
||||
// Allows or disallows bots to return fake steam id.
|
||||
// Allows or disallows bots to return a fake Steam ID.
|
||||
// ---
|
||||
// Default: "0", Min: "0", Max: "1"
|
||||
//
|
||||
yb_enable_fake_steamids "0"
|
||||
|
||||
//
|
||||
// Specifies whether bots able to use 'shift' if they thinks that enemy is near.
|
||||
// Specifies whether bots are able to use 'shift' if they think that an enemy is near.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_walking_allowed "1"
|
||||
|
||||
//
|
||||
// Allows or disallows bots to camp. Doesn't affects bomb/hostage defending tasks.
|
||||
// Allows or disallows bots to camp. Doesn't affect bomb/hostage defending tasks.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_camping_allowed "1"
|
||||
|
||||
//
|
||||
// Lower bound of time from which time for camping is calculated
|
||||
// Lower bound of time from which the time for camping is calculated.
|
||||
// ---
|
||||
// Default: "15.0", Min: "5.0", Max: "90.0"
|
||||
//
|
||||
yb_camping_time_min "15.0"
|
||||
|
||||
//
|
||||
// Upper bound of time until which time for camping is calculated
|
||||
// Upper bound of time until which the time for camping is calculated.
|
||||
// ---
|
||||
// Default: "45.0", Min: "15.0", Max: "120.0"
|
||||
//
|
||||
yb_camping_time_max "45.0"
|
||||
|
||||
//
|
||||
// Allows or disallows the ability for random knife attacks when bot is rushing and no enemy is nearby.
|
||||
// Allows or disallows the ability for random knife attacks when the bot is rushing and no enemy is nearby.
|
||||
// ---
|
||||
// Default: "1", Min: "0", Max: "1"
|
||||
//
|
||||
yb_random_knife_attacks "1"
|
||||
|
||||
//
|
||||
// Maximum number for path length, to predict the enemy.
|
||||
// Maximum number of path nodes to predict the enemy.
|
||||
// ---
|
||||
// Default: "22", Min: "15", Max: "256"
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue