license: changed to more permessive MIT license.
add: set models for spawn points, only when requesting, instead of setting on every map start. fix: more translation fixes.
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50 changed files with 193 additions and 1228 deletions
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@ -1,16 +1,8 @@
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//
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// YaPB - Counter-Strike Bot based on PODBot by Markus Klinge.
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// Copyright © 2004-2020 YaPB Development Team <team@yapb.ru>.
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// Copyright © 2004-2020 YaPB Project <yapb@jeefo.net>.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// SPDX-License-Identifier: MIT
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//
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#pragma once
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@ -60,7 +52,7 @@ public:
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// queued text message to prevent overflow with rapid output
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struct PrintQueue {
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int32 destination;
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int32 destination {};
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String text;
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public:
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@ -83,6 +75,7 @@ private:
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bool m_isFromConsole;
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bool m_rapidOutput;
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bool m_isMenuFillCommand;
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bool m_ignoreTranslate;
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int m_menuServerFillTeam;
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int m_interMenuData[4] = { 0, };
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@ -199,6 +192,10 @@ public:
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return arg < m_args.length ();
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}
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bool ignoreTranslate () const {
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return m_ignoreTranslate;
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}
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void collectArgs () {
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m_args.clear ();
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@ -224,12 +221,8 @@ public:
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// global heloer for sending message to correct channel
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template <typename ...Args> inline void BotControl::msg (const char *fmt, Args &&...args) {
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const bool isDedicated = game.isDedicated () && game.isNullEntity (m_ent);
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m_ignoreTranslate = game.isDedicated () && game.isNullEntity (m_ent);
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// disable translation if we're sending to server console
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if (isDedicated) {
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conf.enableTranslation (false);
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}
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auto result = strings.format (conf.translate (fmt), cr::forward <Args> (args)...);
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// if no receiver or many message have to appear, just print to server console
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@ -241,11 +234,6 @@ template <typename ...Args> inline void BotControl::msg (const char *fmt, Args &
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else {
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game.print (result); // print the info
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}
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// enable translation aftetwards
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if (isDedicated) {
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conf.enableTranslation (true);
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}
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return;
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}
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