Fixes Android Build.

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jeefo 2018-10-28 22:04:44 +03:00 committed by GitHub
commit 71fb7cea45
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@ -3068,14 +3068,14 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
g_gameLib = new Library (gameDLLName);
if (!g_gameLib->IsLoaded ()) {
logEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gameDLLName, engine.GetModName ());
if (!g_gameLib->isValid ()) {
logEntry (true, LL_FATAL | LL_IGNORE, "Unable to load gamedll \"%s\". Exiting... (gamedir: %s)", gameDLLName, engine.getModName ());
delete g_gameLib;
}
#else
g_gameLib = LoadCSBinary ();
{
if (g_gameLib == nullptr && !(g_gameFlags & GAME_METAMOD)) {
if (!g_gameLib && !(g_gameFlags & GAME_METAMOD)) {
logEntry (true, LL_FATAL | LL_IGNORE, "Mod that you has started, not supported by this bot (gamedir: %s)", engine.getModName ());
return;
}