crlib: replace random number generator with wyhash.
Benchmarks shows about 4x increased PRNG perfomance increase comparing to old one. Should slightly reduce per-bot CPU usage.
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1263a1a439
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13 changed files with 189 additions and 179 deletions
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@ -20,49 +20,57 @@
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CR_NAMESPACE_BEGIN
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// random number generator see: https://github.com/preshing/RandomSequence/
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class Random final : public Singleton <Random> {
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// based on: https://github.com/jeudesprits/PSWyhash/blob/master/Sources/CWyhash/include/wyhash.h
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class Random : public Singleton <Random> {
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private:
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uint32 index_, offset_;
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uint64 divider_;
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uint64 div_ { static_cast <uint64> (1) << 32ull };
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uint64 state_ { static_cast <uint64> (time (nullptr)) };
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public:
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explicit Random () {
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const auto base = static_cast <uint32> (time (nullptr));
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const auto offset = base + 1;
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index_ = premute (premute (base) + 0x682f0161);
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offset_ = premute (premute (offset) + 0x46790905);
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divider_ = (static_cast <uint64> (1)) << 32;
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}
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Random () = default;
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~Random () = default;
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private:
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uint32 premute (uint32 index) {
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static constexpr auto prime = 4294967291u;
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uint64 wyrand64 () {
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constexpr uint64 wyp0 = 0xa0761d6478bd642full, wyp1 = 0xe7037ed1a0b428dbull;
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state_ += wyp0;
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if (index >= prime) {
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return index;
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}
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const uint32 residue = (static_cast <uint64> (index) * index) % prime;
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return (index <= prime / 2) ? residue : prime - residue;
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return mul (state_ ^ wyp1, state_);
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}
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uint32 generate () {
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return premute ((premute (index_++) + offset_) ^ 0x5bf03635);
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uint32 wyrand32 () {
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return static_cast <uint32> (wyrand64 ());
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}
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private:
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uint64_t rotr (uint64 v, uint32 k) {
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return (v >> k) | (v << (64 - k));
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}
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uint64 mul (uint64 a, uint64 b) {
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uint64 hh = (a >> 32) * (b >> 32);
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uint64 hl = (b >> 32) * static_cast <uint32> (b);
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uint64 lh = static_cast <uint32> (a) * (b >> 32);
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uint64 ll = static_cast <uint64> (static_cast <double> (a) * static_cast <double> (b));
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return rotr (hl, 32) ^ rotr (lh, 32) ^ hh ^ ll;
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}
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public:
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template <typename U> U int_ (U low, U high) {
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return static_cast <U> (generate () * (static_cast <double> (high) - static_cast <double> (low) + 1.0) / divider_ + static_cast <double> (low));
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template <typename U, typename Void = void> U get (U, U) = delete;
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template <typename Void = void> int32 get (int32 low, int32 high) {
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return static_cast <int32> (wyrand32 () * (static_cast <double> (high) - static_cast <double> (low) + 1.0) / div_ + static_cast <double> (low));
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}
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float float_ (float low, float high) {
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return static_cast <float> (generate () * (static_cast <double> (high) - static_cast <double> (low)) / (divider_ - 1) + static_cast <double> (low));
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template <typename Void = void> float get (float low, float high) {
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return static_cast <float> (wyrand32 () * (static_cast <double> (high) - static_cast <double> (low)) / (div_ - 1) + static_cast <double> (low));
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}
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template <typename U> bool chance (const U max, const U maxChance = 100) {
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return int_ <U> (0, maxChance) < max;
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public:
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bool chance (int32 limit) {
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return get <int32> (0, 100) < limit;
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}
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};
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