fixed typos in messsage processing
fixed loadlibrary code fixed game identification in chatter
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parent
a27d39a394
commit
730ce7a1d4
5 changed files with 32 additions and 29 deletions
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@ -2518,7 +2518,7 @@ void pfnMessageEnd_Post (void)
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void pfnWriteByte (int value)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) &value);
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engine.ProcessMessageCapture ((void *) &value);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -2529,7 +2529,7 @@ void pfnWriteByte (int value)
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void pfnWriteChar (int value)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) &value);
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engine.ProcessMessageCapture ((void *) &value);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -2540,7 +2540,7 @@ void pfnWriteChar (int value)
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void pfnWriteShort (int value)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) &value);
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engine.ProcessMessageCapture ((void *) &value);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -2551,7 +2551,7 @@ void pfnWriteShort (int value)
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void pfnWriteLong (int value)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) &value);
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engine.ProcessMessageCapture ((void *) &value);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -2562,7 +2562,7 @@ void pfnWriteLong (int value)
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void pfnWriteAngle (float value)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) &value);
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engine.ProcessMessageCapture ((void *) &value);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -2573,7 +2573,7 @@ void pfnWriteAngle (float value)
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void pfnWriteCoord (float value)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) &value);
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engine.ProcessMessageCapture ((void *) &value);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -2584,7 +2584,7 @@ void pfnWriteCoord (float value)
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void pfnWriteString (const char *sz)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) sz);
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engine.ProcessMessageCapture ((void *) sz);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -2595,7 +2595,7 @@ void pfnWriteString (const char *sz)
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void pfnWriteEntity (int value)
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{
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// if this message is for a bot, call the client message function...
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engine.ProcessMesageCapture ((void *) &value);
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engine.ProcessMessageCapture ((void *) &value);
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if (g_isMetamod)
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RETURN_META (MRES_IGNORED);
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@ -3097,10 +3097,10 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
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AddLogEntry (true, LL_FATAL | LL_IGNORE, "Mod that you has started, not supported by this bot (gamedir: %s)", engine.GetModName ());
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#endif
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g_funcPointers = static_cast <FuncPointers_t> (g_gameLib->GetFuncAddr ("GiveFnptrsToDll"));
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g_entityAPI = static_cast <EntityAPI_t> (g_gameLib->GetFuncAddr ("GetEntityAPI"));
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g_getNewEntityAPI = static_cast <NewEntityAPI_t> (g_gameLib->GetFuncAddr ("GetNewDLLFunctions"));
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g_serverBlendingAPI = static_cast <BlendAPI_t> (g_gameLib->GetFuncAddr ("Server_GetBlendingInterface"));
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g_funcPointers = g_gameLib->GetFuncAddr <FuncPointers_t> ("GiveFnptrsToDll");
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g_entityAPI = g_gameLib->GetFuncAddr <EntityAPI_t> ("GetEntityAPI");
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g_getNewEntityAPI = g_gameLib->GetFuncAddr <NewEntityAPI_t> ("GetNewDLLFunctions");
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g_serverBlendingAPI = g_gameLib->GetFuncAddr <BlendAPI_t> ("Server_GetBlendingInterface");
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if (!g_funcPointers || !g_entityAPI)
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TerminateOnMalloc ();
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@ -3126,22 +3126,22 @@ DLL_ENTRYPOINT
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DLL_RETENTRY; // the return data type is OS specific too
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}
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void LinkEntity_Helper (EntityPtr_t *addr, const char *name, entvars_t *pev)
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void LinkEntity_Helper (EntityPtr_t &addr, const char *name, entvars_t *pev)
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{
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if (*addr == NULL)
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*addr = static_cast <EntityPtr_t> (g_gameLib->GetFuncAddr (name));
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if (addr == NULL)
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addr = g_gameLib->GetFuncAddr <EntityPtr_t > (name);
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if (*addr == NULL)
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if (addr == NULL)
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return;
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(*addr) (pev);
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addr (pev);
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}
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#define LINK_ENTITY(entityName) \
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SHARED_LIBRARAY_EXPORT void entityName (entvars_t *pev) \
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{ \
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static EntityPtr_t addr; \
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LinkEntity_Helper (&addr, #entityName, pev); \
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LinkEntity_Helper (addr, #entityName, pev); \
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} \
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// entities in counter-strike...
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