Fixed linux listenserver startup problems
Fixed multiple buffer overruns and memory leaks.
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parent
c5031315bf
commit
74f1ab866b
29 changed files with 371 additions and 254 deletions
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@ -601,7 +601,7 @@ void Bot::checkTerrain (float movedDistance, const Vector &dirNormal) {
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m_collStateIndex++;
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m_probeTime = game.time () + 0.5f;
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if (m_collStateIndex > kMaxCollideMoves) {
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if (m_collStateIndex >= kMaxCollideMoves) {
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m_navTimeset = game.time () - 5.0f;
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resetCollision ();
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}
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@ -1181,7 +1181,7 @@ void Bot::findShortestPath (int srcIndex, int destIndex) {
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m_chosenGoalIndex = srcIndex;
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m_goalValue = 0.0f;
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m_pathWalk.push (srcIndex);
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m_pathWalk.add (srcIndex);
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while (srcIndex != destIndex) {
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srcIndex = (graph.m_matrix.data () + (srcIndex * graph.length ()) + destIndex)->index;
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@ -1192,7 +1192,7 @@ void Bot::findShortestPath (int srcIndex, int destIndex) {
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return;
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}
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m_pathWalk.push (srcIndex);
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m_pathWalk.add (srcIndex);
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}
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}
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@ -1406,7 +1406,7 @@ void Bot::findPath (int srcIndex, int destIndex, FindPath pathType /*= FindPath:
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int currentIndex = m_routeQue.pop ().first;
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// safes us from bad graph...
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if (m_routeQue.length () >= kMaxRouteLength - 1) {
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if (m_routeQue.length () >= graph.getMaxRouteLength () - 1) {
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logger.error ("A* Search for bot \"%s\" has tried to build path with at least %d nodes. Seems to be graph is broken.", pev->netname.chars (), m_routeQue.length ());
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kick (); // kick the bot off...
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@ -1418,7 +1418,7 @@ void Bot::findPath (int srcIndex, int destIndex, FindPath pathType /*= FindPath:
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// build the complete path
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do {
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m_pathWalk.push (currentIndex);
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m_pathWalk.add (currentIndex);
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currentIndex = m_routes[currentIndex].parent;
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} while (currentIndex != kInvalidNodeIndex);
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