reverted some changes

This commit is contained in:
jeefo 2015-06-24 17:25:39 +03:00
commit 77ed0bedd1
3 changed files with 39 additions and 61 deletions

View file

@ -240,8 +240,7 @@ enum CollisionState
COLLISION_JUMP,
COLLISION_DUCK,
COLLISION_STRAFELEFT,
COLLISION_STRAFERIGHT,
COLLISION_BACKOFF
COLLISION_STRAFERIGHT
};
// counter-strike team id's
@ -408,8 +407,7 @@ enum CollisionProbe
{
PROBE_JUMP = (1 << 0), // probe jump when colliding
PROBE_DUCK = (1 << 1), // probe duck when colliding
PROBE_STRAFE = (1 << 2), // probe strafing when colliding
PROBE_BACKOFF = (1 << 3) // probe going back when colliding
PROBE_STRAFE = (1 << 2) // probe strafing when colliding
};
// vgui menus (since latest steam updates is obsolete, but left for old cs)
@ -595,6 +593,9 @@ const int NUM_WEAPONS = 26;
const int WEAPON_PRIMARY = ((1 << WEAPON_XM1014) | (1 <<WEAPON_M3) | (1 << WEAPON_MAC10) | (1 << WEAPON_UMP45) | (1 << WEAPON_MP5) | (1 << WEAPON_TMP) | (1 << WEAPON_P90) | (1 << WEAPON_AUG) | (1 << WEAPON_M4A1) | (1 << WEAPON_SG552) | (1 << WEAPON_AK47) | (1 << WEAPON_SCOUT) | (1 << WEAPON_SG550) | (1 << WEAPON_AWP) | (1 << WEAPON_G3SG1) | (1 << WEAPON_M249) | (1 << WEAPON_FAMAS) | (1 << WEAPON_GALIL));
const int WEAPON_SECONDARY = ((1 << WEAPON_P228) | (1 << WEAPON_ELITE) | (1 << WEAPON_USP) | (1 << WEAPON_GLOCK) | (1 << WEAPON_DEAGLE) | (1 << WEAPON_FIVESEVEN));
// maximum collide moves
const int MAX_COLLIDE_MOVES = 4;
// this structure links waypoints returned from pathfinder
struct PathNode
{
@ -857,7 +858,7 @@ private:
float m_lastCollTime; // time until next collision check
unsigned int m_collisionProbeBits; // bits of possible collision moves
unsigned int m_collideMoves[5]; // sorted array of movements
unsigned int m_collideMoves[MAX_COLLIDE_MOVES]; // sorted array of movements
unsigned int m_collStateIndex; // index into collide moves
CollisionState m_collisionState; // collision State