one more problem

This commit is contained in:
Dmitriy 2015-06-11 14:31:02 +03:00
commit 7a0efddddd
2 changed files with 4 additions and 4 deletions

View file

@ -399,7 +399,7 @@ enum PickupType
// reload state
enum ReloadState
{
RELOAD_NONE = 0, // no reload state currrently
RELOAD_NONE = 0, // no reload state currently
RELOAD_PRIMARY = 1, // primary weapon reload state
RELOAD_SECONDARY = 2 // secondary weapon reload state
};
@ -1648,7 +1648,7 @@ extern const char *GetField (const char *string, int fieldId, bool endLine = fal
extern const char *FormatBuffer (const char *format, ...);
extern uint16 GenerateBuildNumber (void);
extern const Vector &GetEntityOrigin (edict_t *ent);
extern Vector GetEntityOrigin (edict_t *ent);
extern void FreeLibraryMemory (void);
extern void RoundInit (void);

View file

@ -136,7 +136,7 @@ bool IsVisible (const Vector &origin, edict_t *ent)
return true; // line of sight is valid.
}
const Vector &GetEntityOrigin (edict_t *ent)
Vector GetEntityOrigin (edict_t *ent)
{
// this expanded function returns the vector origin of a bounded entity, assuming that any
// entity that has a bounding box has its center at the center of the bounding box itself.
@ -145,7 +145,7 @@ const Vector &GetEntityOrigin (edict_t *ent)
return nullvec;
if (ent->v.origin == nullvec)
return ent->v.absmin + (ent->v.size * 0.5);
return ent->v.absmin + ent->v.size * 0.5;
return ent->v.origin;
}