one more problem
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2 changed files with 4 additions and 4 deletions
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@ -399,7 +399,7 @@ enum PickupType
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// reload state
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// reload state
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enum ReloadState
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enum ReloadState
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{
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{
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RELOAD_NONE = 0, // no reload state currrently
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RELOAD_NONE = 0, // no reload state currently
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RELOAD_PRIMARY = 1, // primary weapon reload state
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RELOAD_PRIMARY = 1, // primary weapon reload state
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RELOAD_SECONDARY = 2 // secondary weapon reload state
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RELOAD_SECONDARY = 2 // secondary weapon reload state
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};
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};
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@ -1648,7 +1648,7 @@ extern const char *GetField (const char *string, int fieldId, bool endLine = fal
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extern const char *FormatBuffer (const char *format, ...);
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extern const char *FormatBuffer (const char *format, ...);
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extern uint16 GenerateBuildNumber (void);
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extern uint16 GenerateBuildNumber (void);
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extern const Vector &GetEntityOrigin (edict_t *ent);
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extern Vector GetEntityOrigin (edict_t *ent);
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extern void FreeLibraryMemory (void);
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extern void FreeLibraryMemory (void);
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extern void RoundInit (void);
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extern void RoundInit (void);
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@ -136,7 +136,7 @@ bool IsVisible (const Vector &origin, edict_t *ent)
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return true; // line of sight is valid.
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return true; // line of sight is valid.
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}
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}
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const Vector &GetEntityOrigin (edict_t *ent)
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Vector GetEntityOrigin (edict_t *ent)
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{
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{
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// this expanded function returns the vector origin of a bounded entity, assuming that any
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// this expanded function returns the vector origin of a bounded entity, assuming that any
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// entity that has a bounding box has its center at the center of the bounding box itself.
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// entity that has a bounding box has its center at the center of the bounding box itself.
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@ -145,7 +145,7 @@ const Vector &GetEntityOrigin (edict_t *ent)
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return nullvec;
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return nullvec;
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if (ent->v.origin == nullvec)
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if (ent->v.origin == nullvec)
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return ent->v.absmin + (ent->v.size * 0.5);
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return ent->v.absmin + ent->v.size * 0.5;
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return ent->v.origin;
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return ent->v.origin;
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}
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}
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