fix: nav: overlap between occupied node check and player avoid distance
fix: bot: debug overlay flickering in some situations
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5 changed files with 14 additions and 10 deletions
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@ -302,6 +302,7 @@ private:
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float m_changeViewTime {}; // timestamp to change look at while at freezetime
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float m_breakableTime {}; // breakable acquired time
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float m_stuckTimestamp {}; // last time was stuck
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float m_timeDebugUpdateTime {}; // time to update last debug timestamp
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bool m_moveToGoal {}; // bot currently moving to goal??
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bool m_isStuck {}; // bot is stuck
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