fix: nav: overlap between occupied node check and player avoid distance
fix: bot: debug overlay flickering in some situations
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5019e0f872
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7a7a9c3146
5 changed files with 14 additions and 10 deletions
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@ -1325,6 +1325,7 @@ void Bot::newRound () {
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m_defuseNotified = false;
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m_duckDefuse = false;
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m_duckDefuseCheckTime = 0.0f;
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m_timeDebugUpdateTime = 0.0f;
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m_numFriendsLeft = 0;
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m_numEnemiesLeft = 0;
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