nav: various fixes to movement code
refactor: move some things into new game state class
This commit is contained in:
parent
6604145481
commit
7b378ba3fa
29 changed files with 805 additions and 745 deletions
|
|
@ -447,7 +447,7 @@ constexpr auto kSprayDistanceX2 = kSprayDistance * 2;
|
|||
constexpr auto kMaxChatterRepeatInterval = 99.0f;
|
||||
constexpr auto kViewFrameUpdate = 1.0f / 25.0f;
|
||||
constexpr auto kGrenadeDamageRadius = 385.0f;
|
||||
constexpr auto kMinMovedDistance = 3.0f;
|
||||
constexpr auto kMinMovedDistance = 2.5f;
|
||||
|
||||
constexpr auto kInfiniteDistanceLong = static_cast <int> (kInfiniteDistance);
|
||||
constexpr auto kMaxWeapons = 32;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue